Make bots rotate on furniture rotation

This commit is contained in:
Alejandro 2019-05-12 10:41:57 -04:00
parent c09f199e0b
commit 2071bc78c3

View File

@ -759,6 +759,7 @@ public class Room implements Comparable<Room>, ISerialize, Runnable
for (RoomTile tile : updatedTiles)
{
this.updateHabbosAt(tile.x, tile.y);
this.updateBotsAt(tile.x, tile.y);
}
}
else if (item.getBaseItem().getType() == FurnitureType.WALL)
@ -879,6 +880,41 @@ public class Room implements Comparable<Room>, ISerialize, Runnable
}
}
private void updateBotsAt(short x, short y)
{
HabboItem topItem = this.getTopItemAt(x, y);
THashSet<RoomUnit> roomUnits = new THashSet<>();
for (Bot bot: this.getBotsAt(this.layout.getTile(x, y))) {
if (topItem != null)
{
if (topItem.getBaseItem().allowSit())
{
bot.getRoomUnit().setZ(topItem.getZ());
bot.getRoomUnit().setPreviousLocationZ(topItem.getZ());
bot.getRoomUnit().setRotation(RoomUserRotation.fromValue(topItem.getRotation()));
} else{
bot.getRoomUnit().setZ(topItem.getZ() + topItem.getBaseItem().getHeight());
if (topItem.getBaseItem().allowLay())
{
bot.getRoomUnit().setStatus(RoomUnitStatus.LAY, (topItem.getZ() + topItem.getBaseItem().getHeight()) + "");
}
}
} else {
bot.getRoomUnit().setZ(bot.getRoomUnit().getCurrentLocation().getStackHeight());
}
roomUnits.add(bot.getRoomUnit());
}
if (!roomUnits.isEmpty())
{
this.sendComposer(new RoomUserStatusComposer(roomUnits, true).compose());
}
}
public void pickupPetsForHabbo(Habbo habbo)
{
THashSet<Pet> pets = new THashSet<>();
@ -5449,6 +5485,7 @@ public class Room implements Comparable<Room>, ISerialize, Runnable
for (RoomTile t : occupiedTiles)
{
this.updateHabbosAt(t.x, t.y);
this.updateBotsAt(t.x, t.y);
}
Emulator.getThreading().run(item);
@ -5572,6 +5609,7 @@ public class Room implements Comparable<Room>, ISerialize, Runnable
for (RoomTile t : occupiedTiles)
{
this.updateHabbosAt(t.x, t.y);
this.updateBotsAt(t.x, t.y);
}
return FurnitureMovementError.NONE;
}
@ -5620,6 +5658,7 @@ public class Room implements Comparable<Room>, ISerialize, Runnable
for (RoomTile t : occupiedTiles)
{
this.updateHabbosAt(t.x, t.y);
this.updateBotsAt(t.x, t.y);
}
return FurnitureMovementError.NONE;
}