Fix banzai tiles flicker. See merge request morningstar/Arcturus-Community!312

This commit is contained in:
Kitt Mustang 2020-10-06 19:11:58 -04:00 committed by Beny
parent 683ff1dd1d
commit 2b0ec5b6af
2 changed files with 2 additions and 2 deletions

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@ -12,7 +12,7 @@ Arcturus Morningstar is released under the [GNU General Public License v3](https
## Versions ## ## Versions ##
![image](https://img.shields.io/badge/VERSION-2.4.0-success.svg?style=for-the-badge&logo=appveyor) ![image](https://img.shields.io/badge/VERSION-2.4.0-success.svg?style=for-the-badge&logo=appveyor)
![image](https://img.shields.io/badge/STATUS-UNSTABLE-red.svg?style=for-the-badge&logo=appveyor) ![image](https://img.shields.io/badge/STATUS-STABLE-blue.svg?style=for-the-badge&logo=appveyor)
Compiled Download: https://git.krews.org/morningstar/Arcturus-Community/releases Compiled Download: https://git.krews.org/morningstar/Arcturus-Community/releases

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@ -41,7 +41,7 @@ public class BattleBanzaiTilesFlicker implements Runnable {
this.room.sendComposer(new ItemsDataUpdateComposer(this.items).compose()); this.room.sendComposer(new ItemsDataUpdateComposer(this.items).compose());
if (this.count == 5) { if (this.count == 9) {
for (HabboItem item : this.room.getRoomSpecialTypes().getItemsOfType(InteractionBattleBanzaiSphere.class)) { for (HabboItem item : this.room.getRoomSpecialTypes().getItemsOfType(InteractionBattleBanzaiSphere.class)) {
item.setExtradata("0"); item.setExtradata("0");
this.room.updateItemState(item); this.room.updateItemState(item);