Arcturus-Community/src/main/java/com/eu/habbo/habbohotel/items/interactions/InteractionWater.java

299 lines
10 KiB
Java

package com.eu.habbo.habbohotel.items.interactions;
import com.eu.habbo.habbohotel.bots.Bot;
import com.eu.habbo.habbohotel.items.Item;
import com.eu.habbo.habbohotel.pets.Pet;
import com.eu.habbo.habbohotel.rooms.*;
import com.eu.habbo.habbohotel.users.Habbo;
import com.eu.habbo.habbohotel.users.HabboItem;
import gnu.trove.set.hash.THashSet;
import org.apache.commons.math3.util.Pair;
import java.awt.*;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.List;
public class InteractionWater extends InteractionDefault {
private static final String DEEP_WATER_NAME = "bw_water_2";
private final boolean isDeepWater;
private boolean isInRoom;
public InteractionWater(ResultSet set, Item baseItem) throws SQLException {
super(set, baseItem);
this.isDeepWater = baseItem.getName().equalsIgnoreCase(DEEP_WATER_NAME);
this.isInRoom = this.getRoomId() != 0;
}
public InteractionWater(int id, int userId, Item item, String extradata, int limitedStack, int limitedSells) {
super(id, userId, item, extradata, limitedStack, limitedSells);
this.isDeepWater = false;
this.isInRoom = this.getRoomId() != 0;
}
@Override
public void onMove(Room room, RoomTile oldLocation, RoomTile newLocation) {
super.onMove(room, oldLocation, newLocation);
this.updateWaters(room, oldLocation);
}
@Override
public void onPickUp(Room room) {
this.isInRoom = false;
this.updateWaters(room, null);
Object[] empty = new Object[]{};
for (Habbo habbo : room.getHabbosOnItem(this)) {
try {
this.onWalkOff(habbo.getRoomUnit(), room, empty);
} catch (Exception e) {
}
}
for (Bot bot : room.getBotsOnItem(this)) {
try {
this.onWalkOff(bot.getRoomUnit(), room, empty);
} catch (Exception e) {
}
}
}
@Override
public void onPlace(Room room) {
this.isInRoom = true;
this.updateWaters(room, null);
super.onPlace(room);
}
@Override
public void onWalkOn(RoomUnit roomUnit, Room room, Object[] objects) throws Exception {
super.onWalkOn(roomUnit, room, objects);
Pet pet = room.getPet(roomUnit);
if(pet == null)
return;
if (!pet.getRoomUnit().hasStatus(RoomUnitStatus.SWIM) && pet.getPetData().canSwim) {
pet.getRoomUnit().setStatus(RoomUnitStatus.SWIM, "");
}
}
@Override
public void onWalkOff(RoomUnit roomUnit, Room room, Object[] objects) throws Exception {
super.onWalkOff(roomUnit, room, objects);
Pet pet = room.getPet(roomUnit);
if(pet == null)
return;
pet.getRoomUnit().removeStatus(RoomUnitStatus.SWIM);
}
@Override
public boolean allowWiredResetState() {
return false;
}
@Override
public boolean canToggle(Habbo habbo, Room room) {
return false;
}
@Override
public boolean canStackAt(Room room, List<Pair<RoomTile, THashSet<HabboItem>>> itemsAtLocation) {
for (Pair<RoomTile, THashSet<HabboItem>> set : itemsAtLocation) {
for (HabboItem item : set.getValue()) {
if (!(item instanceof InteractionWater)) {
return false;
}
}
}
return super.canStackAt(room, itemsAtLocation);
}
@Override
public boolean canWalkOn(RoomUnit roomUnit, Room room, Object[] objects) {
if (!super.canWalkOn(roomUnit, room, objects)) return false;
Pet pet = room.getPet(roomUnit);
return pet == null || pet.getPetData().canSwim;
}
private void updateWaters(Room room, RoomTile oldLocation) {
// Update ourself.
this.updateWater(room);
// Find targets containing furni to update.
Rectangle target = this.getRectangle(1, 1);
Rectangle targetOld = null;
if (oldLocation != null) {
targetOld = RoomLayout.getRectangle(
oldLocation.x - 1,
oldLocation.y - 1,
this.getBaseItem().getWidth() + 2,
this.getBaseItem().getLength() + 2,
this.getRotation());
}
// Update neighbouring water.
for (HabboItem item : room.getRoomSpecialTypes().getItemsOfType(InteractionWater.class)) {
// We already updated ourself.
if (item == this) {
continue;
}
// Check if found water furni is touching or intersecting our water furni.
// Check the same for the old location
Rectangle itemRectangle = item.getRectangle();
if (target.intersects(itemRectangle) || (targetOld != null && targetOld.intersects(itemRectangle))) {
((InteractionWater) item).updateWater(room);
}
}
// Update water items we might have missed in the old location.
if (targetOld != null) {
for (HabboItem item : room.getRoomSpecialTypes().getItemsOfType(InteractionWaterItem.class)) {
if (targetOld.intersects(item.getRectangle())) {
((InteractionWaterItem) item).update();
}
}
}
}
private void updateWater(Room room) {
Rectangle target = this.getRectangle();
// Only update water item furnis that are intersecting with us.
for (HabboItem item : room.getRoomSpecialTypes().getItemsOfType(InteractionWaterItem.class)) {
if (target.intersects(item.getRectangle())) {
((InteractionWaterItem) item).update();
}
}
// Prepare bits for cutting off water.
byte _1 = 0;
byte _2 = 0;
byte _3 = 0;
byte _4 = 0;
byte _5 = 0;
byte _6 = 0;
byte _7 = 0;
byte _8 = 0;
byte _9 = 0;
byte _10 = 0;
byte _11 = 0;
byte _12 = 0;
// Check if we are touching a water tile.
if (this.isValidForMask(room, this.getX() - 1, this.getY() - 1, this.getZ(), true)) {
_1 = 1;
}
if (this.isValidForMask(room, this.getX(), this.getY() - 1, this.getZ())) {
_2 = 1;
}
if (this.isValidForMask(room, this.getX() + 1, this.getY() - 1, this.getZ())) {
_3 = 1;
}
if (this.isValidForMask(room, this.getX() + 2, this.getY() - 1, this.getZ(), true)) {
_4 = 1;
}
if (this.isValidForMask(room, this.getX() - 1, this.getY(), this.getZ())) {
_5 = 1;
}
if (this.isValidForMask(room, this.getX() + 2, this.getY(), this.getZ())) {
_6 = 1;
}
if (this.isValidForMask(room, this.getX() - 1, this.getY() + 1, this.getZ())) {
_7 = 1;
}
if (this.isValidForMask(room, this.getX() + 2, this.getY() + 1, this.getZ())) {
_8 = 1;
}
if (this.isValidForMask(room, this.getX() - 1, this.getY() + 2, this.getZ(), true)) {
_9 = 1;
}
if (this.isValidForMask(room, this.getX(), this.getY() + 2, this.getZ())) {
_10 = 1;
}
if (this.isValidForMask(room, this.getX() + 1, this.getY() + 2, this.getZ())) {
_11 = 1;
}
if (this.isValidForMask(room, this.getX() + 2, this.getY() + 2, this.getZ(), true)) {
_12 = 1;
}
// Check if we are touching invalid tiles.
// if (_1 == 0 && room.getLayout().isVoidTile((short)(this.getX() -1), (short) (this.getY() -1))) _1 = 1;
if (_2 == 0 && room.getLayout().isVoidTile(this.getX(), (short) (this.getY() - 1))) _2 = 1;
if (_3 == 0 && room.getLayout().isVoidTile((short) (this.getX() + 1), (short) (this.getY() - 1))) _3 = 1;
// if (_4 == 0 && room.getLayout().isVoidTile((short) (this.getX() + 2), (short) (this.getY() - 1))) _4 = 1;
if (_5 == 0 && room.getLayout().isVoidTile((short) (this.getX() - 1), this.getY())) _5 = 1;
if (_6 == 0 && room.getLayout().isVoidTile((short) (this.getX() + 2), this.getY())) _6 = 1;
if (_7 == 0 && room.getLayout().isVoidTile((short) (this.getX() - 1), (short) (this.getY() + 1))) _7 = 1;
if (_8 == 0 && room.getLayout().isVoidTile((short) (this.getX() + 2), (short) (this.getY() + 1))) _8 = 1;
// if (_9 == 0 && room.getLayout().isVoidTile((short)(this.getX() -1), (short) (this.getY() + 2))) _9 = 1;
if (_10 == 0 && room.getLayout().isVoidTile(this.getX(), (short) (this.getY() + 2))) _10 = 1;
if (_11 == 0 && room.getLayout().isVoidTile((short) (this.getX() + 1), (short) (this.getY() + 2))) _11 = 1;
// if (_12 == 0 && room.getLayout().isVoidTile((short) (this.getX() + 2), (short) (this.getY() + 2))) _12 = 1;
// Update water.
int result = (_1 << 11)
| (_2 << 10)
| (_3 << 9)
| (_4 << 8)
| (_5 << 7)
| (_6 << 6)
| (_7 << 5)
| (_8 << 4)
| (_9 << 3)
| (_10 << 2)
| (_11 << 1)
| _12;
String updatedData = String.valueOf(result);
if (!this.getExtradata().equals(updatedData)) {
this.setExtradata(updatedData);
this.needsUpdate(true);
room.updateItem(this);
}
}
private boolean isValidForMask(Room room, int x, int y, double z) {
return this.isValidForMask(room, x, y, z, false);
}
private boolean isValidForMask(Room room, int x, int y, double z, boolean corner) {
for (HabboItem item : room.getItemsAt(x, y, z)) {
if (item instanceof InteractionWater) {
InteractionWater water = (InteractionWater) item;
// Take out picked up water from the recalculation.
if (!water.isInRoom) {
continue;
}
// Allow:
// - masking if both are deepwater or both not.
// - corners too because otherwise causes ugly clipping issues.
// This allows deepwater and normal water to look nice.
if (corner && !this.isDeepWater || water.isDeepWater == this.isDeepWater) {
return true;
}
}
}
return false;
}
}