package com.eu.habbo.habbohotel.items.interactions.wired.effects; import com.eu.habbo.Emulator; import com.eu.habbo.habbohotel.gameclients.GameClient; import com.eu.habbo.habbohotel.items.Item; import com.eu.habbo.habbohotel.items.interactions.InteractionWiredEffect; import com.eu.habbo.habbohotel.items.interactions.wired.WiredSettings; import com.eu.habbo.habbohotel.items.interactions.wired.interfaces.InteractionWiredMatchFurniSettings; import com.eu.habbo.habbohotel.rooms.*; import com.eu.habbo.habbohotel.users.HabboItem; import com.eu.habbo.habbohotel.wired.WiredEffectType; import com.eu.habbo.habbohotel.wired.WiredHandler; import com.eu.habbo.habbohotel.wired.WiredMatchFurniSetting; import com.eu.habbo.messages.ClientMessage; import com.eu.habbo.messages.ServerMessage; import com.eu.habbo.messages.incoming.wired.WiredSaveException; import com.eu.habbo.messages.outgoing.rooms.items.FloorItemOnRollerComposer; import gnu.trove.set.hash.THashSet; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; import java.util.List; import java.util.regex.Pattern; public class WiredEffectMatchFurni extends InteractionWiredEffect implements InteractionWiredMatchFurniSettings { private static final Logger LOGGER = LoggerFactory.getLogger(WiredEffectMatchFurni.class); private static final WiredEffectType type = WiredEffectType.MATCH_SSHOT; public boolean checkForWiredResetPermission = true; private THashSet settings; private boolean state = false; private boolean direction = false; private boolean position = false; public WiredEffectMatchFurni(ResultSet set, Item baseItem) throws SQLException { super(set, baseItem); this.settings = new THashSet<>(0); } public WiredEffectMatchFurni(int id, int userId, Item item, String extradata, int limitedStack, int limitedSells) { super(id, userId, item, extradata, limitedStack, limitedSells); this.settings = new THashSet<>(0); } @Override public boolean execute(RoomUnit roomUnit, Room room, Object[] stuff) { if(this.settings.isEmpty()) return true; for (WiredMatchFurniSetting setting : this.settings) { HabboItem item = room.getHabboItem(setting.item_id); if (item != null) { if (this.state && (this.checkForWiredResetPermission && item.allowWiredResetState())) { if (!setting.state.equals(" ") && !item.getExtradata().equals(setting.state)) { item.setExtradata(setting.state); room.updateItemState(item); } } RoomTile oldLocation = room.getLayout().getTile(item.getX(), item.getY()); double oldZ = item.getZ(); if(this.direction && !this.position) { if(item.getRotation() != setting.rotation && room.furnitureFitsAt(oldLocation, item, setting.rotation, false) == FurnitureMovementError.NONE) { room.moveFurniTo(item, oldLocation, setting.rotation, null, true); } } else if(this.position) { boolean slideAnimation = !this.direction || item.getRotation() == setting.rotation; RoomTile newLocation = room.getLayout().getTile((short) setting.x, (short) setting.y); int newRotation = this.direction ? setting.rotation : item.getRotation(); if(newLocation != null && newLocation.state != RoomTileState.INVALID && (newLocation != oldLocation || newRotation != item.getRotation()) && room.furnitureFitsAt(newLocation, item, newRotation, true) == FurnitureMovementError.NONE) { if(room.moveFurniTo(item, newLocation, newRotation, null, !slideAnimation) == FurnitureMovementError.NONE) { if(slideAnimation) { room.sendComposer(new FloorItemOnRollerComposer(item, null, oldLocation, oldZ, newLocation, item.getZ(), 0, room).compose()); } } } } } } return true; } @Override public String getWiredData() { this.refresh(); return WiredHandler.getGsonBuilder().create().toJson(new JsonData(this.state, this.direction, this.position, new ArrayList(this.settings), this.getDelay())); } @Override public void loadWiredData(ResultSet set, Room room) throws SQLException { String wiredData = set.getString("wired_data"); if(wiredData.startsWith("{")) { JsonData data = WiredHandler.getGsonBuilder().create().fromJson(wiredData, JsonData.class); this.setDelay(data.delay); this.state = data.state; this.direction = data.direction; this.position = data.position; this.settings.clear(); this.settings.addAll(data.items); } else { String[] data = set.getString("wired_data").split(":"); int itemCount = Integer.parseInt(data[0]); String[] items = data[1].split(Pattern.quote(";")); for (int i = 0; i < items.length; i++) { try { String[] stuff = items[i].split(Pattern.quote("-")); if (stuff.length >= 5) { this.settings.add(new WiredMatchFurniSetting(Integer.parseInt(stuff[0]), stuff[1], Integer.parseInt(stuff[2]), Integer.parseInt(stuff[3]), Integer.parseInt(stuff[4]))); } } catch (Exception e) { LOGGER.error("Caught exception", e); } } this.state = data[2].equals("1"); this.direction = data[3].equals("1"); this.position = data[4].equals("1"); this.setDelay(Integer.parseInt(data[5])); this.needsUpdate(true); } } @Override public void onPickUp() { this.settings.clear(); this.state = false; this.direction = false; this.position = false; this.setDelay(0); } @Override public WiredEffectType getType() { return type; } @Override public void serializeWiredData(ServerMessage message, Room room) { this.refresh(); message.appendBoolean(false); message.appendInt(WiredHandler.MAXIMUM_FURNI_SELECTION); message.appendInt(this.settings.size()); for (WiredMatchFurniSetting item : this.settings) message.appendInt(item.item_id); message.appendInt(this.getBaseItem().getSpriteId()); message.appendInt(this.getId()); message.appendString(""); message.appendInt(3); message.appendInt(this.state ? 1 : 0); message.appendInt(this.direction ? 1 : 0); message.appendInt(this.position ? 1 : 0); message.appendInt(0); message.appendInt(this.getType().code); message.appendInt(this.getDelay()); message.appendInt(0); } @Override public boolean saveData(WiredSettings settings, GameClient gameClient) throws WiredSaveException { if(settings.getIntParams().length < 3) throw new WiredSaveException("Invalid data"); boolean setState = settings.getIntParams()[0] == 1; boolean setDirection = settings.getIntParams()[1] == 1; boolean setPosition = settings.getIntParams()[2] == 1; Room room = Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()); if (room == null) throw new WiredSaveException("Trying to save wired in unloaded room"); int itemsCount = settings.getFurniIds().length; if(itemsCount > Emulator.getConfig().getInt("hotel.wired.furni.selection.count")) { throw new WiredSaveException("Too many furni selected"); } List newSettings = new ArrayList<>(); for (int i = 0; i < itemsCount; i++) { int itemId = settings.getFurniIds()[i]; HabboItem it = Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(itemId); if(it == null) throw new WiredSaveException(String.format("Item %s not found", itemId)); newSettings.add(new WiredMatchFurniSetting(it.getId(), this.checkForWiredResetPermission && it.allowWiredResetState() ? it.getExtradata() : " ", it.getRotation(), it.getX(), it.getY())); } int delay = settings.getDelay(); if(delay > Emulator.getConfig().getInt("hotel.wired.max_delay", 20)) throw new WiredSaveException("Delay too long"); this.state = setState; this.direction = setDirection; this.position = setPosition; this.settings.clear(); this.settings.addAll(newSettings); this.setDelay(delay); return true; } private void refresh() { Room room = Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()); if (room != null && room.isLoaded()) { THashSet remove = new THashSet<>(); for (WiredMatchFurniSetting setting : this.settings) { HabboItem item = room.getHabboItem(setting.item_id); if (item == null) { remove.add(setting); } } for (WiredMatchFurniSetting setting : remove) { this.settings.remove(setting); } } } @Override public THashSet getMatchFurniSettings() { return this.settings; } @Override public boolean shouldMatchState() { return this.state; } @Override public boolean shouldMatchRotation() { return this.direction; } @Override public boolean shouldMatchPosition() { return this.position; } static class JsonData { boolean state; boolean direction; boolean position; List items; int delay; public JsonData(boolean state, boolean direction, boolean position, List items, int delay) { this.state = state; this.direction = direction; this.position = position; this.items = items; this.delay = delay; } } }