Arcturus-Community/src/main/java/com/eu/habbo/habbohotel/items/interactions/wired/effects/WiredEffectMoveFurniTowards.java

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package com.eu.habbo.habbohotel.items.interactions.wired.effects;
import com.eu.habbo.Emulator;
import com.eu.habbo.habbohotel.gameclients.GameClient;
import com.eu.habbo.habbohotel.items.Item;
import com.eu.habbo.habbohotel.items.interactions.InteractionWiredEffect;
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import com.eu.habbo.habbohotel.rooms.*;
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import com.eu.habbo.habbohotel.users.Habbo;
import com.eu.habbo.habbohotel.users.HabboItem;
import com.eu.habbo.habbohotel.wired.WiredEffectType;
import com.eu.habbo.habbohotel.wired.WiredHandler;
import com.eu.habbo.messages.ClientMessage;
import com.eu.habbo.messages.ServerMessage;
import com.eu.habbo.messages.outgoing.rooms.items.FloorItemOnRollerComposer;
import com.eu.habbo.threading.runnables.WiredCollissionRunnable;
import gnu.trove.map.hash.THashMap;
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import gnu.trove.set.hash.THashSet;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.List;
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/**
* Wired effect: move to closest user
* Confirmed as working exactly like Habbo.com 03/05/2019 04:00
* @author Beny.
*/
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public class WiredEffectMoveFurniTowards extends InteractionWiredEffect
{
public static final WiredEffectType type = WiredEffectType.CHASE;
private THashSet<HabboItem> items;
private THashMap<Integer, RoomUserRotation> lastDirections;
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public WiredEffectMoveFurniTowards(ResultSet set, Item baseItem) throws SQLException
{
super(set, baseItem);
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this.items = new THashSet<>();
this.lastDirections = new THashMap<>();
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}
public WiredEffectMoveFurniTowards(int id, int userId, Item item, String extradata, int limitedStack, int limitedSells)
{
super(id, userId, item, extradata, limitedStack, limitedSells);
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this.items = new THashSet<>();
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}
public List<RoomUserRotation> getAvailableDirections(HabboItem item, Room room) {
List<RoomUserRotation> availableDirections = new ArrayList<>();
RoomLayout layout = room.getLayout();
RoomTile currentTile = layout.getTile(item.getX(), item.getY());
RoomUserRotation[] rotations = new RoomUserRotation[] { RoomUserRotation.NORTH, RoomUserRotation.EAST, RoomUserRotation.SOUTH, RoomUserRotation.WEST };
for(RoomUserRotation rot : rotations) {
RoomTile tile = layout.getTileInFront(currentTile, rot.getValue());
if(tile == null || tile.state == RoomTileState.BLOCKED || tile.state == RoomTileState.INVALID)
continue;
if(!layout.tileExists(tile.x, tile.y))
continue;
if(room.furnitureFitsAt(tile, item, item.getRotation()) == FurnitureMovementError.INVALID_MOVE)
continue;
HabboItem topItem = room.getTopItemAt(tile.x, tile.y);
if(topItem != null && !topItem.getBaseItem().allowStack())
continue;
if(tile.getAllowStack()) {
availableDirections.add(rot);
}
}
return availableDirections;
}
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@Override
public boolean execute(RoomUnit roomUnit, Room room, Object[] stuff)
{
THashSet<HabboItem> items = new THashSet<HabboItem>();
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for(HabboItem item : this.items)
{
if(Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(item.getId()) == null)
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items.add(item);
}
for(HabboItem item : items)
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{
this.items.remove(item);
}
for(HabboItem item : this.items) {
// direction the furni will move in
RoomUserRotation moveDirection = null;
RoomUserRotation lastDirection = lastDirections.get(item.getId());
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// 1. Check if any user is within 3 tiles from the item
Habbo target = null; // closest found user
RoomLayout layout = room.getLayout();
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boolean collided = false;
for(int i = 0; i < 3; i++) {
if(target != null)
break;
RoomUserRotation[] rotations = new RoomUserRotation[] { RoomUserRotation.NORTH, RoomUserRotation.EAST, RoomUserRotation.SOUTH, RoomUserRotation.WEST };
for(RoomUserRotation rot : rotations) {
RoomTile startTile = layout.getTile(item.getX(), item.getY());
for(int ii = 0; ii <= i; ii++) {
if(startTile == null)
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break;
startTile = layout.getTileInFront(startTile, rot.getValue());
}
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if(startTile != null && layout.tileExists(startTile.x, startTile.y)) {
THashSet<Habbo> habbosAtTile = room.getHabbosAt(startTile.x, startTile.y);
if (habbosAtTile.size() > 0) {
target = habbosAtTile.iterator().next();
if (i == 0) { // i = 0 means right next to it
collided = true;
Emulator.getThreading().run(new WiredCollissionRunnable(target.getRoomUnit(), room, new Object[]{item}));
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}
break;
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}
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}
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}
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}
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if(collided)
continue;
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if(target != null) {
if(target.getRoomUnit().getX() == item.getX())
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{
if (item.getY() < target.getRoomUnit().getY())
moveDirection = RoomUserRotation.SOUTH;
else
moveDirection = RoomUserRotation.NORTH;
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}
else if(target.getRoomUnit().getY() == item.getY())
{
if (item.getX() < target.getRoomUnit().getX())
moveDirection = RoomUserRotation.EAST;
else
moveDirection = RoomUserRotation.WEST;
}
else if (target.getRoomUnit().getX() - item.getX() > target.getRoomUnit().getY() - item.getY())
{
if (target.getRoomUnit().getX() - item.getX() > 0 )
moveDirection = RoomUserRotation.EAST;
else
moveDirection = RoomUserRotation.WEST;
}
else
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{
if (target.getRoomUnit().getY() - item.getY() > 0)
moveDirection = RoomUserRotation.SOUTH;
else
moveDirection = RoomUserRotation.NORTH;
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}
}
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// 2. Get a random direction
/*
getAvailableDirections:
0 available - don't move
1 available - move in that direction
2 available - if lastdirection = null move in random possible direction
else if direction[0] = lastdirection opposite, move in direction[1]
else move in direction[0]
3+ available - move in random direction, but never the opposite
*/
List<RoomUserRotation> availableDirections = this.getAvailableDirections(item, room);
if(moveDirection != null && !availableDirections.contains(moveDirection))
moveDirection = null;
if(moveDirection == null) {
if (availableDirections.size() == 0) {
continue;
} else if (availableDirections.size() == 1) {
moveDirection = availableDirections.iterator().next();
} else if (availableDirections.size() == 2) {
if (lastDirection == null) {
moveDirection = availableDirections.get(Emulator.getRandom().nextInt(availableDirections.size()));
} else {
RoomUserRotation oppositeLast = lastDirection.getOpposite();
if (availableDirections.get(0) == oppositeLast) {
moveDirection = availableDirections.get(1);
} else {
moveDirection = availableDirections.get(0);
}
}
} else {
if (lastDirection != null) {
RoomUserRotation opposite = lastDirection.getOpposite();
availableDirections.remove(opposite);
}
moveDirection = availableDirections.get(Emulator.getRandom().nextInt(availableDirections.size()));
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}
}
RoomTile newTile = room.getLayout().getTileInFront(room.getLayout().getTile(item.getX(), item.getY()), moveDirection.getValue());
if(newTile != null) {
lastDirections.put(item.getId(), moveDirection);
FurnitureMovementError error = room.furnitureFitsAt(newTile, item, item.getRotation());
if(error == FurnitureMovementError.NONE) {
double offset = room.getStackHeight(newTile.x, newTile.y, false, item) - item.getZ();
room.sendComposer(new FloorItemOnRollerComposer(item, null, newTile, offset, room).compose());
}
}
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}
return true;
}
@Override
public String getWiredData()
{
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StringBuilder wiredData = new StringBuilder(this.getDelay() + "\t");
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if(this.items != null && !this.items.isEmpty())
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{
for (HabboItem item : this.items)
{
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wiredData.append(item.getId()).append(";");
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}
}
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return wiredData.toString();
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}
@Override
public void loadWiredData(ResultSet set, Room room) throws SQLException
{
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this.items = new THashSet<>();
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String[] wiredData = set.getString("wired_data").split("\t");
if (wiredData.length >= 1)
{
this.setDelay(Integer.valueOf(wiredData[0]));
}
if (wiredData.length == 2)
{
if (wiredData[1].contains(";"))
{
for (String s : wiredData[1].split(";"))
{
HabboItem item = room.getHabboItem(Integer.valueOf(s));
if (item != null)
this.items.add(item);
}
}
}
}
@Override
public void onPickUp()
{
this.items.clear();
this.setDelay(0);
}
@Override
public WiredEffectType getType()
{
return type;
}
@Override
public void serializeWiredData(ServerMessage message, Room room)
{
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THashSet<HabboItem> items = new THashSet<>();
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for(HabboItem item : this.items)
{
if(item.getRoomId() != this.getRoomId() || Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(item.getId()) == null)
items.add(item);
}
for(HabboItem item : items)
{
this.items.remove(item);
}
message.appendBoolean(false);
message.appendInt(WiredHandler.MAXIMUM_FURNI_SELECTION);
message.appendInt(this.items.size());
for(HabboItem item : this.items)
message.appendInt(item.getId());
message.appendInt(this.getBaseItem().getSpriteId());
message.appendInt(this.getId());
message.appendString("");
message.appendInt(0);
message.appendInt(0);
message.appendInt(this.getType().code);
message.appendInt(this.getDelay());
message.appendInt(0);
}
@Override
public boolean saveData(ClientMessage packet, GameClient gameClient)
{
packet.readInt();
packet.readString();
this.items.clear();
int count = packet.readInt();
for(int i = 0; i < count; i++)
{
this.items.add(Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(packet.readInt()));
}
this.setDelay(packet.readInt());
return true;
}
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@Override
protected long requiredCooldown()
{
return 495;
}
}