# Warning - this wiki page is outdated - will be updated soon. In the meanwhile, ask any questions in the Discord server or check the [template extensions](https://github.com/sirjonasxx/G-Earth-template-extensions) G-Earth supports console & GUI extensions, this page is focused on extension structure and development. Visit https://github.com/sirjonasxx/G-Earth-template-extensions to start from a minimalistic template extension ## Features * Packet hash/name support * Interception of incoming/outgoing packets * Full chat console support for I/O ## Console extensions Console extensions are the most basic kind of extensions, a few lines of code can get us started. A console extension is made of a Java class that extends _Extension_. Let's start a sample extension creating a maven project: Since G-Earth is built using maven, once we've compiled G-Earth, it's possible to add it as a project dependency: ```xml 4.0.0 G-EarthGang SampleExtension 1.0-SNAPSHOT org.apache.maven.plugins maven-jar-plugin 2.5 ${project.build.directory}/bin true true lib/ SampleExtension false maven-assembly-plugin 2.5 package single ${project.build.directory}/bin SampleExtension jar-with-dependencies SampleExtension false org.apache.maven.plugins maven-compiler-plugin 8 8 G-Earth G-Earth 0.2 ``` That should be enough to configure maven. Now let's move on to the code. Every extension needs to include an _ExtensionInfo_ annotation in order to identify the extension, our ExtensionInfo would look like this: ```java @ExtensionInfo( Title = "Sample Extension", Description = "Used for the wiki", Version = "1.0", Author = "G-Earth" ) ``` The extension constitutes a standalone jar, so we'll need to include a main method to start it up like this: ```java public class SampleExtension extends Extension { private SampleExtension(String[] args) { super(args); } public static void main(String[] args) { new SampleExtension(args).run(); } } ``` That would be a bare minimum to get it loaded into G-Earth, now let's have a look at the API to improve our little extension ## A quick look to the extensions API **!!!Warning: since G-Earth 1.4, HashSupport has been renamed to PacketInfoSupport!!!** In this section we'll build upon the previous example with the functionality provided by G-Earth's API ### Initializing our extension _initExtension_ is called whenever G-Earth loads the extension, it's specially useful to init the _HashSupport_ and other features, we'll use it in the following examples ### Intercepting packets The _intercept_ method lets us intercept a packet from its id and modify it if we want to. Typically, we use this function call inside _initExtension_. ```java intercept(HMessage.Side.TOCLIENT, 4000, hMessage -> { // oops we got disconnected }); ``` ### Sending packets G-Earth includes the sendTo[Client/Server] method in order to send packets. ```java sendToClient(new HPacket("{l}{u:1234}")); // or sendToClient(new HPacket(1234)); ``` ### Doing stuff upon client connection ```java @Override protected void onStartConnection() { // we're connected to habbo } ``` ### Minimalistic interaction; onClick If (and only if) the _onClick_ method is overridden by your extension, G-Earth will display a green "Start" button next to your extension and the function will get called on-click. For form extensions, this option is automatically used to open the GUI. For non-gui extensions, this is an additional feature you could use. ```java @Override protected void onClick() { // the user clicked this extension! I must do something relevant here } ``` ### HashSupport _HashSupport_ allows us to use hashes/names in order to intercept and send packets, using the aforementioned methods. ```java private HashSupport mHashSupport; @Override protected void initExtension() { // This is called when G-Earth loads the extension mHashSupport = new HashSupport(this); mHashSupport.intercept(HMessage.Side.TOCLIENT, "RoomUserStartTyping", hMessage -> { mHashSupport.sendToServer("RoomUserStopTyping"); }); } ``` ### ChatConsole _ChatConsole_ is a new G-Earth feature that allows us to use the in-game chat in order to easily communicate with the extension, it can read your input and write messages, you can also set a welcome message, we'll add it to our example. (side note: the implementation of ChatConsole hides the whole thing from the Habbo servers, so all interaction stays local) ```java private HashSupport mHashSupport; private ChatConsole mChatConsole; @Override protected void initExtension() { // This is called when G-Earth loads the extension mHashSupport = new HashSupport(this); mChatConsole = new ChatConsole(mHashSupport, this, "I'm a welcome message!"); mChatConsole.onInput(input -> { if (input.equals("ping")) mChatConsole.writeOutput("pong", false); }); } ``` Once loaded it will appear to your friend's list
![](https://i.imgur.com/XqYFZmT.png) It will show the welcome message after typing _:info_
![](https://i.imgur.com/1mfBxYm.png)
![](https://i.imgur.com/294PNUE.png) If used correctly it can be pretty powerful. ## GUI extensions We'll build a simple GUI based extension using the concepts we learnt on the console extension part. The main difference is that instead of extending from _Extension_ we'll extend from _ExtensionForm_. This introduces some changes, for example, in order to call to our extension in _main_, we'll call _runExtensionForm_ instead of the constructor. ```java public class SampleExtension extends ExtensionForm { public static void main(String[] args) { runExtensionForm(args, SampleExtension.class); } } ``` Since _ExtensionForm_ is an abstract class, we'll have to implement _launchForm_ in order to setup the javafx components ```java public ExtensionForm launchForm(Stage primaryStage) throws Exception { FXMLLoader loader = new FXMLLoader(getClass().getResource("sampleextension.fxml")); Parent root = loader.load(); primaryStage.setTitle("Sample extension"); primaryStage.setScene(new Scene(root)); primaryStage.setResizable(false); return loader.getController(); } ``` Assuming you've created the .fxml file, this code would be enough for G-Earth to load your extension. From there, you can design your own UI and use the API to create a fully functional extension.