Fix stackability check

This commit is contained in:
Alejandro 2019-08-04 16:54:32 +03:00
parent 1f3e81a8e4
commit 184a426af5

View File

@ -4429,7 +4429,8 @@ public class Room implements Comparable<Room>, ISerialize, Runnable {
THashSet<RoomTile> occupiedTiles = this.layout.getTilesAt(tile, item.getBaseItem().getWidth(), item.getBaseItem().getLength(), rotation);
if (topItem != item) {
for (RoomTile t : occupiedTiles) {
if (!magicTile && ((this.getTopItemAt(t.x, t.y) != item ? t.state.equals(RoomTileState.INVALID) || !t.getAllowStack() : this.calculateTileState(t, item).equals(RoomTileState.INVALID))))
HabboItem tileTopItem = this.getTopItemAt(t.x, t.y);
if (!magicTile && ((tileTopItem != item ? (t.state.equals(RoomTileState.INVALID) || !t.getAllowStack() || !tileTopItem.getBaseItem().allowStack()) : this.calculateTileState(t, item).equals(RoomTileState.INVALID))))
return FurnitureMovementError.CANT_STACK;
if (this.hasHabbosAt(t.x, t.y)) return FurnitureMovementError.TILE_HAS_HABBOS;
if (this.hasBotsAt(t.x, t.y)) return FurnitureMovementError.TILE_HAS_BOTS;