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84 lines
2.0 KiB
Java
84 lines
2.0 KiB
Java
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package com.eu.habbo.habbohotel.games;
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import com.eu.habbo.habbohotel.users.Habbo;
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import com.eu.habbo.habbohotel.wired.WiredHandler;
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import com.eu.habbo.habbohotel.wired.WiredTriggerType;
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public class GamePlayer
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{
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/**
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* The Habbo that is linked to the game player.
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*/
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private Habbo habbo;
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/**
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* The team color of this player.
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*/
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private GameTeamColors teamColor;
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/**
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* The score of this player.
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*
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* This score gets saved at the end of a game for the Wired HighScore furniture.
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*/
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private int score;
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/**
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* Creates a new GamePlayer for the given Habbo and it's team.
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* @param habbo The Habbo who is linked to this GamePlayer.
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* @param teamColor The team the GamePlayer is in.
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*/
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public GamePlayer(Habbo habbo, GameTeamColors teamColor)
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{
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this.habbo = habbo;
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this.teamColor = teamColor;
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}
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/**
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* Resets the GamePlayer object to it's 'default' state.
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* This method will be called by the emulator:
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* <ul>
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* <li>The game starts.</li>
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* <li>The game ends.</li>
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* </ul>
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*/
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public void reset()
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{
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this.score = 0;
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}
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/**
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* Adds an given amount of score to this object.
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* @param amount The amount of score to add.
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*/
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public synchronized void addScore(int amount)
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{
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this.score += amount;
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WiredHandler.handle(WiredTriggerType.SCORE_ACHIEVED, null, this.habbo.getHabboInfo().getCurrentRoom(), new Object[]{this.habbo.getHabboInfo().getCurrentRoom().getGame(this.habbo.getHabboInfo().getCurrentGame()).getTeamForHabbo(this.habbo).getTotalScore(), amount});
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}
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/**
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* @return The Habbo linked to this object.
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*/
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public Habbo getHabbo()
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{
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return this.habbo;
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}
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/**
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* @return The GameTeamColor for this object.
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*/
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public GameTeamColors getTeamColor()
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{
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return this.teamColor;
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}
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/**
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* @return The score amount for this object.
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*/
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public int getScore()
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{
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return this.score;
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}
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}
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