Fixed gate bug

This commit is contained in:
Ilany 2020-09-18 13:35:25 +02:00
parent b28f115784
commit 8cbe5129ac

View File

@ -3,6 +3,7 @@ package com.eu.habbo.habbohotel.items.interactions;
import com.eu.habbo.habbohotel.gameclients.GameClient;
import com.eu.habbo.habbohotel.items.Item;
import com.eu.habbo.habbohotel.rooms.Room;
import com.eu.habbo.habbohotel.rooms.RoomTile;
import com.eu.habbo.habbohotel.rooms.RoomUnit;
import com.eu.habbo.habbohotel.users.HabboItem;
import com.eu.habbo.habbohotel.wired.WiredEffectType;
@ -42,8 +43,12 @@ public class InteractionGate extends HabboItem {
if (client != null && !room.hasRights(client.getHabbo()) && !isWired)
return;
if (!isWired && !room.getHabbosAt(this.getX(), this.getY()).isEmpty())
return;
// If a Habbo is standing on a tile occupied by the gate, the gate shouldn't be triggered
if (!isWired) {
for (RoomTile tile : room.getLayout().getTilesAt(room.getLayout().getTile(this.getX(), this.getY()), this.getBaseItem().getWidth(), this.getBaseItem().getLength(), this.getRotation()))
if (room.hasHabbosAt(tile.x, tile.y))
return;
}
if (this.getExtradata().length() == 0)
this.setExtradata("0");