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57f66a1514
Not doing this check would make it possible to skip encryption when it is enabled.
35 lines
1.4 KiB
Java
35 lines
1.4 KiB
Java
package com.eu.habbo.messages.incoming.handshake;
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import com.eu.habbo.Emulator;
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import com.eu.habbo.crypto.HabboRC4;
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import com.eu.habbo.messages.NoAuthMessage;
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import com.eu.habbo.messages.incoming.MessageHandler;
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import com.eu.habbo.messages.outgoing.handshake.CompleteDiffieHandshakeComposer;
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import com.eu.habbo.networking.gameserver.decoders.GameByteDecryption;
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import com.eu.habbo.networking.gameserver.encoders.GameByteEncryption;
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import com.eu.habbo.networking.gameserver.GameServerAttributes;
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@NoAuthMessage
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public class CompleteDiffieHandshakeEvent extends MessageHandler {
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@Override
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public void handle() throws Exception {
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if (this.client.getEncryption() == null) {
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Emulator.getGameServer().getGameClientManager().disposeClient(this.client);
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return;
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}
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byte[] sharedKey = this.client.getEncryption().getDiffie().getSharedKey(this.packet.readString());
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this.client.setHandshakeFinished(true);
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this.client.sendResponse(new CompleteDiffieHandshakeComposer(this.client.getEncryption().getDiffie().getPublicKey()));
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this.client.getChannel().attr(GameServerAttributes.CRYPTO_CLIENT).set(new HabboRC4(sharedKey));
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this.client.getChannel().attr(GameServerAttributes.CRYPTO_SERVER).set(new HabboRC4(sharedKey));
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this.client.getChannel().pipeline().addFirst(new GameByteDecryption());
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this.client.getChannel().pipeline().addFirst(new GameByteEncryption());
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}
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}
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