mirror of
https://git.krews.org/morningstar/Arcturus-Community.git
synced 2024-06-30 20:55:33 +02:00
348 lines
12 KiB
Java
348 lines
12 KiB
Java
package com.eu.habbo.habbohotel.items.interactions.wired.effects;
|
|
|
|
import com.eu.habbo.Emulator;
|
|
import com.eu.habbo.habbohotel.gameclients.GameClient;
|
|
import com.eu.habbo.habbohotel.items.Item;
|
|
import com.eu.habbo.habbohotel.items.interactions.InteractionWiredEffect;
|
|
import com.eu.habbo.habbohotel.rooms.*;
|
|
import com.eu.habbo.habbohotel.users.Habbo;
|
|
import com.eu.habbo.habbohotel.users.HabboItem;
|
|
import com.eu.habbo.habbohotel.wired.WiredEffectType;
|
|
import com.eu.habbo.habbohotel.wired.WiredHandler;
|
|
import com.eu.habbo.messages.ClientMessage;
|
|
import com.eu.habbo.messages.ServerMessage;
|
|
import com.eu.habbo.messages.outgoing.rooms.items.FloorItemOnRollerComposer;
|
|
import com.eu.habbo.threading.runnables.WiredCollissionRunnable;
|
|
import gnu.trove.map.hash.THashMap;
|
|
import gnu.trove.set.hash.THashSet;
|
|
import java.sql.ResultSet;
|
|
import java.sql.SQLException;
|
|
import java.util.ArrayList;
|
|
import java.util.List;
|
|
|
|
/**
|
|
* Wired effect: move to closest user
|
|
* Confirmed as working exactly like Habbo.com 03/05/2019 04:00
|
|
* @author Beny.
|
|
*/
|
|
public class WiredEffectMoveFurniTowards extends InteractionWiredEffect
|
|
{
|
|
public static final WiredEffectType type = WiredEffectType.CHASE;
|
|
|
|
private THashSet<HabboItem> items;
|
|
|
|
private THashMap<Integer, RoomUserRotation> lastDirections;
|
|
|
|
|
|
public WiredEffectMoveFurniTowards(ResultSet set, Item baseItem) throws SQLException
|
|
{
|
|
super(set, baseItem);
|
|
this.items = new THashSet<>();
|
|
this.lastDirections = new THashMap<>();
|
|
}
|
|
|
|
public WiredEffectMoveFurniTowards(int id, int userId, Item item, String extradata, int limitedStack, int limitedSells)
|
|
{
|
|
super(id, userId, item, extradata, limitedStack, limitedSells);
|
|
this.items = new THashSet<>();
|
|
this.lastDirections = new THashMap<>();
|
|
}
|
|
|
|
public List<RoomUserRotation> getAvailableDirections(HabboItem item, Room room) {
|
|
List<RoomUserRotation> availableDirections = new ArrayList<>();
|
|
RoomLayout layout = room.getLayout();
|
|
|
|
RoomTile currentTile = layout.getTile(item.getX(), item.getY());
|
|
|
|
RoomUserRotation[] rotations = new RoomUserRotation[] { RoomUserRotation.NORTH, RoomUserRotation.EAST, RoomUserRotation.SOUTH, RoomUserRotation.WEST };
|
|
|
|
for(RoomUserRotation rot : rotations) {
|
|
RoomTile tile = layout.getTileInFront(currentTile, rot.getValue());
|
|
|
|
if(tile == null || tile.state == RoomTileState.BLOCKED || tile.state == RoomTileState.INVALID)
|
|
continue;
|
|
|
|
if(!layout.tileExists(tile.x, tile.y))
|
|
continue;
|
|
|
|
if(room.furnitureFitsAt(tile, item, item.getRotation()) == FurnitureMovementError.INVALID_MOVE)
|
|
continue;
|
|
|
|
HabboItem topItem = room.getTopItemAt(tile.x, tile.y);
|
|
if(topItem != null && !topItem.getBaseItem().allowStack())
|
|
continue;
|
|
|
|
if(tile.getAllowStack()) {
|
|
availableDirections.add(rot);
|
|
}
|
|
}
|
|
|
|
return availableDirections;
|
|
}
|
|
|
|
@Override
|
|
public boolean execute(RoomUnit roomUnit, Room room, Object[] stuff)
|
|
{
|
|
|
|
THashSet<HabboItem> items = new THashSet<HabboItem>();
|
|
|
|
for(HabboItem item : this.items)
|
|
{
|
|
if(Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(item.getId()) == null)
|
|
items.add(item);
|
|
}
|
|
|
|
for(HabboItem item : items)
|
|
{
|
|
this.items.remove(item);
|
|
}
|
|
|
|
for(HabboItem item : this.items) {
|
|
|
|
if(item == null)
|
|
continue;
|
|
|
|
// direction the furni will move in
|
|
RoomUserRotation moveDirection = null;
|
|
RoomUserRotation lastDirection = lastDirections.get(item.getId());
|
|
|
|
// 1. Check if any user is within 3 tiles from the item
|
|
Habbo target = null; // closest found user
|
|
RoomLayout layout = room.getLayout();
|
|
boolean collided = false;
|
|
|
|
for(int i = 0; i < 3; i++) {
|
|
if(target != null)
|
|
break;
|
|
|
|
RoomUserRotation[] rotations = new RoomUserRotation[] { RoomUserRotation.NORTH, RoomUserRotation.EAST, RoomUserRotation.SOUTH, RoomUserRotation.WEST };
|
|
|
|
for(RoomUserRotation rot : rotations) {
|
|
RoomTile startTile = layout.getTile(item.getX(), item.getY());
|
|
|
|
for(int ii = 0; ii <= i; ii++) {
|
|
if(startTile == null)
|
|
break;
|
|
|
|
startTile = layout.getTileInFront(startTile, rot.getValue());
|
|
}
|
|
|
|
if(startTile != null && layout.tileExists(startTile.x, startTile.y)) {
|
|
THashSet<Habbo> habbosAtTile = room.getHabbosAt(startTile.x, startTile.y);
|
|
if (habbosAtTile.size() > 0) {
|
|
target = habbosAtTile.iterator().next();
|
|
if (i == 0) { // i = 0 means right next to it
|
|
collided = true;
|
|
Emulator.getThreading().run(new WiredCollissionRunnable(target.getRoomUnit(), room, new Object[]{item}));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(collided)
|
|
continue;
|
|
|
|
if(target != null) {
|
|
if(target.getRoomUnit().getX() == item.getX())
|
|
{
|
|
if (item.getY() < target.getRoomUnit().getY())
|
|
moveDirection = RoomUserRotation.SOUTH;
|
|
else
|
|
moveDirection = RoomUserRotation.NORTH;
|
|
}
|
|
else if(target.getRoomUnit().getY() == item.getY())
|
|
{
|
|
if (item.getX() < target.getRoomUnit().getX())
|
|
moveDirection = RoomUserRotation.EAST;
|
|
else
|
|
moveDirection = RoomUserRotation.WEST;
|
|
}
|
|
else if (target.getRoomUnit().getX() - item.getX() > target.getRoomUnit().getY() - item.getY())
|
|
{
|
|
if (target.getRoomUnit().getX() - item.getX() > 0 )
|
|
moveDirection = RoomUserRotation.EAST;
|
|
else
|
|
moveDirection = RoomUserRotation.WEST;
|
|
}
|
|
else
|
|
{
|
|
if (target.getRoomUnit().getY() - item.getY() > 0)
|
|
moveDirection = RoomUserRotation.SOUTH;
|
|
else
|
|
moveDirection = RoomUserRotation.NORTH;
|
|
}
|
|
}
|
|
|
|
|
|
// 2. Get a random direction
|
|
/*
|
|
getAvailableDirections:
|
|
0 available - don't move
|
|
1 available - move in that direction
|
|
2 available - if lastdirection = null move in random possible direction
|
|
else if direction[0] = lastdirection opposite, move in direction[1]
|
|
else move in direction[0]
|
|
3+ available - move in random direction, but never the opposite
|
|
*/
|
|
|
|
List<RoomUserRotation> availableDirections = this.getAvailableDirections(item, room);
|
|
|
|
if(moveDirection != null && !availableDirections.contains(moveDirection))
|
|
moveDirection = null;
|
|
|
|
if(moveDirection == null) {
|
|
if (availableDirections.size() == 0) {
|
|
continue;
|
|
} else if (availableDirections.size() == 1) {
|
|
moveDirection = availableDirections.iterator().next();
|
|
} else if (availableDirections.size() == 2) {
|
|
if (lastDirection == null) {
|
|
moveDirection = availableDirections.get(Emulator.getRandom().nextInt(availableDirections.size()));
|
|
} else {
|
|
RoomUserRotation oppositeLast = lastDirection.getOpposite();
|
|
|
|
if (availableDirections.get(0) == oppositeLast) {
|
|
moveDirection = availableDirections.get(1);
|
|
} else {
|
|
moveDirection = availableDirections.get(0);
|
|
}
|
|
}
|
|
} else {
|
|
if (lastDirection != null) {
|
|
RoomUserRotation opposite = lastDirection.getOpposite();
|
|
availableDirections.remove(opposite);
|
|
}
|
|
moveDirection = availableDirections.get(Emulator.getRandom().nextInt(availableDirections.size()));
|
|
}
|
|
}
|
|
|
|
RoomTile newTile = room.getLayout().getTileInFront(room.getLayout().getTile(item.getX(), item.getY()), moveDirection.getValue());
|
|
|
|
if(newTile != null) {
|
|
lastDirections.put(item.getId(), moveDirection);
|
|
|
|
FurnitureMovementError error = room.furnitureFitsAt(newTile, item, item.getRotation());
|
|
if(error == FurnitureMovementError.NONE) {
|
|
double offset = room.getStackHeight(newTile.x, newTile.y, false, item) - item.getZ();
|
|
room.sendComposer(new FloorItemOnRollerComposer(item, null, newTile, offset, room).compose());
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public String getWiredData()
|
|
{
|
|
StringBuilder wiredData = new StringBuilder(this.getDelay() + "\t");
|
|
|
|
if(this.items != null && !this.items.isEmpty())
|
|
{
|
|
for (HabboItem item : this.items)
|
|
{
|
|
wiredData.append(item.getId()).append(";");
|
|
}
|
|
}
|
|
|
|
return wiredData.toString();
|
|
}
|
|
|
|
@Override
|
|
public void loadWiredData(ResultSet set, Room room) throws SQLException
|
|
{
|
|
this.items = new THashSet<>();
|
|
String[] wiredData = set.getString("wired_data").split("\t");
|
|
|
|
if (wiredData.length >= 1)
|
|
{
|
|
this.setDelay(Integer.valueOf(wiredData[0]));
|
|
}
|
|
if (wiredData.length == 2)
|
|
{
|
|
if (wiredData[1].contains(";"))
|
|
{
|
|
for (String s : wiredData[1].split(";"))
|
|
{
|
|
HabboItem item = room.getHabboItem(Integer.valueOf(s));
|
|
|
|
if (item != null)
|
|
this.items.add(item);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void onPickUp()
|
|
{
|
|
this.items.clear();
|
|
this.setDelay(0);
|
|
}
|
|
|
|
@Override
|
|
public WiredEffectType getType()
|
|
{
|
|
return type;
|
|
}
|
|
|
|
@Override
|
|
public void serializeWiredData(ServerMessage message, Room room)
|
|
{
|
|
THashSet<HabboItem> items = new THashSet<>();
|
|
|
|
for(HabboItem item : this.items)
|
|
{
|
|
if(item.getRoomId() != this.getRoomId() || Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(item.getId()) == null)
|
|
items.add(item);
|
|
}
|
|
|
|
for(HabboItem item : items)
|
|
{
|
|
this.items.remove(item);
|
|
}
|
|
message.appendBoolean(false);
|
|
message.appendInt(WiredHandler.MAXIMUM_FURNI_SELECTION);
|
|
message.appendInt(this.items.size());
|
|
for(HabboItem item : this.items)
|
|
message.appendInt(item.getId());
|
|
|
|
message.appendInt(this.getBaseItem().getSpriteId());
|
|
message.appendInt(this.getId());
|
|
message.appendString("");
|
|
message.appendInt(0);
|
|
message.appendInt(0);
|
|
message.appendInt(this.getType().code);
|
|
message.appendInt(this.getDelay());
|
|
message.appendInt(0);
|
|
}
|
|
|
|
@Override
|
|
public boolean saveData(ClientMessage packet, GameClient gameClient)
|
|
{
|
|
packet.readInt();
|
|
packet.readString();
|
|
|
|
this.items.clear();
|
|
|
|
int count = packet.readInt();
|
|
|
|
for(int i = 0; i < count; i++)
|
|
{
|
|
this.items.add(Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(packet.readInt()));
|
|
}
|
|
|
|
this.setDelay(packet.readInt());
|
|
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
protected long requiredCooldown()
|
|
{
|
|
return 495;
|
|
}
|
|
}
|