Trigger onWalkOn for teleport tiles after teleport

This commit is contained in:
Alejandro 2019-05-28 20:56:45 +03:00
parent 30c2936050
commit 01b1f2029a

View File

@ -2,9 +2,11 @@ package com.eu.habbo.threading.runnables.teleport;
import com.eu.habbo.Emulator;
import com.eu.habbo.habbohotel.gameclients.GameClient;
import com.eu.habbo.habbohotel.items.interactions.InteractionTeleportTile;
import com.eu.habbo.habbohotel.rooms.Room;
import com.eu.habbo.habbohotel.rooms.RoomTile;
import com.eu.habbo.habbohotel.rooms.RoomUnit;
import com.eu.habbo.habbohotel.users.Habbo;
import com.eu.habbo.habbohotel.users.HabboItem;
import com.eu.habbo.threading.runnables.HabboItemNewState;
import com.eu.habbo.threading.runnables.RoomUnitWalkToLocation;
@ -54,5 +56,15 @@ class TeleportActionFive implements Runnable {
this.room.updateItem(this.currentTeleport);
Emulator.getThreading().run(new HabboItemNewState(this.currentTeleport, this.room, "0"), 1000);
HabboItem teleportTile = this.room.getTopItemAt(unit.getX(), unit.getY());
if (teleportTile != null && teleportTile instanceof InteractionTeleportTile && teleportTile != this.currentTeleport) {
try {
teleportTile.onWalkOn(unit, this.room, new Object[]{});
} catch (Exception e) {
e.printStackTrace();
}
}
}
}