Make user walk to puzzle box if not adjacent (closes #336)

This commit is contained in:
Alejandro 2020-01-27 16:36:05 +02:00
parent 1cfbac1cfb
commit 9a161e1184

View File

@ -1,16 +1,17 @@
package com.eu.habbo.habbohotel.items.interactions;
import com.eu.habbo.Emulator;
import com.eu.habbo.habbohotel.gameclients.GameClient;
import com.eu.habbo.habbohotel.items.Item;
import com.eu.habbo.habbohotel.rooms.*;
import com.eu.habbo.habbohotel.users.HabboItem;
import com.eu.habbo.messages.ServerMessage;
import com.eu.habbo.messages.outgoing.rooms.items.FloorItemOnRollerComposer;
import com.eu.habbo.messages.outgoing.rooms.users.RoomUserStatusComposer;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.Arrays;
import java.util.Comparator;
import java.util.Optional;
public class InteractionPuzzleBox extends HabboItem {
public InteractionPuzzleBox(ResultSet set, Item baseItem) throws SQLException {
@ -26,40 +27,59 @@ public class InteractionPuzzleBox extends HabboItem {
if (client.getHabbo().getRoomUnit().hasStatus(RoomUnitStatus.MOVE))
return;
if (!RoomLayout.tilesAdjecent(room.getLayout().getTile(super.getX(), super.getY()), client.getHabbo().getRoomUnit().getCurrentLocation()))
return;
RoomTile boxLocation = room.getLayout().getTile(this.getX(), this.getY());
client.getHabbo().getRoomUnit().lookAtPoint(boxLocation);
room.sendComposer(new RoomUserStatusComposer(client.getHabbo().getRoomUnit()).compose());
RoomUserRotation rotation = null;
switch (client.getHabbo().getRoomUnit().getBodyRotation()) {
case NORTH_EAST:
case NORTH_WEST:
case SOUTH_EAST:
case SOUTH_WEST:
return;
if (this.getX() == client.getHabbo().getRoomUnit().getX()) {
if (this.getY() == client.getHabbo().getRoomUnit().getY() + 1) {
rotation = RoomUserRotation.SOUTH;
} else if (this.getY() == client.getHabbo().getRoomUnit().getY() - 1) {
rotation = RoomUserRotation.NORTH;
}
} else if (this.getY() == client.getHabbo().getRoomUnit().getY()) {
if (this.getX() == client.getHabbo().getRoomUnit().getX() + 1) {
rotation = RoomUserRotation.EAST;
} else if (this.getX() == client.getHabbo().getRoomUnit().getX() - 1) {
rotation = RoomUserRotation.WEST;
}
}
RoomTile tile = room.getLayout().getTileInFront(room.getLayout().getTile(this.getX(), this.getY()), client.getHabbo().getRoomUnit().getBodyRotation().getValue());
if (rotation == null) {
Optional<RoomTile> nearestTile = Arrays.stream(
new RoomTile[]{
room.getLayout().getTileInFront(room.getLayout().getTile(this.getX(), this.getY()), RoomUserRotation.SOUTH.getValue()),
room.getLayout().getTileInFront(room.getLayout().getTile(this.getX(), this.getY()), RoomUserRotation.NORTH.getValue()),
room.getLayout().getTileInFront(room.getLayout().getTile(this.getX(), this.getY()), RoomUserRotation.EAST.getValue()),
room.getLayout().getTileInFront(room.getLayout().getTile(this.getX(), this.getY()), RoomUserRotation.WEST.getValue())
}
)
.filter(t -> t.isWalkable() && !room.hasHabbosAt(t.x, t.y))
.min(Comparator.comparingDouble(a -> a.distance(client.getHabbo().getRoomUnit().getCurrentLocation())));
if (tile == null || !room.tileWalkable(tile) || room.hasHabbosAt(tile.x, tile.y)) {
nearestTile.ifPresent(roomTile -> client.getHabbo().getRoomUnit().setGoalLocation(roomTile));
return;
}
double offset = room.getStackHeight(tile.x, tile.y, false) - this.getZ();
RoomTile tile = room.getLayout().getTileInFront(room.getLayout().getTile(this.getX(), this.getY()), rotation.getValue());
if (!boxLocation.equals(room.getLayout().getTileInFront(client.getHabbo().getRoomUnit().getCurrentLocation(), client.getHabbo().getRoomUnit().getBodyRotation().getValue())))
if (tile == null || room.hasHabbosAt(tile.x, tile.y)) {
return;
}
if (!boxLocation.equals(room.getLayout().getTileInFront(client.getHabbo().getRoomUnit().getCurrentLocation(), rotation.getValue())))
return;
HabboItem item = room.getTopItemAt(tile.x, tile.y);
if (item == null || (item.getZ() <= this.getZ() && item.getBaseItem().allowWalk())) {
room.scheduledComposers.add(new FloorItemOnRollerComposer(this, null, tile, offset, room).compose());
room.scheduledTasks.add(() -> client.getHabbo().getRoomUnit().setGoalLocation(boxLocation));
this.needsUpdate(true);
}
if (item != null && !room.getTopItemAt(tile.x, tile.y).getBaseItem().allowStack()) return;
this.setZ(room.getStackHeight(tile.x, tile.y, false));
this.needsUpdate(true);
room.updateItem(this);
room.scheduledComposers.add(new FloorItemOnRollerComposer(this, null, tile, 0, room).compose());
room.scheduledTasks.add(() -> client.getHabbo().getRoomUnit().setGoalLocation(boxLocation));
this.needsUpdate(true);
}
@Override