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Fixed wired state changed trigger on vending machines
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@ -7,6 +7,8 @@ import com.eu.habbo.habbohotel.rooms.*;
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import com.eu.habbo.habbohotel.users.Habbo;
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import com.eu.habbo.habbohotel.users.Habbo;
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import com.eu.habbo.habbohotel.users.HabboGender;
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import com.eu.habbo.habbohotel.users.HabboGender;
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import com.eu.habbo.habbohotel.users.HabboItem;
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import com.eu.habbo.habbohotel.users.HabboItem;
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import com.eu.habbo.habbohotel.wired.WiredHandler;
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import com.eu.habbo.habbohotel.wired.WiredTriggerType;
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import com.eu.habbo.messages.ServerMessage;
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import com.eu.habbo.messages.ServerMessage;
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import com.eu.habbo.messages.outgoing.rooms.items.FloorItemUpdateComposer;
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import com.eu.habbo.messages.outgoing.rooms.items.FloorItemUpdateComposer;
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import com.eu.habbo.messages.outgoing.rooms.users.RoomUserStatusComposer;
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import com.eu.habbo.messages.outgoing.rooms.users.RoomUserStatusComposer;
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@ -75,6 +77,8 @@ public class InteractionVendingMachine extends HabboItem {
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this.setExtradata("1");
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this.setExtradata("1");
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room.updateItem(this);
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room.updateItem(this);
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WiredHandler.handle(WiredTriggerType.STATE_CHANGED, client.getHabbo().getRoomUnit(), room, new Object[]{ this });
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if(!unit.isWalking() && !unit.hasStatus(RoomUnitStatus.SIT) && !unit.hasStatus(RoomUnitStatus.LAY)) {
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if(!unit.isWalking() && !unit.hasStatus(RoomUnitStatus.SIT) && !unit.hasStatus(RoomUnitStatus.LAY)) {
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this.rotateToMachine(room, unit);
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this.rotateToMachine(room, unit);
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}
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}
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