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Added static effects, added new colour modes, improved gradient scrolling and mirroring, cleaned up stuff behind the scenes, added lots more options for different effects
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not-matt 2017-12-27 01:58:55 +00:00 committed by GitHub
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commit 61f4defaee
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@ -1,31 +1,36 @@
from __future__ import print_function
from __future__ import division
from scipy.ndimage.filters import gaussian_filter1d
from collections import deque
import time
import sys
import numpy as np
from scipy.ndimage.filters import gaussian_filter1d
from collections import deque
from qrangeslider import QRangeSlider
from qfloatslider import QFloatSlider
import config
import microphone
import dsp
import led
if config.USE_GUI:
from qrangeslider import QRangeSlider
from qfloatslider import QFloatSlider
import pyqtgraph as pg
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
class Visualizer():
def __init__(self):
# Dictionary linking names of effects to their respective functions
self.effects = {"Scroll":self.visualize_scroll,
"Energy":self.visualize_energy,
"Spectrum":self.visualize_spectrum,
#"Power":self.visualize_power,
"Wavelength":self.visualize_wavelength,
"Beat":self.visualize_beat,
"Wave":self.visualize_wave,}
"Wave":self.visualize_wave,
"Single":self.visualize_single,
"Fade":self.visualize_fade,
"Gradient":self.visualize_gradient}
#"Auto":self.visualize_auto}
# Collection of different colour in RGB format
self.colors = {"Red":(255,0,0),
"Orange":(255,40,0),
"Yellow":(255,255,0),
@ -33,11 +38,20 @@ class Visualizer():
"Blue":(0,0,255),
"Light blue":(1,247,161),
"Purple":(80,5,252),
"Pink":(255,0,178)}
self.wavelength_color_modes = {"Spectral":"rgb",
"Dancefloor":"rpb",
"Brilliance":"ywb",
"Jungle":"ryg"}
"Pink":(255,0,178),
"White":(255,255,255)}
# List of all the visualisation effects that aren't audio reactive.
# These will still display when no music is playing.
self.non_reactive_effects = ["Single", "Gradient", "Fade"]
# List of names of multicolour gradients, used in various effects
self.multicolor_mode_names = ["Spectral",
"Dancefloor",
"Brilliance",
"Jungle",
"Sky",
"Acid",
"Ocean"]
# The currently selected effect
self.current_effect = "Wavelength"
# Setup for frequency detection algorithm
self.freq_channel_history = 40
@ -61,80 +75,149 @@ class Visualizer():
"low":0.5,
"mid":0.3,
"high":0.05}
# Configurable options for effects go in here.
# Configurable options for effects go in this dictionary.
# Usage: self.effect_opts[effect][option]
self.effect_opts = {"Energy":{"blur": 1, # Amount of blur to apply
"scale":0.9}, # Width of effect on strip
"Wave":{"color_wave": "Red", # Colour of moving bit
"color_flash": "White", # Colour of flashy bit
"wipe_len":5, # Initial length of colour bit after beat
"decay": 0.7, # How quickly the flash fades away
"wipe_speed":2}, # Number of pixels added to colour bit every frame
"Wavelength":{"roll": False, # Cycle colour overlay across strip
"color_mode": "Spectral", # Colour mode of overlay (rgb, rpb, ywb, ryg)
"mirror": False} # Reflect output down centre of strip?
"Wavelength":{"roll_speed": 0, # How fast (if at all) to cycle colour overlay across strip
"color_mode": "Spectral", # Colour mode of overlay
"mirror": False, # Reflect output down centre of strip
"reverse_grad": False, # Flip (LR) gradient
"reverse_roll": False, # Reverse movement of gradient
"blur": 3.0}, # Amount of blur to apply
"Scroll":{"decay": 0.95, # How quickly the colour fades away as it moves
"blur": 0.2}, # Amount of blur to apply
"Power":{"blur": 3.0}, # Amount of blur to apply
"Single":{"color": "Red"}, # Static color to show
"Beat":{"color": "Red", # Colour of beat flash
"decay": 0.7}, # How quickly the flash fades away
"Gradient":{"color_mode":"Spectral", # Colour gradient to display
"roll_speed": 0, # How fast (if at all) to cycle colour overlay across strip
"mirror": False, # Mirror gradient down central axis
"reverse": False}, # Reverse movement of gradient
"Fade":{"color_mode":"Spectral", # Colour gradient to fade through
"roll_speed": 1, # How fast (if at all) to fade through colours
"reverse": False} # Reverse "direction" of fade (r->g->b or r<-g<-b)
}
# Configurations for dynamic ui generation. Effect options can be changed by widgets created at runtime,
# meaning that you don't need to worry about the user interface - it's all done for you.
# meaning that you don't need to worry about the user interface - it's all done for you. All you need to
# do is add items to this dict below.
#
# First line of code below explained (as an example):
# "Energy" is the visualization we're doing options for
# "blur" is the key in the options dict (self.effect_opts["Energy"]["blur"])
# "Blur" is the string we show on the GUI next to the slider
# "float_slider" is the GUI element we want to use
# (0.1,4.0,0.1) is a tuple containing all the details for setting up the slider (see above)
#
# Each effect key points to a list. Each list contains lists giving config for each option.
# Syntax: effect:[variable, label_text, ui_element, opts]
# Syntax: effect:[key, label_text, ui_element, opts]
# effect - the effect which you want to change options for. MUST have a key in self.effect_opts
# variable - the key of thing you want to be changed. MUST be in self.effect_opts[effect], otherwise it won't work.
# key - the key of thing you want to be changed. MUST be in self.effect_opts[effect], otherwise it won't work.
# label - the text displayed on the ui
# ui_element - how you want the variable to be changed
# opts - options for the ui element. Must be a tuple.
# UI Elements + opts:
# slider, (min, max, interval, default) (for integer values in a given range)
# float_slider, (min, max, interval, default) (for floating point values in a given range)
# checkbox, (default) (for True/False values)
# dropdown, (dict, default) (dict example see self.colors above)
# slider, (min, max, interval) (for integer values in a given range)
# float_slider, (min, max, interval) (for floating point values in a given range)
# checkbox, () (for True/False values)
# dropdown, (dict or list) (dict/list, example see below. Keys will be displayed in the dropdown if dict, otherwise just list items)
#
self.dynamic_effects_config = {"Energy":[["blur", "Blur", "float_slider", (0.1,4.0,0.1,1.0)],
["scale", "Scale", "float_slider", (0.4,1.0,0.05,0.9)]],
"Wave":[["color_wave", "Wave Color", "dropdown", self.colors],
["wipe_len", "Wave Start Length", "slider", (0,config.N_PIXELS//4,1,5)],
["wipe_speed", "Wave Speed", "slider", (1,10,1,2)]],
"Wavelength":[["roll", "Roll Colors", "checkbox", False],
["color_mode", "Color Mode", "dropdown", self.wavelength_color_modes]]
# Hope this clears things up a bit for you! GUI has never been easier..? The reason for doing this is
# 1 - To make it easy to add options to your effects for the user
# 2 - To give a consistent GUI for the user. If every options page was set out differently it would all be a mess
self.dynamic_effects_config = {"Energy":[["blur", "Blur", "float_slider", (0.1,4.0,0.1)],
["scale", "Scale", "float_slider", (0.4,1.0,0.05)]],
"Wave":[["color_flash", "Flash Color", "dropdown", self.colors],
["color_wave", "Wave Color", "dropdown", self.colors],
["wipe_len", "Wave Start Length", "slider", (0,config.N_PIXELS//4,1)],
["wipe_speed", "Wave Speed", "slider", (1,10,1)],
["decay", "Flash Decay", "float_slider", (0.1,1.0,0.05)]],
"Wavelength":[["color_mode", "Color Mode", "dropdown", self.multicolor_mode_names],
["roll_speed", "Roll Speed", "slider", (0,8,1)],
["blur", "Blur", "float_slider", (0.1,4.0,0.1)],
["mirror", "Mirror", "checkbox"],
["reverse_grad", "Reverse Gradient", "checkbox"],
["reverse_roll", "Reverse Roll", "checkbox"]],
"Scroll":[["blur", "Blur", "float_slider", (0.05,4.0,0.05)],
["decay", "Decay", "float_slider", (0.95,1.0,0.005)]],
"Power":[["blur", "Blur", "float_slider", (0.1,4.0,0.1)]],
"Single":[["color", "Color", "dropdown", self.colors]],
"Beat":[["color", "Color", "dropdown", self.colors],
["decay", "Flash Decay", "float_slider", (0.3,0.98,0.005)]],
"Gradient":[["color_mode", "Color Mode", "dropdown", self.multicolor_mode_names],
["roll_speed", "Roll Speed", "slider", (0,8,1)],
["mirror", "Mirror", "checkbox"],
["reverse", "Reverse", "checkbox"]],
"Fade":[["color_mode", "Color Mode", "dropdown", self.multicolor_mode_names],
["roll_speed", "Fade Speed", "slider", (0,8,1)],
["reverse", "Reverse", "checkbox"]]
}
# Setup for "Wave" (don't change these)
self.wave_wipe_count = 0
# Setup for "Wavelength" (don't change these)
self._wavelength_set_color_mode(self.effect_opts["Wavelength"]["color_mode"])
def _wavelength_set_color_mode(self, mode):
# Setup for multicolour modes (don't mess with this either unless you want to add in your own multicolour modes)
# If there's a multicolour mode you would like to see, let me know on GitHub!
self.multicolor_modes = {}
# chunks of colour gradients
self.rgb_overlay = np.zeros((3,config.N_PIXELS))
_blank_overlay = np.zeros((3,config.N_PIXELS))
# used to construct rgb overlay. [0-255,255...] whole length of strip
_gradient_whole = [int(i*255/(config.N_PIXELS//2)) for i in range(config.N_PIXELS//2)] +\
[255 for i in range(config.N_PIXELS//2)]
# also used to make bits and pieces. [0-255], 1/2 length of strip
_alt_gradient_half = [int(i*255/(config.N_PIXELS//2)) for i in range(config.N_PIXELS//2)]
# used to construct rgb overlay. [0-255,255...] 1/2 length of strip
_gradient_half = _gradient_whole[::2]
if self.wavelength_color_modes[self.effect_opts["Wavelength"]["color_mode"]] == "rgb":
self.rgb_overlay[0, :config.N_PIXELS//2] = _gradient_half[::-1]
self.rgb_overlay[1, :] = _gradient_half + _gradient_half[::-1]
self.rgb_overlay[2, :] = np.flipud(self.rgb_overlay[0])
elif self.wavelength_color_modes[self.effect_opts["Wavelength"]["color_mode"]] == "rpb":
self.rgb_overlay[0, :] = _gradient_whole[::-1]
self.rgb_overlay[2, :] = _gradient_whole
elif self.wavelength_color_modes[self.effect_opts["Wavelength"]["color_mode"]] == "ywb":
self.rgb_overlay[0, :] = _gradient_whole[::-1]
self.rgb_overlay[1, :] = 255
self.rgb_overlay[2, :] = _gradient_whole
elif self.wavelength_color_modes[self.effect_opts["Wavelength"]["color_mode"]] == "ryg":
self.rgb_overlay[0, :] = _gradient_whole[::-1]
self.rgb_overlay[1, :] = _gradient_whole
else:
raise ValueError("Colour mode '{}' not known. Leave an issue on github if you want it added!".format(mode))
self.effect_opts["Wavelength"]["color_mode"] = mode
# Spectral colour mode
self.multicolor_modes["Spectral"] = np.zeros((3,config.N_PIXELS))
self.multicolor_modes["Spectral"][0, :config.N_PIXELS//2] = _gradient_half[::-1]
self.multicolor_modes["Spectral"][1, :] = _gradient_half + _gradient_half[::-1]
self.multicolor_modes["Spectral"][2, :] = np.flipud(self.multicolor_modes["Spectral"][0])
# Dancefloor colour mode
self.multicolor_modes["Dancefloor"] = np.zeros((3,config.N_PIXELS))
self.multicolor_modes["Dancefloor"][0, :] = _gradient_whole[::-1]
self.multicolor_modes["Dancefloor"][2, :] = _gradient_whole
# Brilliance colour mode
self.multicolor_modes["Brilliance"] = np.zeros((3,config.N_PIXELS))
self.multicolor_modes["Brilliance"][0, :] = _gradient_whole[::-1]
self.multicolor_modes["Brilliance"][1, :] = 255
self.multicolor_modes["Brilliance"][2, :] = _gradient_whole
# Jungle colour mode
self.multicolor_modes["Jungle"] = np.zeros((3,config.N_PIXELS))
self.multicolor_modes["Jungle"][0, :] = _gradient_whole[::-1]
self.multicolor_modes["Jungle"][1, :] = _gradient_whole
# Sky colour mode
self.multicolor_modes["Sky"] = np.zeros((3,config.N_PIXELS))
self.multicolor_modes["Sky"][0, :config.N_PIXELS//2] = _alt_gradient_half[::-1]
self.multicolor_modes["Sky"][1, config.N_PIXELS//2:] = _alt_gradient_half
self.multicolor_modes["Sky"][2, :] = 255
# Acid colour mode
self.multicolor_modes["Acid"] = np.zeros((3,config.N_PIXELS))
self.multicolor_modes["Acid"][0, :config.N_PIXELS//2] = _alt_gradient_half[::-1]
self.multicolor_modes["Acid"][1, :] = 255
self.multicolor_modes["Acid"][2, config.N_PIXELS//2:] = _alt_gradient_half
# Ocean colour mode
self.multicolor_modes["Ocean"] = np.zeros((3,config.N_PIXELS))
self.multicolor_modes["Ocean"][1, :] = _gradient_whole
self.multicolor_modes["Ocean"][2, :] = _gradient_whole[::-1]
for i in self.multicolor_modes:
self.multicolor_modes[i] = np.concatenate((self.multicolor_modes[i][:, ::-1],
self.multicolor_modes[i]), axis=1)
def get_vis(self, y):
def get_vis(self, y, audio_input):
self.update_freq_channels(y)
self.detect_freqs()
if audio_input:
self.prev_output = np.copy(self.effects[self.current_effect](y))
elif self.current_effect in self.non_reactive_effects:
self.prev_output = np.copy(self.effects[self.current_effect](y))
else:
self.prev_output = np.multiply(self.prev_output, 0.95)
return self.prev_output
def _split_equal(self, value, parts):
@ -165,16 +248,6 @@ class Visualizer():
#print(i)
else:
self.current_freq_detects[i] = False
#if self.current_freq_detects["beat"]:
# print(time.time(),"Beat")
#pass
#print(differences[0], channel_avgs[0])
#print("{1: <{0}}{2: <{0}}{4: <{0}}{4}".format(7, self.current_freq_detects["beat"],
# self.current_freq_detects["low"],
# self.current_freq_detects["mid"],
# self.current_freq_detects["high"]))
def visualize_scroll(self, y):
"""Effect that originates in the center and scrolls outwards"""
@ -188,8 +261,8 @@ class Visualizer():
b = int(np.max(y[2 * len(y) // 3:]))
# Scrolling effect window
p[:, 1:] = p[:, :-1]
p *= 0.98
p = gaussian_filter1d(p, sigma=0.2)
p *= self.effect_opts["Scroll"]["decay"]
p = gaussian_filter1d(p, sigma=self.effect_opts["Scroll"]["blur"])
# Create new color originating at the center
p[0, 0] = r
p[1, 0] = g
@ -234,24 +307,30 @@ class Visualizer():
self.prev_spectrum = np.copy(y)
# Color channel mappings
r = r_filt.update(y - common_mode.value)
g = np.abs(diff)
#g = np.abs(diff)
b = b_filt.update(np.copy(y))
if self.effect_opts["Wavelength"]["mirror"]:
r = r.extend(r[::-1])
r = r.extend(r[::-1])
else:
# stretch (double) r so it covers the entire spectrum
r = np.array([j for i in zip(r,r) for j in i])
b = np.array([j for i in zip(b,b) for j in i])
output = [self.rgb_overlay[0]*r,self.rgb_overlay[1]*r,self.rgb_overlay[2]*r]
#b = np.array([j for i in zip(b,b) for j in i])
output = np.array([self.multicolor_modes[self.effect_opts["Wavelength"]["color_mode"]][0][
(config.N_PIXELS if not self.effect_opts["Wavelength"]["reverse_grad"] else 0):
(None if not self.effect_opts["Wavelength"]["reverse_grad"] else config.N_PIXELS):]*r,
self.multicolor_modes[self.effect_opts["Wavelength"]["color_mode"]][1][
(config.N_PIXELS if not self.effect_opts["Wavelength"]["reverse_grad"] else 0):
(None if not self.effect_opts["Wavelength"]["reverse_grad"] else config.N_PIXELS):]*r,
self.multicolor_modes[self.effect_opts["Wavelength"]["color_mode"]][2][
(config.N_PIXELS if not self.effect_opts["Wavelength"]["reverse_grad"] else 0):
(None if not self.effect_opts["Wavelength"]["reverse_grad"] else config.N_PIXELS):]*r])
self.prev_spectrum = y
if self.effect_opts["Wavelength"]["roll"]:
self.rgb_overlay = np.roll(self.rgb_overlay,1,axis=1)
output[0] = gaussian_filter1d(output[0], sigma=4.0)
output[1] = gaussian_filter1d(output[1], sigma=4.0)
output[2] = gaussian_filter1d(output[2], sigma=4.0)
self.multicolor_modes[self.effect_opts["Wavelength"]["color_mode"]] = np.roll(
self.multicolor_modes[self.effect_opts["Wavelength"]["color_mode"]],
self.effect_opts["Wavelength"]["roll_speed"]*(-1 if self.effect_opts["Wavelength"]["reverse_roll"] else 1),
axis=1)
output[0] = gaussian_filter1d(output[0], sigma=self.effect_opts["Wavelength"]["blur"])
output[1] = gaussian_filter1d(output[1], sigma=self.effect_opts["Wavelength"]["blur"])
output[2] = gaussian_filter1d(output[2], sigma=self.effect_opts["Wavelength"]["blur"])
if self.effect_opts["Wavelength"]["mirror"]:
output = np.concatenate((output[:, ::-2], output[:, ::2]), axis=1)
return output
#return np.concatenate((p[:, ::-1], p), axis=1)
def visualize_power(self, y):
"""Effect that pulses different reqions of the strip increasing sound energy"""
@ -265,20 +344,20 @@ class Visualizer():
r = r_filt.update(y - common_mode.value)
g = np.abs(diff)
b = b_filt.update(np.copy(y))
# I have no idea what any of this does but it looks cool
# I have no idea what any of this does but it looks kinda cool
r = [int(i*255) for i in r[::3]]
g = [int(i*255) for i in g[::3]]
b = [int(i*255) for i in b[::3]]
_p[0, 0:len(r)] = r
_p[1, len(r):len(r)+len(g)] = g
_p[2, len(r)+len(g):config.N_PIXELS] = b[:39]
_p[2, len(r)+len(g):config.N_PIXELS] = b[:39] # this needs to be fixed
p_filt.update(_p)
# Clip it into range
_p = np.clip(p, 0, 255).astype(int)
# Apply substantial blur to smooth the edges
_p[0, :] = gaussian_filter1d(_p[0, :], sigma=3.0)
_p[1, :] = gaussian_filter1d(_p[1, :], sigma=3.0)
_p[2, :] = gaussian_filter1d(_p[2, :], sigma=3.0)
_p[0, :] = gaussian_filter1d(_p[0, :], sigma=self.effect_opts["Power"]["blur"])
_p[1, :] = gaussian_filter1d(_p[1, :], sigma=self.effect_opts["Power"]["blur"])
_p[2, :] = gaussian_filter1d(_p[2, :], sigma=self.effect_opts["Power"]["blur"])
self.prev_spectrum = y
return np.concatenate((_p[:, ::-1], _p), axis=1)
@ -310,13 +389,16 @@ class Visualizer():
def visualize_wave(self, y):
"""Effect that flashes to the beat with scrolling coloured bits"""
if self.current_freq_detects["beat"]:
output = np.array([[255 for i in range(config.N_PIXELS)] for i in range(3)])
output = np.zeros((3,config.N_PIXELS))
output[0][:]=self.colors[self.effect_opts["Wave"]["color_flash"]][0]
output[1][:]=self.colors[self.effect_opts["Wave"]["color_flash"]][1]
output[2][:]=self.colors[self.effect_opts["Wave"]["color_flash"]][2]
self.wave_wipe_count = self.effect_opts["Wave"]["wipe_len"]
else:
output = np.copy(self.prev_output)
#for i in range(len(self.prev_output)):
# output[i] = np.hsplit(self.prev_output[i],2)[0]
output = np.multiply(self.prev_output,0.7)
output = np.multiply(self.prev_output,self.effect_opts["Wave"]["decay"])
for i in range(self.wave_wipe_count):
output[0][i]=self.colors[self.effect_opts["Wave"]["color_wave"]][0]
output[0][-i]=self.colors[self.effect_opts["Wave"]["color_wave"]][0]
@ -333,12 +415,43 @@ class Visualizer():
def visualize_beat(self, y):
"""Effect that flashes to the beat"""
if self.current_freq_detects["beat"]:
output = np.array([[255 for i in range(config.N_PIXELS)] for i in range(3)])
output = np.zeros((3,config.N_PIXELS))
output[0][:]=self.colors[self.effect_opts["Beat"]["color"]][0]
output[1][:]=self.colors[self.effect_opts["Beat"]["color"]][1]
output[2][:]=self.colors[self.effect_opts["Beat"]["color"]][2]
else:
output = np.copy(self.prev_output)
output = np.multiply(self.prev_output,0.7)
output = np.multiply(self.prev_output,self.effect_opts["Beat"]["decay"])
return output
def visualize_single(self, y):
output = np.zeros((3,config.N_PIXELS))
output[0][:]=self.colors[self.effect_opts["Single"]["color"]][0]
output[1][:]=self.colors[self.effect_opts["Single"]["color"]][1]
output[2][:]=self.colors[self.effect_opts["Single"]["color"]][2]
return output
def visualize_gradient(self, y):
output = np.array([self.multicolor_modes[self.effect_opts["Gradient"]["color_mode"]][0][:config.N_PIXELS],
self.multicolor_modes[self.effect_opts["Gradient"]["color_mode"]][1][:config.N_PIXELS],
self.multicolor_modes[self.effect_opts["Gradient"]["color_mode"]][2][:config.N_PIXELS]])
self.multicolor_modes[self.effect_opts["Gradient"]["color_mode"]] = np.roll(
self.multicolor_modes[self.effect_opts["Gradient"]["color_mode"]],
self.effect_opts["Gradient"]["roll_speed"]*(-1 if self.effect_opts["Gradient"]["reverse"] else 1),
axis=1)
if self.effect_opts["Gradient"]["mirror"]:
output = np.concatenate((output[:, ::-2], output[:, ::2]), axis=1)
return output
def visualize_fade(self, y):
output = [[self.multicolor_modes[self.effect_opts["Fade"]["color_mode"]][0][0] for i in range(config.N_PIXELS)],
[self.multicolor_modes[self.effect_opts["Fade"]["color_mode"]][1][0] for i in range(config.N_PIXELS)],
[self.multicolor_modes[self.effect_opts["Fade"]["color_mode"]][2][0] for i in range(config.N_PIXELS)]]
self.multicolor_modes[self.effect_opts["Fade"]["color_mode"]] = np.roll(
self.multicolor_modes[self.effect_opts["Fade"]["color_mode"]],
self.effect_opts["Fade"]["roll_speed"]*(-1 if self.effect_opts["Fade"]["reverse"] else 1),
axis=1)
return output
class GUI(QWidget):
def __init__(self):
@ -395,29 +508,44 @@ class GUI(QWidget):
led_plot.addItem(self.b_curve)
# ================================================= Set up button layout
label_active = QLabel("Active Effect")
button_grid = QGridLayout()
label_reactive = QLabel("Audio Reactive Effects")
label_non_reactive = QLabel("Non Reactive Effects")
reactive_button_grid = QGridLayout()
non_reactive_button_grid = QGridLayout()
buttons = {}
connecting_funcs = {}
grid_width = 4
i = 0
j = 0
# Dynamically layout buttons and connect them to the visualisation effects
k = 0
l = 0
# Dynamically layout reactive_buttons and connect them to the visualisation effects
def connect_generator(effect):
def func():
visualizer.current_effect = effect
buttons[effect].setDown(True)
func.__name__ = effect
return func
# Where the magic happens
for effect in visualizer.effects:
if not effect in visualizer.non_reactive_effects:
connecting_funcs[effect] = connect_generator(effect)
buttons[effect] = QPushButton(effect)
buttons[effect].clicked.connect(connecting_funcs[effect])
button_grid.addWidget(buttons[effect], j, i)
reactive_button_grid.addWidget(buttons[effect], j, i)
i += 1
if i % grid_width == 0:
i = 0
j += 1
else:
connecting_funcs[effect] = connect_generator(effect)
buttons[effect] = QPushButton(effect)
buttons[effect].clicked.connect(connecting_funcs[effect])
non_reactive_button_grid.addWidget(buttons[effect], l, k)
k += 1
if k % grid_width == 0:
k = 0
l += 1
# ============================================== Set up frequency slider
# Frequency range label
@ -491,7 +619,6 @@ class GUI(QWidget):
def gen_combobox_valuechanger(effect, key):
def func():
visualizer.effect_opts[effect][key] = self.grid_layout_widgets[effect][key].currentText()
visualizer._wavelength_set_color_mode(visualizer.effect_opts[effect][key])
return func
def gen_checkbox_valuechanger(effect, key):
def func():
@ -501,36 +628,33 @@ class GUI(QWidget):
if effect in visualizer.dynamic_effects_config:
i = 0
connecting_funcs[effect] = {}
for key, label, ui_element, opts in visualizer.dynamic_effects_config[effect][:]:
for key, label, ui_element, *opts in visualizer.dynamic_effects_config[effect]:
if opts: # neatest way ^^^^^ i could think of to unpack and handle an unknown number of opts (if any)
opts = opts[0]
if ui_element == "slider":
connecting_funcs[effect][key] = gen_slider_valuechanger(effect, key)
self.grid_layout_widgets[effect][key] = QSlider(Qt.Horizontal)
self.grid_layout_widgets[effect][key].setMinimum(opts[0])
self.grid_layout_widgets[effect][key].setMaximum(opts[1])
self.grid_layout_widgets[effect][key].setValue(opts[2])
self.grid_layout_widgets[effect][key].setValue(visualizer.effect_opts[effect][key])
self.grid_layout_widgets[effect][key].valueChanged.connect(
connecting_funcs[effect][key])
grid_layouts[effect].addWidget(QLabel(label),i,0)
grid_layouts[effect].addWidget(self.grid_layout_widgets[effect][key],i,1)
elif ui_element == "float_slider":
connecting_funcs[effect][key] = gen_float_slider_valuechanger(effect, key)
self.grid_layout_widgets[effect][key] = QFloatSlider(*opts)
self.grid_layout_widgets[effect][key] = QFloatSlider(*opts, visualizer.effect_opts[effect][key])
self.grid_layout_widgets[effect][key].setValue(visualizer.effect_opts[effect][key])
self.grid_layout_widgets[effect][key].valueChanged.connect(
connecting_funcs[effect][key])
grid_layouts[effect].addWidget(QLabel(label),i,0)
grid_layouts[effect].addWidget(self.grid_layout_widgets[effect][key],i,1)
elif ui_element == "dropdown":
connecting_funcs[effect][key] = gen_combobox_valuechanger(effect, key)
self.grid_layout_widgets[effect][key] = QComboBox()
self.grid_layout_widgets[effect][key].addItems(opts.keys())
self.grid_layout_widgets[effect][key].addItems(opts)
self.grid_layout_widgets[effect][key].currentIndexChanged.connect(
connecting_funcs[effect][key])
grid_layouts[effect].addWidget(QLabel(label),i,0)
grid_layouts[effect].addWidget(self.grid_layout_widgets[effect][key],i,1)
elif ui_element == "checkbox":
connecting_funcs[effect][key] = gen_checkbox_valuechanger(effect, key)
self.grid_layout_widgets[effect][key] = QCheckBox()
#self.grid_layout_widgets[effect][key].addItems(opts.keys())
self.grid_layout_widgets[effect][key].setCheckState(visualizer.effect_opts[effect][key])
self.grid_layout_widgets[effect][key].stateChanged.connect(
connecting_funcs[effect][key])
grid_layouts[effect].addWidget(QLabel(label),i,0)
@ -546,8 +670,10 @@ class GUI(QWidget):
self.setLayout(wrapper)
wrapper.addLayout(labels_layout)
wrapper.addWidget(graph_view)
wrapper.addWidget(label_active)
wrapper.addLayout(button_grid)
wrapper.addWidget(label_reactive)
wrapper.addLayout(reactive_button_grid)
wrapper.addWidget(label_non_reactive)
wrapper.addLayout(non_reactive_button_grid)
wrapper.addWidget(label_slider)
wrapper.addWidget(freq_slider)
wrapper.addWidget(label_options)
@ -633,15 +759,7 @@ def microphone_update(audio_samples):
y_data = np.concatenate(y_roll, axis=0).astype(np.float32)
vol = np.max(np.abs(y_data))
if vol < config.MIN_VOLUME_THRESHOLD:
if config.USE_GUI:
gui.label_error.setText("No audio input. Volume below threshold.")
else:
print("No audio input. Volume below threshold. Volume: {}".format(vol))
visualizer.prev_output = np.multiply(visualizer.prev_output,0.95)
led.pixels = visualizer.prev_output
led.update()
else:
# Transform audio input into the frequency domain
N = len(y_data)
N_zeros = 2**int(np.ceil(np.log2(N))) - N
@ -660,14 +778,17 @@ def microphone_update(audio_samples):
mel /= mel_gain.value
mel = mel_smoothing.update(mel)
# Map filterbank output onto LED strip
led.pixels = visualizer.get_vis(mel)
led.pixels = visualizer.get_vis(mel, audio_input = True if vol > config.MIN_VOLUME_THRESHOLD else False)
led.update()
if config.USE_GUI:
# Plot filterbank output
x = np.linspace(config.MIN_FREQUENCY, config.MAX_FREQUENCY, len(mel))
if vol < config.MIN_VOLUME_THRESHOLD:
gui.label_error.setText("No audio input. Volume below threshold.")
gui.mel_curve.setData(x=x, y=[0 for i in range(config.N_FFT_BINS)])
else:
# Plot filterbank output
gui.mel_curve.setData(x=x, y=fft_plot_filter.update(mel))
gui.label_error.setText("")
if config.USE_GUI:
fps = frames_per_second()
if time.time() - 0.5 > prev_fps_update:
prev_fps_update = time.time()
@ -678,6 +799,8 @@ def microphone_update(audio_samples):
gui.b_curve.setData(y=led.pixels[2])
# Update fps counter
gui.label_fps.setText('{:.0f} / {:.0f} FPS'.format(fps, config.FPS))
elif vol < config.MIN_VOLUME_THRESHOLD:
print("No audio input. Volume below threshold. Volume: {}".format(vol))
if config.DISPLAY_FPS:
print('FPS {:.0f} / {:.0f}'.format(fps, config.FPS))