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Fixed wired effect bot walk to furni
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parent
20dc312a25
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@ -19,6 +19,7 @@ import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.stream.Collectors;
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public class WiredEffectBotWalkToFurni extends InteractionWiredEffect {
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public static final WiredEffectType type = WiredEffectType.BOT_MOVE;
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@ -116,9 +117,14 @@ public class WiredEffectBotWalkToFurni extends InteractionWiredEffect {
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Bot bot = bots.get(0);
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this.items.removeIf(item -> item == null || item.getRoomId() != this.getRoomId() || Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(item.getId()) == null);
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// wtf was that
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if (this.items.size() > 0) {
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HabboItem item = this.items.get(Emulator.getRandom().nextInt(this.items.size()));
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// Bots shouldn't walk to the tile they are already standing on
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List<HabboItem> possibleItems = this.items.stream()
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.filter(item -> !room.getBotsOnItem(item).contains(bot))
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.collect(Collectors.toList());
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// Get a random tile of possible tiles to walk to
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if (possibleItems.size() > 0) {
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HabboItem item = possibleItems.get(Emulator.getRandom().nextInt(possibleItems.size()));
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if (item.getRoomId() != 0 && item.getRoomId() == bot.getRoom().getId()) {
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bot.getRoomUnit().setGoalLocation(room.getLayout().getTile(item.getX(), item.getY()));
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