Arcturus-Community/src/main/java/com/eu/habbo/habbohotel/items/interactions/InteractionTeleport.java

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package com.eu.habbo.habbohotel.items.interactions;
import com.eu.habbo.Emulator;
import com.eu.habbo.habbohotel.gameclients.GameClient;
import com.eu.habbo.habbohotel.items.Item;
import com.eu.habbo.habbohotel.rooms.Room;
import com.eu.habbo.habbohotel.rooms.RoomTile;
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import com.eu.habbo.habbohotel.rooms.RoomTileState;
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import com.eu.habbo.habbohotel.rooms.RoomUnit;
import com.eu.habbo.habbohotel.users.Habbo;
import com.eu.habbo.habbohotel.users.HabboItem;
import com.eu.habbo.messages.ServerMessage;
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import com.eu.habbo.messages.outgoing.rooms.items.ItemIntStateComposer;
import com.eu.habbo.threading.runnables.RoomUnitWalkToLocation;
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import com.eu.habbo.threading.runnables.teleport.TeleportActionOne;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.List;
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public class InteractionTeleport extends HabboItem
{
private int targetId;
private int targetRoomId;
private int roomUnitID = -1;
private boolean walkable = false;
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public InteractionTeleport(ResultSet set, Item baseItem) throws SQLException
{
super(set, baseItem);
walkable = baseItem.allowWalk();
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}
public InteractionTeleport(int id, int userId, Item item, String extradata, int limitedStack, int limitedSells)
{
super(id, userId, item, extradata, limitedStack, limitedSells);
walkable = item.allowWalk();
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}
@Override
public void serializeExtradata(ServerMessage serverMessage)
{
serverMessage.appendInt((this.isLimited() ? 256 : 0));
serverMessage.appendString(this.getExtradata());
super.serializeExtradata(serverMessage);
}
@Override
public boolean canWalkOn(RoomUnit roomUnit, Room room, Object[] objects)
{
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return this.getBaseItem().allowWalk() || roomUnit.getId() == this.roomUnitID;
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}
@Override
public boolean isWalkable() {
return walkable;
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}
private void tryTeleport(GameClient client, Room room) {
/*
if user is on item, startTeleport
else if user is on infront, set state 1 and walk on item
else move to infront and interact
*/
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Habbo habbo = client.getHabbo();
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if(habbo == null)
return;
RoomUnit unit = habbo.getRoomUnit();
if(unit == null)
return;
RoomTile currentLocation = room.getLayout().getTile(this.getX(), this.getY());
if(currentLocation == null)
return;
RoomTile infrontTile = room.getLayout().getTileInFront(currentLocation, this.getRotation());
if(!canUseTeleport(client, room))
return;
if(this.roomUnitID == unit.getId() && unit.getCurrentLocation().equals(currentLocation)) {
startTeleport(room, habbo);
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}
else if(unit.getCurrentLocation().equals(currentLocation) || unit.getCurrentLocation().equals(infrontTile)) {
// set state 1 and walk on item
this.roomUnitID = unit.getId();
this.setExtradata("1");
room.updateItem(this);
unit.setGoalLocation(infrontTile);
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List<Runnable> onSuccess = new ArrayList<Runnable>();
List<Runnable> onFail = new ArrayList<Runnable>();
onSuccess.add(() -> {
walkable = this.getBaseItem().allowWalk();
room.updateTile(currentLocation);
tryTeleport(client, room);
unit.removeOverrideTile(currentLocation);
});
onFail.add(() -> {
walkable = this.getBaseItem().allowWalk();
room.updateTile(currentLocation);
this.setExtradata("0");
room.updateItem(this);
this.roomUnitID = -1;
unit.removeOverrideTile(currentLocation);
});
walkable = true;
room.updateTile(currentLocation);
unit.addOverrideTile(currentLocation);
unit.setGoalLocation(currentLocation);
Emulator.getThreading().run(new RoomUnitWalkToLocation(unit, currentLocation, room, onSuccess, onFail));
}
else {
// walk to teleport and interact
List<Runnable> onSuccess = new ArrayList<Runnable>();
List<Runnable> onFail = new ArrayList<Runnable>();
onSuccess.add(() -> {
tryTeleport(client, room);
});
unit.setGoalLocation(infrontTile);
Emulator.getThreading().run(new RoomUnitWalkToLocation(unit, infrontTile, room, onSuccess, onFail));
}
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}
@Override
public void onClick(GameClient client, Room room, Object[] objects) throws Exception
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{
super.onClick(client, room, objects);
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if(room != null && client != null && objects.length <= 1)
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{
tryTeleport(client, room);
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}
}
@Override
public void onWalk(RoomUnit roomUnit, Room room, Object[] objects) throws Exception {
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}
@Override
public void run()
{
if(!this.getExtradata().equals("0"))
{
this.setExtradata("0");
Room room = Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId());
if(room != null)
{
room.updateItem(this);
}
}
super.run();
}
@Override
public void onPickUp(Room room)
{
this.targetId = 0;
this.targetRoomId = 0;
this.roomUnitID = -1;
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this.setExtradata("0");
}
public int getTargetId()
{
return this.targetId;
}
public void setTargetId(int targetId)
{
this.targetId = targetId;
}
public int getTargetRoomId()
{
return this.targetRoomId;
}
public void setTargetRoomId(int targetRoomId)
{
this.targetRoomId = targetRoomId;
}
@Override
public boolean allowWiredResetState()
{
return false;
}
public boolean canUseTeleport(GameClient client, Room room) {
Habbo habbo = client.getHabbo();
if(habbo == null)
return false;
RoomUnit unit = habbo.getRoomUnit();
if(unit == null)
return false;
if(habbo.getHabboInfo().getRiding() != null)
return false;
return this.roomUnitID == -1 || this.roomUnitID == unit.getId();
}
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public void startTeleport(Room room, Habbo habbo)
{
if(habbo.getRoomUnit().isTeleporting)
return;
this.roomUnitID = -1;
habbo.getRoomUnit().isTeleporting = true;
room.scheduledTasks.add(new TeleportActionOne(this, room, habbo.getClient()));
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}
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@Override
public boolean isUsable()
{
return true;
}
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}