This commit is contained in:
ArpyAge 2023-03-10 17:24:43 +01:00
parent 434ed9e49e
commit 67e6e0df52
30 changed files with 338212 additions and 0 deletions

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<?xml version="1.0"?>
<actions>
<!-- Main actions -->
<action id="Lay" state="lay" precedence="100" main="1" geometrytype="horizontal" activepartset="figure" assetpartdefinition="lay" prevents="fx.1,fx.2,fx.3,fx.5,fx.6,fx.14,fx.15,fx.16,fx.17,fx.18,fx.19,fx.20,fx.21,fx.22,fx.26,fx.27,fx.31,fx.32,fx.33,fx.34,fx.35,fx.36,fx.38,fx.39,fx.45,fx.46,fx.47,fx.48,fx.53,fx.54,fx.55,fx.56,fx.57,fx.58,fx.60,fx.61,fx.62,fx.63,fx.64,fx.65,fx.66,fx.67,fx.69,fx.70,fx.71,fx.72,fx.73,fx.74,fx.75,fx.76,fx.78,fx.79,fx.80,fx.81,fx.82,fx.83,fx.84,fx.85,fx.86,fx.87,fx.88,fx.89,fx.90,fx.91,fx.92,fx.93,fx.94,fx.97,fx.99,fx.100,fx.101,fx.104,fx.105,fx.106,fx.107,fx.108,fx.109,fx.110,fx.111,fx.112,fx.113,fx.114,fx.115,fx.116,fx.117,fx.118,fx.119,fx.120,fx.121,fx.122,fx.123,fx.124,fx.125,fx.126,fx.127,fx.128,fx.129,fx.130,fx.131,fx.132,fx.133,fx.134,fx.135,fx.136,fx.137,fx.138,fx.139,fx.140,fx.141,fx.142,fx.143,fx.144,fx.145,fx.146,fx.147,fx.148,fx.149,fx.150,fx.151,fx.152,fx.153,fx.154,fx.155,fx.156,fx.157,fx.158,fx.159,fx.160,fx.161,fx.162,fx.164,fx.165,fx.166,fx.167,fx.168,fx.169,fx.171,fx.172,fx.173,fx.174,fx.175,fx.176,fx.177,fx.179,fx.180,fx.181,fx.182,fx.183,fx.184,fx.185,fx.186,fx.188,fx.189,fx.190,fx.191,fx.192,fx.193,fx.194,fx.195,fx.196,fx197,fx198,fx199,spk,gest,sml,sad,agr,srp,usei,cri,blow"/>
<action id="Float" state="float" precedence="101" main="1" geometrytype="swim" activepartset="swim" assetpartdefinition="sws" prevents="fx.2,fx.3,fx.5,fx.6,fx.14,fx.15,fx.16,fx.17,fx.18,fx.19,fx.20,fx.21,fx.22,fx.23,fx.26,fx.27,fx.31,fx.32,fx.33,fx.34,fx.35,fx.36,fx.38,fx.39,fx.45,fx.46,fx.48,fx.54,fx.55,fx.56,fx.57,fx.58,fx.63,fx.65,fx.66,fx.69,fx.71,fx.72,fx.74,fx.75,fx.76,fx.89,fx.90,fx.91,fx.92,fx.94,fx.97,fx.99,fx.100,fx.101,fx.104,fx.105,fx.106,fx.107,fx.109,fx.110,fx.111,fx.113,fx.114,fx.115,fx.116,fx.117,fx.118,fx.119,fx.120,fx.121,fx.122,fx.123,fx.124,fx.125,fx.127,fx.129,fx.130,fx.131,fx.132,fx.134,fx.135,fx.136,fx.139,fx.140,fx.141,fx.142,fx.143,fx.144,fx.145,fx.146,fx.147,fx.148,fx.149,fx.150,fx.151,fx.152,fx.153,fx.154,fx.155,fx.156,fx.157,fx.158,fx.159,fx.160,fx.161,fx.162,fx.164,fx.165,fx.166,fx.167,fx.168,fx.169,fx.170,fx.171,fx.172,fx.173,fx.174,fx.175,fx.176,fx.177,fx.102,fx.178,fx.179,fx.180,fx.181,fx.182,fx.183,fx.186,fx.188,fx.189,fx.190,fx.191,fx.192,fx.193,fx.194,fx.195,fx.196,fx197,fx198,fx199,dance,usei,cri,sign"/>
<action id="Swim" state="swim" precedence="102" main="1" geometrytype="swim" activepartset="swim" assetpartdefinition="swm" prevents="fx.2,fx.3,fx.5,fx.6,fx.14,fx.15,fx.16,fx.17,fx.18,fx.19,fx.20,fx.21,fx.22,fx.23,fx.26,fx.27,fx.32,fx.33,fx.34,fx.35,fx.36,fx.38,fx.39,fx.45,fx.46,fx.48,fx.54,fx.55,fx.56,fx.57,fx.58,fx.63,fx.65,fx.66,fx.69,fx.71,fx.72,fx.74,fx.75,fx.76,fx.89,fx.90,fx.91,fx.92,fx.94,fx.97,fx.100,fx.101,fx.104,fx.105,fx.106,fx.107,fx.109,fx.110,fx.111,fx.113,fx.114,fx.115,fx.116,fx.117,fx.118,fx.119,fx.120,fx.121,fx.122,fx.123,fx.124,fx.125,fx.127,fx.129,fx.130,fx.131,fx.132,fx.134,fx.135,fx.136,fx.139,fx.140,fx.141,fx.142,fx.143,fx.144,fx.145,fx.146,fx.147,fx.148,fx.149,fx.150,fx.151,fx.152,fx.153,fx.154,fx.155,fx.156,fx.157,fx.158,fx.159,fx.160,fx.161,fx.162,fx.164,fx.165,fx.166,fx.167,fx.168,fx.168,fx.170,fx.171,fx.172,fx.173,fx.174,fx.175,fx.176,fx.177,fx.102,fx.178,fx.179,fx.180,fx.181,fx.182,fx.183,fx.186,fx.188,fx.189,fx.190,fx.191,fx.192,fx.193,fx.194,fx.195,fx.196,fx197,fx198,fx199,dance,usei,cri,sign"/>
<action id="Sit" state="sit" precedence="103" main="1" geometrytype="sitting" activepartset="sit" assetpartdefinition="sit" prevents="fx.2,fx.3,fx.6,fx.14,fx.15,fx.17,fx.18,fx.19,fx.20,fx.21,fx.22,fx.33,fx.34,fx.35,fx.36,fx.38,fx.39,fx.48,fx.54,fx.55,fx.56,fx.69,fx.71,fx.72,fx.92,fx.94,fx.97,fx.100,fx.104,fx.115,fx.117,fx.132,fx.134,fx.135,fx.136,fx.140,fx.156,fx.174,fx.175,fx.176,fx.188,fx.189,fx.190,fx.191,fx.193,fx.194,fx.195,fx197,fx198,fx199,dance"/>
<action id="Snowboard360" state="sb360" precedence="140" animation="1" main="1" geometrytype="vertical" activepartset="figure" assetpartdefinition="sb360" startfromframezero="true" prevents="usei,cri,wave,sign"/>
<action id="SnowboardOllie" state="sbollie" precedence="141" animation="1" main="1" geometrytype="vertical" activepartset="figure" assetpartdefinition="sbollie" startfromframezero="true" prevents="usei,cri,wave,sign"/>
<action id="SnowboardUp" state="sbup" precedence="142" animation="1" main="1" geometrytype="vertical" activepartset="figure" assetpartdefinition="std" startfromframezero="true" />
<action id="SnowboardSquat" state="sbsq" precedence="143" animation="1" main="1" geometrytype="vertical" activepartset="figure" assetpartdefinition="std" startfromframezero="true" />
<action id="RideJump" state="ridejump" precedence="144" animation="1" main="1" geometrytype="vertical" activepartset="figure" assetpartdefinition="std" startfromframezero="true" />
<action id="Respect" state="respect" precedence="204" geometrytype="vertical" activepartset="handLeft" startfromframezero="true" assetpartdefinition="respect" prevents="dance"/>
<action id="Wave" state="wave" precedence="205" geometrytype="vertical" activepartset="handLeft" assetpartdefinition="wav" prevents="dance"/>
<action id="Sign" state="sign" precedence="210" geometrytype="vertical" activepartset="handLeft" assetpartdefinition="sig" prevents="dance"/>
<action id="Blow" state="blow" precedence="211" geometrytype="vertical" activepartset="handRightAndHead" assetpartdefinition="blw" startfromframezero="true" preventheadturn="true" prevents="dance"/>
<action id="Laugh" state="laugh" precedence="211" geometrytype="vertical" activepartset="handRightAndHead" assetpartdefinition="lgh" startfromframezero="true" preventheadturn="true" prevents="dance"/>
<action id="Idle" state="idle" precedence="211" geometrytype="vertical" activepartset="head" assetpartdefinition="idl" preventheadturn="true" prevents="dance"/>
<action id="AvatarEffect" state="fx" precedence="220" geometrytype="vertical" animation="1" assetpartdefinition="std" prevents="dance,blow,laugh">
<type id="1" animated="false" />
<type id="5" prevents="usei,cri" />
<type id="11" animated="false" />
<type id="12" animated="false" />
<type id="13" animated="false" />
<type id="16" animated="false" prevents="usei,cri" />
<type id="19" animated="false" />
<type id="20" animated="false" />
<type id="21" animated="false" />
<type id="22" animated="false" />
<type id="26" prevents="usei,cri" />
<type id="27" animated="false" />
<type id="28" prevents="usei,cri,wave,sign"/>
<type id="29" prevents="usei,cri,wave,sign"/>
<type id="31" animated="false" />
<type id="32" animated="false" preventheadturn="true"/>
<type id="33" preventheadturn="true" prevents="Sleep,gest,sml,sad,agr,srp"/>
<type id="34" preventheadturn="true" prevents="Sleep,gest,sml,sad,agr,srp"/>
<type id="35" preventheadturn="true" prevents="Sleep,gest,sml,sad,agr,srp"/>
<type id="36" preventheadturn="true" prevents="Sleep,gest,sml,sad,agr,srp"/>
<type id="38" animated="false" />
<type id="39" animated="false" />
<type id="40" animated="false" />
<type id="41" animated="false" />
<type id="42" animated="false" />
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<type id="55" animated="false" />
<type id="56" animated="false" />
<type id="57" animated="false" />
<type id="58" animated="false" />
<type id="60" animated="false" />
<type id="64" prevents="usei,cri" />
<type id="69" animated="false" />
<type id="71" animated="false" />
<type id="72" animated="false" />
<type id="74" animated="false" />
<type id="75" animated="false" />
<type id="76" animated="false" />
<type id="79" animated="false" preventheadturn="true"/>
<type id="80" animated="false" preventheadturn="true"/>
<type id="81" animated="false" preventheadturn="true"/>
<type id="82" animated="false" preventheadturn="true"/>
<type id="83" animated="false" preventheadturn="true"/>
<type id="84" animated="false" preventheadturn="true"/>
<type id="85" animated="false" preventheadturn="true"/>
<type id="86" animated="false" preventheadturn="true"/>
<type id="87" animated="false" preventheadturn="true"/>
<type id="88" animated="false" preventheadturn="true"/>
<type id="89" animated="false" />
<type id="90" animated="false" />
<type id="91" animated="false" />
<type id="94" animated="false" />
<type id="97" />
<type id="100" animated="false" />
<type id="101" animated="true" prevents="usei,cri"/>
<type id="102" animated="true" />
<type id="104" animated="false" />
<type id="105" animated="false" />
<type id="106" prevents="usei,cri" />
<type id="107" animated="false" prevents="usei,cri,wave" />
<type id="108" animated="true" prevents="wave,sign,sit,Swim" />
<type id="109" animated="false" />
<type id="110" animated="false" />
<type id="111" animated="false" />
<type id="114" prevents="usei,cri,wave,sign" />
<type id="115" animated="false" preventheadturn="true" prevents="usei,cri,wave,sign,Sleep,gest,sml,sad,agr,srp"/>
<type id="116" animated="false"/>
<type id="117" animated="false" preventheadturn="true"/>
<type id="118" animated="false" preventheadturn="true"/>
<type id="119" animated="false" preventheadturn="true"/>
<type id="120" animated="true" preventheadturn="true"/>
<type id="121" animated="false" preventheadturn="true"/>
<type id="122" animated="true" preventheadturn="true"/>
<type id="123" animated="true" preventheadturn="true"/>
<type id="124" animated="false" preventheadturn="true"/>
<type id="125" animated="true" preventheadturn="true"/>
<type id="126" animated="false" preventheadturn="true"/>
<type id="127" animated="false" preventheadturn="true"/>
<type id="128" animated="false" preventheadturn="true"/>
<type id="129" animated="false" />
<type id="130" animated="false" />
<type id="131" animated="false" />
<type id="132" animated="true" preventheadturn="true"/>
<type id="134" animated="false"/>
<type id="135" animated="false" preventheadturn="true"/>
<type id="136" animated="true"/>
<type id="137" animated="false"/>
<type id="138" animated="false" preventheadturn="true"/>
<type id="139" animated="true" prevents="usei,cri" />
<type id="140" animated="true" />
<type id="141" animated="false" preventheadturn="true"/>
<type id="142" animated="false" preventheadturn="true"/>
<type id="143" animated="false" preventheadturn="true"/>
<type id="144" animated="false" preventheadturn="true"/>
<type id="145" animated="false" preventheadturn="true"/>
<type id="146" animated="false" preventheadturn="true"/>
<type id="147" animated="false" preventheadturn="true"/>
<type id="148" animated="false" preventheadturn="true"/>
<type id="149" animated="false" preventheadturn="true"/>
<type id="150" animated="false" preventheadturn="true"/>
<type id="151" animated="false" preventheadturn="true"/>
<type id="152" animated="false" preventheadturn="true"/>
<type id="153" animated="false" preventheadturn="true"/>
<type id="154" animated="false" />
<type id="155" animated="false" />
<type id="156" animated="true" />
<type id="157" animated="true" preventheadturn="true"/>
<type id="158" animated="false" prevents="usei,cri" preventheadturn="true"/>
<type id="159" animated="false" />
<type id="160" animated="false" preventheadturn="true" prevents="usei" />
<type id="161" animated="false" preventheadturn="true" prevents="usei,cri" />
<type id="162" animated="false" prevents="usei,cri" />
<type id="164" animated="false" prevents="usei,cri" />
<type id="165" animated="true" />
<type id="166" animated="false" preventheadturn="true"/>
<type id="167" animated="false" preventheadturn="true"/>
<type id="168" animated="true" />
<type id="169" animated="true" />
<type id="170" animated="true" prevents="usei,cri,wave,sign" />
<type id="171" animated="false" preventheadturn="true" prevents="usei" />
<type id="172" animated="true" preventheadturn="true" prevents="usei" />
<type id="173" animated="true" preventheadturn="true" prevents="usei" />
<type id="175" animated="true" />
<type id="176" animated="true" />
<type id="177" animated="false" preventheadturn="true" prevents="usei" />
<type id="178" animated="true" />
<type id="179" animated="true" preventheadturn="true" prevents="usei" />
<type id="180" animated="false" preventheadturn="true"/>
<type id="181" animated="false" preventheadturn="true"/>
<type id="182" animated="false" prevents="usei,cri" />
<type id="183" animated="false" prevents="usei,cri" />
<type id="184" animated="true" prevents="usei,cri,wave,sign"/>
<type id="185" animated="true" prevents="usei,cri,wave,sign"/>
<type id="186" animated="true" prevents="usei,cri"/>
<type id="187" animated="true"/>
<type id="188" animated="true" prevents="usei,cri,wave,sign"/>
<type id="189" animated="true" prevents="usei,cri,wave,sign,respect"/>
<type id="190" animated="true" prevents="usei,cri,wave,sign,respect"/>
<type id="191" animated="true"/>
<type id="192" animated="false" prevents="usei,cri" />
<type id="193" animated="true"/>
<type id="194" animated="true"/>
<type id="195" animated="true"/>
<type id="196" animated="true" prevents="usei,cri" />/>
<type id="198" animated="true" prevents="usei,cri,wave,sign,respect"/>
</action>
<action id="Dance" state="dance" precedence="230" geometrytype="vertical" activepartset="figure" animation="1" assetpartdefinition="std" prevents="cri,usei"/>
<!-- Hand actions -->
<action id="UseItem" state="usei" preventheadturn="true" precedence="200" geometrytype="vertical" activepartset="handRight" assetpartdefinition="drk">
<param id="default" value="1"/>
<param id="1" value="6"/>
<param id="2" value="6"/>
<param id="3" value="2"/>
<param id="4" value="3"/>
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<param id="15" value="6"/>
<param id="16" value="6"/>
<param id="17" value="6"/>
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<param id="103" value="186"/>
<param id="104" value="187"/>
<param id="105" value="188"/>
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<param id="110" value="193"/>
<param id="111" value="194"/>
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<param id="114" value="198"/>
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<param id="116" value="200"/>
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<param id="124" value="210"/>
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<param id="131" value="220"/>
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<param id="137" value="231"/>
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<param id="142" value="234"/>
<param id="143" value="238"/>
<param id="144" value="239"/>
</action>
<action id="CarryItem" state="cri" precedence="205" geometrytype="vertical" activepartset="handRight" assetpartdefinition="crr">
<param id="default" value="1"/>
<param id="1" value="6"/>
<param id="3" value="2"/>
<param id="4" value="3"/>
<param id="8" value="6"/>
<param id="9" value="6"/>
<param id="10" value="6"/>
<param id="11" value="6"/>
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<param id="14" value="6"/>
<param id="15" value="6"/>
<param id="16" value="6"/>
<param id="17" value="6"/>
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<param id="20" value="75"/>
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<param id="1038" value="118"/>
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<param id="1040" value="120"/>
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<param id="1080" value="205"/>
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<param id="1090" value="235"/>
<param id="1091" value="236"/>
<param id="1092" value="237"/>
<param id="999999999" value="-1"/><!-- Scratching -->
</action>
<!-- Face actions -->
<action id="Talk" state="talk" precedence="500" geometrytype="vertical" activepartset="speak" assetpartdefinition="spk" lay="lsp"/>
<action id="Gesture" state="gest" precedence="510" geometrytype="vertical" activepartset="gesture" assetpartdefinition="USE_PARAMETER"/>
<action id="GestureSmile" state="sml" precedence="510" geometrytype="vertical" activepartset="gesture" assetpartdefinition="sml" lay="lsm"/>
<action id="GestureSad" state="sad" precedence="510" geometrytype="vertical" activepartset="gesture" assetpartdefinition="sad" lay="lsa"/>
<action id="GestureAngry" state="agr" precedence="510" geometrytype="vertical" activepartset="gesture" assetpartdefinition="agr" lay="lag"/>
<action id="GestureSurprised" state="srp" precedence="510" geometrytype="vertical" activepartset="gesture" assetpartdefinition="srp" lay="lsr"/>
<action id="Sleep" state="Sleep" precedence="520" geometrytype="vertical" activepartset="eye" preventheadturn="true" assetpartdefinition="eyb" lay="ley"/>
<!-- Lower priority full body actions -->
<action id="Move" state="mv" precedence="600" geometrytype="vertical" activepartset="walk" assetpartdefinition="wlk" prevents="Sleep"/>
<action id="Default" precedence="1000" state="std" main="1" isdefault="1" geometrytype="vertical" activepartset="figure" assetpartdefinition="std"/>
</actions>

10
gamedata/config_habbo.xml Normal file
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@ -0,0 +1,10 @@
<?xml version="1.0"?>
<config>
<asset-libraries>
<library url="hh_human_body.swf" />
<library url="hh_human_fx.swf" />
<library url="hh_human_item.swf" />
</asset-libraries>
<service-libraries />
<component-libraries />
</config>

206
gamedata/effectmap.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<map><script/>
<effect id="dance.1" lib="Dance1" type="dance" revision="59200"/>
<effect id="dance.2" lib="Dance2" type="dance" revision="59200"/>
<effect id="dance.3" lib="Dance3" type="dance" revision="59200"/>
<effect id="dance.4" lib="Dance4" type="dance" revision="59200"/>
<effect id="1" lib="Spotlight" type="fx" revision="59200"/>
<effect id="2" lib="Hoverboard" type="fx" revision="59200"/>
<effect id="3" lib="UFOblue" type="fx" revision="59200"/>
<effect id="4" lib="Twinkle" type="fx" revision="59200"/>
<effect id="5" lib="Torch" type="fx" revision="59220"/>
<effect id="6" lib="Jetpack" type="fx" revision="59200"/>
<effect id="7" lib="Butterflies" type="fx" revision="59200"/>
<effect id="8" lib="Fireflies" type="fx" revision="59200"/>
<effect id="9" lib="Love" type="fx" revision="59200"/>
<effect id="10" lib="Flies" type="fx" revision="59200"/>
<effect id="11" lib="XRay" type="fx" revision="59200"/>
<effect id="12" lib="Ice" type="fx" revision="59200"/>
<effect id="13" lib="Ghost" type="fx" revision="59200"/>
<effect id="14" lib="HoverboardPink" type="fx" revision="59200"/>
<effect id="15" lib="HoverboardYellow" type="fx" revision="59200"/>
<effect id="16" lib="Microphone" type="fx" revision="59220"/>
<effect id="17" lib="UFOpink" type="fx" revision="59200"/>
<effect id="18" lib="UFOyellow" type="fx" revision="59200"/>
<effect id="19" lib="Carpolice" type="fx" revision="59200"/>
<effect id="20" lib="Carambulance" type="fx" revision="59200"/>
<effect id="21" lib="Cardollar" type="fx" revision="59200"/>
<effect id="22" lib="Cartopfuel" type="fx" revision="59200"/>
<effect id="23" lib="TotemMan" type="fx" revision="59200"/>
<effect id="24" lib="TotemMerdragon" type="fx" revision="59200"/>
<effect id="25" lib="TotemEagle" type="fx" revision="59200"/>
<effect id="26" lib="TotemMix" type="fx" revision="59220"/>
<effect id="27" lib="Viking" type="fx" revision="59220"/>
<effect id="28" lib="Splash" type="fx" revision="59200"/>
<effect id="29" lib="Swimming" type="fx" revision="59200"/>
<effect id="30" lib="Wade" type="fx" revision="59200"/>
<effect id="31" lib="Cheetos" type="fx" revision="59220"/>
<effect id="32" lib="DespicableMe" type="fx" revision="59200"/>
<effect id="33" lib="BBRed" type="fx" revision="59200"/>
<effect id="34" lib="BBgreen" type="fx" revision="59200"/>
<effect id="35" lib="BBblue" type="fx" revision="59200"/>
<effect id="36" lib="BByellow" type="fx" revision="59200"/>
<effect id="37" lib="Wadeinswamp" type="fx" revision="59200"/>
<effect id="38" lib="IceSkatingboys" type="fx" revision="59220"/>
<effect id="39" lib="IceSkatinggirls" type="fx" revision="59220"/>
<effect id="40" lib="ESred" type="fx" revision="59220"/>
<effect id="41" lib="ESgreen" type="fx" revision="59220"/>
<effect id="42" lib="ESblue" type="fx" revision="59220"/>
<effect id="43" lib="ESyellow" type="fx" revision="59220"/>
<effect id="44" lib="Sims" type="fx" revision="59200"/>
<effect id="45" lib="TaggedIceSkatingboys" type="fx" revision="59200"/>
<effect id="46" lib="TaggedIceSkatinggirls" type="fx" revision="59200"/>
<effect id="47" lib="Megamind" type="fx" revision="59200"/>
<effect id="48" lib="CarDoggy" type="fx" revision="59200"/>
<effect id="49" lib="ESredUntouchable" type="fx" revision="59200"/>
<effect id="50" lib="ESgreenUntouchable" type="fx" revision="59200"/>
<effect id="51" lib="ESblueUntouchable" type="fx" revision="59200"/>
<effect id="52" lib="ESyellowUntouchable" type="fx" revision="59200"/>
<effect id="53" lib="Easterchicks" type="fx" revision="59200"/>
<effect id="54" lib="Easterbunny" type="fx" revision="59200"/>
<effect id="55" lib="RollerSkatingboys" type="fx" revision="59220"/>
<effect id="56" lib="RollerSkatinggirls" type="fx" revision="59220"/>
<effect id="57" lib="TaggedRollerSkatingboys" type="fx" revision="59200"/>
<effect id="58" lib="TaggedRollerSkatinggirls" type="fx" revision="59200"/>
<effect id="59" lib="SunnyDelight" type="fx" revision="59200"/>
<effect id="60" lib="Rango" type="fx" revision="59200"/>
<effect id="61" lib="DisneyChannelEffect1" type="fx" revision="59200"/>
<effect id="62" lib="DisneyChannelEffect2" type="fx" revision="59200"/>
<effect id="63" lib="DisneyChannelEffect3" type="fx" revision="59200"/>
<effect id="64" lib="Candle" type="fx" revision="59220"/>
<effect id="65" lib="mobile0800" type="fx" revision="59220"/>
<effect id="66" lib="DisneyWizardsofWaverly" type="fx" revision="59220"/>
<effect id="67" lib="RioParrot" type="fx" revision="59200"/>
<effect id="68" lib="eastertagging" type="fx" revision="59200"/>
<effect id="69" lib="Volkswagen" type="fx" revision="59200"/>
<effect id="70" lib="KungfuPanda" type="fx" revision="59200"/>
<effect id="71" lib="Skateboard1" type="fx" revision="59200"/>
<effect id="72" lib="Skateboard2" type="fx" revision="59200"/>
<effect id="73" lib="ChupaChups" type="fx" revision="59200"/>
<effect id="74" lib="Lei1" type="fx" revision="59200"/>
<effect id="75" lib="Lei2" type="fx" revision="59200"/>
<effect id="76" lib="Lei3" type="fx" revision="59200"/>
<effect id="77" lib="Riding" type="fx" revision="59220"/>
<effect id="78" lib="Perry" type="fx" revision="59200"/>
<effect id="79" lib="AlienMask" type="fx" revision="59200"/>
<effect id="80" lib="GiantMouth" type="fx" revision="59200"/>
<effect id="81" lib="SwampCreatureMask" type="fx" revision="59200"/>
<effect id="82" lib="InkBlotMask" type="fx" revision="59200"/>
<effect id="83" lib="MimeMask" type="fx" revision="59200"/>
<effect id="84" lib="MummyMask" type="fx" revision="59200"/>
<effect id="85" lib="PumpkinMask" type="fx" revision="59200"/>
<effect id="86" lib="ScarecrowMask" type="fx" revision="59200"/>
<effect id="87" lib="WolfMask" type="fx" revision="59200"/>
<effect id="88" lib="ZombieMask" type="fx" revision="59200"/>
<effect id="89" lib="BackKnife" type="fx" revision="59200"/>
<effect id="90" lib="ButteryflyWings1" type="fx" revision="59200"/>
<effect id="91" lib="FairyWings1" type="fx" revision="59200"/>
<effect id="92" lib="GhostSheet" type="fx" revision="59200"/>
<effect id="93" lib="Headless" type="fx" revision="59200"/>
<effect id="94" lib="LiisuTruck" type="fx" revision="59200"/>
<effect id="95" lib="Snowwarred" type="fx" revision="59200"/>
<effect id="96" lib="Snowwarblue" type="fx" revision="59200"/>
<effect id="97" lib="Snowboardplch" type="fx" revision="59660"/>
<effect id="98" lib="SnowstormCrosshair" type="fx" revision="59200"/>
<effect id="99" lib="Niko" type="fx" revision="59220"/>
<effect id="100" lib="Dragon" type="fx" revision="59200"/>
<effect id="101" lib="BangGun" type="fx" revision="59220"/>
<effect id="102" lib="Staff" type="fx" revision="59200"/>
<effect id="103" lib="RidingSaddle2" type="fx" revision="62061"/>
<effect id="104" lib="Pie" type="fx" revision="59200"/>
<effect id="105" lib="Dubbelfrisss" type="fx" revision="59200"/>
<effect id="106" lib="BlueTorch" type="fx" revision="59220"/>
<effect id="107" lib="PlastoPodChair" type="fx" revision="59200"/>
<effect id="108" lib="Ninjadisappear" type="fx" revision="59200"/>
<effect id="109" lib="Medal1" type="fx" revision="59200"/>
<effect id="110" lib="Medal2" type="fx" revision="59200"/>
<effect id="111" lib="Medal3" type="fx" revision="59200"/>
<effect id="112" lib="SpiderMan" type="fx" revision="59200"/>
<effect id="113" lib="Raincloud" type="fx" revision="59200"/>
<effect id="114" lib="StrongArms" type="fx" revision="59200"/>
<effect id="115" lib="Ringmaster" type="fx" revision="59200"/>
<effect id="116" lib="Fly" type="fx" revision="59200"/>
<effect id="117" lib="Executioner" type="fx" revision="59220"/>
<effect id="118" lib="Evilclown" type="fx" revision="59200"/>
<effect id="119" lib="DarkAlienMask" type="fx" revision="59200"/>
<effect id="120" lib="GiantMouth2" type="fx" revision="59254"/>
<effect id="121" lib="SwampCreatureMask2" type="fx" revision="59254"/>
<effect id="122" lib="InkBlotMask2" type="fx" revision="59254"/>
<effect id="123" lib="MimeMask2" type="fx" revision="59254"/>
<effect id="124" lib="Mummy2Mask" type="fx" revision="59200"/>
<effect id="125" lib="FrostPumpkinMask" type="fx" revision="59200"/>
<effect id="126" lib="ScarecrowMask2" type="fx" revision="59254"/>
<effect id="127" lib="EvilWolfMask" type="fx" revision="59200"/>
<effect id="128" lib="ZombieMask2" type="fx" revision="59254"/>
<effect id="129" lib="BackKnife2" type="fx" revision="59254"/>
<effect id="130" lib="ButteryflyWings2" type="fx" revision="59254"/>
<effect id="131" lib="FairyWings2" type="fx" revision="59254"/>
<effect id="132" lib="GlowingGhostSheet" type="fx" revision="59200"/>
<effect id="133" lib="Headless2" type="fx" revision="59256"/>
<effect id="134" lib="SnakeBody" type="fx" revision="59220"/>
<effect id="135" lib="PuppetMaster" type="fx" revision="59200"/>
<effect id="136" lib="BackwalkingShoes" type="fx" revision="59220"/>
<effect id="137" lib="GoldSpotlight" type="fx" revision="59200"/>
<effect id="138" lib="GoldenGlasses" type="fx" revision="59200"/>
<effect id="139" lib="GoldMicrophone" type="fx" revision="63790"/>
<effect id="140" lib="HabnamDance" type="fx" revision="59200"/>
<effect id="141" lib="Flowermask" type="fx" revision="59200"/>
<effect id="142" lib="Goatmask" type="fx" revision="59200"/>
<effect id="143" lib="Feathermask1" type="fx" revision="59200"/>
<effect id="144" lib="Feathermask2" type="fx" revision="59200"/>
<effect id="145" lib="Feathermask3" type="fx" revision="59200"/>
<effect id="146" lib="Feathermask4" type="fx" revision="59200"/>
<effect id="147" lib="Peacock1Mask" type="fx" revision="59200"/>
<effect id="148" lib="Peacock2Mask" type="fx" revision="59200"/>
<effect id="149" lib="Peacock3Mask" type="fx" revision="59200"/>
<effect id="150" lib="Peacock4Mask" type="fx" revision="59200"/>
<effect id="151" lib="Goatmask2" type="fx" revision="59200"/>
<effect id="152" lib="Goatmask3" type="fx" revision="59200"/>
<effect id="153" lib="Flowermask2" type="fx" revision="59200"/>
<effect id="154" lib="MassiveEgg" type="fx" revision="59200"/>
<effect id="155" lib="bcrystal" type="fx" revision="59200"/>
<effect id="156" lib="gcrystal" type="fx" revision="59200"/>
<effect id="157" lib="Pimple" type="fx" revision="59200"/>
<effect id="158" lib="Pinata" type="fx" revision="59200"/>
<effect id="159" lib="Barrel" type="fx" revision="62060"/>
<effect id="160" lib="PirateCaptain" type="fx" revision="59220"/>
<effect id="161" lib="PirateCrew" type="fx" revision="59220"/>
<effect id="162" lib="PirateSword" type="fx" revision="59200"/>
<effect id="163" lib="HeadOnTheGround" type="fx" revision="59200"/>
<effect id="164" lib="PirateGun" type="fx" revision="59200"/>
<effect id="165" lib="SpinningThumbsUp" type="fx" revision="59200"/>
<effect id="166" lib="Goblin" type="fx" revision="59200"/>
<effect id="167" lib="Mutant" type="fx" revision="59200"/>
<effect id="168" lib="SpinningHeats" type="fx" revision="59200"/>
<effect id="169" lib="Slimed" type="fx" revision="59200"/>
<effect id="170" lib="Duck" type="fx" revision="61749"/>
<effect id="171" lib="SpaceBunny" type="fx" revision="59200"/>
<effect id="172" lib="RedViking" type="fx" revision="59220"/>
<effect id="173" lib="GreenViking" type="fx" revision="59220"/>
<effect id="174" lib="HoverboardGreen" type="fx" revision="59200"/>
<effect id="175" lib="RedAirplane" type="fx" revision="59200"/>
<effect id="176" lib="BlueAirplane" type="fx" revision="59200"/>
<effect id="177" lib="TarandFeather" type="fx" revision="59200"/>
<effect id="178" lib="Ambassador" type="fx" revision="59200"/>
<effect id="179" lib="Luchador" type="fx" revision="59200"/>
<effect id="180" lib="DayoftheDead" type="fx" revision="59200"/>
<effect id="181" lib="DayoftheDead2" type="fx" revision="59200"/>
<effect id="182" lib="CyberpunkGun" type="fx" revision="59200"/>
<effect id="183" lib="FossilHammer" type="fx" revision="59200"/>
<effect id="184" lib="SplashEvil" type="fx" revision="59791"/>
<effect id="185" lib="SwimEvil" type="fx" revision="59733"/>
<effect id="186" lib="MagicWand" type="fx" revision="60704"/>
<effect id="187" lib="Bot" type="fx" revision="60559"/>
<effect id="188" lib="CameraBot" type="fx" revision="61736"/>
<effect id="189" lib="MobileDisco" type="fx" revision="61750"/>
<effect id="190" lib="MobileDisco2" type="fx" revision="61750"/>
<effect id="191" lib="Hoverplank" type="fx" revision="61800"/>
<effect id="192" lib="WateringCan" type="fx" revision="61861"/>
<effect id="193" lib="TrampolineJump" type="fx" revision="62089"/>
<effect id="194" lib="Treadmill" type="fx" revision="62149"/>
<effect id="195" lib="CrossTrainer" type="fx" revision="62352"/>
<effect id="196" lib="LightTorch" type="fx" revision="62457"/>
<effect id="197" lib="Flycarpet" type="fx" revision="63334"/>
<effect id="198" lib="ZombieDuck" type="fx" revision="63413"/>
<effect id="199" lib="Turtleride" type="fx" revision="64066"/>
</map>

112
gamedata/events_list.txt Normal file
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navigator tab:
navigator/tab/id
// official_view, hotel_view, roomads_view, myworld_view etc
home room:
navigator/goto/home
open room:
navigator/goto/room_id
navigator search:
navigator/search/searchTerm
navigator tag:
navigator/tag/tagTerm
navigator report:
navigator/report/room_id/reasoncode
open friends:
friendlist/open
open chat:
friendlist/openchat/user_id
open group:
group/group_id
inventory tab:
inventory/open/id
//furni, badges
avatar editor:
avatareditor/open
find friends:
friendbar/friendfriends
open achievements:
questengine/achievements
open guest calendar:
questengine/calendar
open quests:
questengine/quests
open room thumbnail:
roomThumbnailCamera/id
//idk
open tour:
help/tour
open tour:
help/tour
report room:
help/report/room/room_id
open memenu:
toolbar/memenu
highlight toolbar:
toolbar/hightlight/id
// catalog, navigator, memenu
open game:
games/open/gameName
play game:
games/play/gameName
open catalog:
catalog/open
open catalog page:
catalog/open/pageid
// maybe page caption_save
open warehouse:
catalog/warehouse
open warehouse page:
catalog/warehouse/id
// maybe page caption_save
club buy:
catalog/club_buy
open nux lobbyoffer:
nux/lobbyoffer
open nux lobbyoffer show:
nux/lobbyoffer/show
open friendbar user:
friendbar/open/id
// maybe username
open hccenter:
habboUI/open/hccenter
open habbopages:
habbopages/id
open calendar:
openView/calendar
open habblet:
habblet/open/id
//credits? idk

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12554
gamedata/figuredata.xml Normal file

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gamedata/figuremap.xml Normal file

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gamedata/furnidata.xml Normal file

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Builders Club Membership
<span class="padding-top"><br></span><h1>Builders Club Membership Information </h1><span class="padding-top"><br></span>
<span class="padding-top"><br></span><h2>What is Builders Club? <br>
Builders Club is a new feature which which gives you a virtual warehouse full of furni. You can build rooms without worrying about how much credits you'll need to complete a project. If something doesn't look good in your room, put it back and grab something else. Its that easy! </h2><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h2>Free Trial.<br>
All Habbos have a free trial automatically. The free trial allows you to build rooms with a basic limit of furni. Membership is required to unlock your Builders Club rooms for public access. </h2><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h2>Membership When you become a member, your rooms made with Builders Club will automatically unlock and allow you to select from the usual types of access (open, private, invisible, and locked). You will also receive a <b>permanent</b> increase to your furni limit! Membership status and current furniture limit are shown in the Builders Club Warehouse </h2><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h2>Using BC Furniture <br>
*To use BC furniture, drag it from the Builders Club Warehouse into your room </h2><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p class="bullet-item">·&nbsp;To return BC furniture back to the Builders Club Warehouse, simply pick it up </p>
<p class="bullet-item">·&nbsp;You can use BC furniture in your own rooms as well as in group home rooms </p>
<span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h2>Floor plan editor <br>
The floor plan editor lets you easily create custom floor plans, as well as the ability to move doorways, change wall height setting and change the direction Habbos face upon entry. Display the editor in the room that you want to edit by typing :floor or :bcfloor. </h2><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h2>Furni selection<br>
Builders Club has a wide selection of decorative furni lines for use in your designs. This includes many of the permanent lines from our catalogue as well as campaign and seasonal items which come and go. </h2><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h2>Furni limit </h2><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p class="bullet-item">·&nbsp;You can only have certain number of BC furniture in your rooms. New users start with a Basic Limit 7</p>
<p class="bullet-item">·&nbsp;When you become a member you get a <b>permanent</b> boost to the furniture limit (up to 1000). </p>
<p class="bullet-item">·&nbsp;After this, you will receive an additional +250 to your furni limit every time you buy a month of membership. </p>
<p class="bullet-item">·&nbsp;Further <b>permanent</b> furni limit upgrades you buy are on top of those which are included as additions when purchasing a month of membership. </p>
<span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h2>Expired Membership <br>
If your membership ends, your rooms and furni limit will remain intact. The rooms made with Builders Club furni will simply become locked for visitors, but you can continue to enter and work on them by yourself. Your furni limit will not reset and if you choose to become a member again the rooms will unlock automatically.</h2><span class="padding-bottom"><br></span>

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Habbo Camera
<span class="padding-top"><br></span><h3>How does the camera work?</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>The camera icon is to be found on the bottom left corner of your client screen. By clicking the icon you'll get your camera ready for taking photos. Photo taking is easy, just press the red button! The photos taken (max. 5) are saved in the menu below the camera. You can also replace the saved photos with the ones you like the best. Just bare in mind that the saved photos are not permanent but disappear when reloading the client. The only way to keep the photos to yourself is converting them into wall-item furnis.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>Is the camera function available for all the users?</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Yes it is, everyone can try taking photos! Taking photos is free and at the reach of all the users, while converting them into wall-item furnis costs 2 credits per photo.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>Are the photos being moderated?</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Yes. Inappropriate photos can be reported to the moderators by clicking the red flag icon below the photo wall items. Moderators can remove the photos not respecting the Habbo Way in which case the price won't be refunded. However, each case reported is studied before moderator action is taken.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>Why aren't the chat bubbles visible in the photos?</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Have you ever seen a talking photo in real life? Well, we haven't either… ;)</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>What about zoom, filters, frames, effects and other cool features?</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>We're working really hard to get more awesome features to go with the camera. Hopefully cool stuff will be at your reach very soon!</p><span class="padding-bottom"><br></span>

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Chatting in Habbo
<span class="padding-top"><br></span><h1>How chatting works</h1><span class="padding-top"><br></span>
<span class="padding-top"><br></span><p>To start chatting you simply select the text box on the bottom of the screen and type the text you want to say. </p><span class="padding-bottom"><br></span>
<img src="http://images.habbo.com/c_images/habbopages/clickheretochat.png" vspace="5" hspace="1" height="25"/><font size="12px"><p> </p></font><p><font size="9"> </font></p><span class="padding-top"><br></span><p>When you have finished typing, press enter or click the &quot;say&quot; button, and your text will appear in a speech bubble at the top of the room. The bubble will appear above the location where your avatar is standing. Speech bubbles will gradually move up with time or by being pushed upward by newer chat bubbles.</p><span class="padding-bottom"><br></span>
<img src="http://images.habbo.com/c_images/habbopages/newchat.png" vspace="1" align="right" hspace="1" height="68"/><span class="padding-top"><br></span><p>To continue chatting, simply start typing in the text box at the bottom of the screen.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><b>Who was that talking?</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>You can quickly find out who was chatting by clicking on the speech bubble and selecting the corresponding avatar to see where they are standing in the room. You can then open their context menu and infostand!</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>Automatic Flood Control & Mute</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>We monitor rooms for attempts of &quot;flooding&quot; the room by chatting. Should you do this you will be automatically silenced for a short period of time. Don't be alarmed if this happens, we are simply allowing others in the room to talk too! You will be able to chat again normally when the mute period has been removed.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><b>Moderator / Room owner mute</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Room owners and moderators have the authority to mute you for a longer period if they think you are engaging in inappropriate behavior. If you are muted, you will receive a message about why this has happened in a separate window.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h1>Advanced chatting</h1><span class="padding-top"><br></span>
<img src="http://images.habbo.com/c_images/habbopages/stylemenu.png" align="right" height="190"/><span class="padding-top"><br></span><p><b>Chat Styles</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>You can select from a range of styles for your chat bubble using the box to the left of the text box. Those who purchase Habbo Club memberships, will receive an exciting range of additional speech bubble styles. But we do often add special styles during Campaigns for non Habbo Club members too.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><b>Other Habbos typing a message</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>When another Habbo is typing, you will see a small speech bubble with an ellipses next to the avatar that is currently typing a new message.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><b>Hearing Range</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>When chatting, each Habbo only hears a circle around them so your chat will not necessarily be heard across the room. By default, these 'hearing' circles are quite large - 14 tiles in diameter. Room owners can control the size of the circles in settings, if they wish.</p><span class="padding-bottom"><br></span>
<img src="http://images.habbo.com/c_images/habbopages/boba.gif" vspace="1" align="right" hspace="1" height="88"/><span class="padding-top"><br></span><p><b>Shouting</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>To shout, you simply hold down <b>shift</b> when you press 'Enter' or 'Say'. When shouting your chat will be audible over a longer range, up to 50 tiles. Your chat text will also appear in <b>bold</b>.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><b>Whispering</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>To whisper to another Habbo, simply click on their avatar and choose the whisper option from the context menu. Or for quick access use the <b>:whisper &lt;username&gt;</b> command in the input field. Your chat will not be visible to anyone else in the room. </p><span class="padding-bottom"><br></span>
<img src="http://images.habbo.com/c_images/habbopages/whisperedbubble.png" vspace="1" align="left" hspace="10" height="32"/><span class="padding-top"><br></span><p>All whispered chat text from you to another Habbo, or to you from another Habbo, will always appears in <i>italic</i> so it's easy to spot!</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>See also <a href="event:habbopages/chat/options">chat options</a></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h2>Chat History Browsing</h2><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Your local Habbo will store all chat bubble history for up to 1000 items, per session. To reveal the history, move your cursor to the top of the screen where a 'handle' appears. Click the handle and pull down to reveal the chat history. If you have moved rooms, these previous room chats will appear in red text and the bubbles will be in the order they appeared, time-stamped with your local time when you received them. To scroll through the chat history, simply pull it upward or downward to scroll (like on a smartphone), or use blue scroll-bar on the right to quickly navigate. </p><span class="padding-bottom"><br></span>
<img src="http://images.habbo.com/c_images/habbopages/historypulldown.png" vspace="2" align="left" hspace="10" height="32"/><span class="padding-top"><br></span><p>Close the history browser by the X icon to right of the handle or by dragging the handle back up.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h1>Special commands</h1><span class="padding-top"><br></span>
<span class="padding-top"><br></span><p>There are a number of commands you can enter directly in the chat bar, either as a shortcut to using your mouse, or to enhance your Habbo chat experience! </p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><a href="event:habbopages/chat/commands">Special chat commands</a>, have a look here!</p><span class="padding-bottom"><br></span>

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Special chat commands
<span class="padding-top"><br></span><p>Also see: <a href="event:habbopages/chat/chatting">Chatting in Habbo</a></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h1>Special chat commands</h1><span class="padding-top"><br></span>
<span class="padding-top"><br></span><p>There a lots of clever ways to enhance your chat in Habbo - Learn them all, or just a couple, but they''re all here in one handy list just for you!</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p class="bullet-item">·&nbsp;(hold shift when pressing enter) Shout loudly and in <b>bold</b></p>
<p class="bullet-item">·&nbsp;<b>:whisper &lt;username&gt;</b> Whisper privately to username</p>
<p class="bullet-item">·&nbsp;<b>:mutepets</b> Ignore pet chats</p>
<p class="bullet-item">·&nbsp;<b>:mutebots</b> Ignore bot chats</p>
<p class="bullet-item">·&nbsp;<b>o/</b> or <b>_o/</b> Wave</p>
<p class="bullet-item">·&nbsp;<b>:idle</b> Go to sleep</p>
<p class="bullet-item">·&nbsp;<b>_b</b> Thumbs up</p>
<p class="bullet-item">·&nbsp;<b>:sign &lt;number 0-10&gt;</b> Show a number sign</p>
<p class="bullet-item">·&nbsp;<b>:sign &lt;number 11-17&gt;</b> Show a special sign</p>
<p class="bullet-item">·&nbsp;<b>:pickall</b> Pick all your furniture up from the room</p>
<p class="bullet-item">·&nbsp;<b>:pickallbc</b> Pick all builders club furniture up from the room</p>
<p class="bullet-item">·&nbsp;<b>:ejectall</b> Eject all furniture in a group room</p>
<p class="bullet-item">·&nbsp;<b>:sit</b> Sit down</p>
<p class="bullet-item">·&nbsp;<b>:stand</b> Stand up</p>
<span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h2>For Habbo Club members only</h2><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p class="bullet-item">·&nbsp;<b>:kiss</b> Blow kiss</p>
<p class="bullet-item">·&nbsp;<b>:D</b> or <b>;D</b> Laugh</p>
<p class="bullet-item">·&nbsp;<b>:chooser</b> Open the user chooser tool</p>
<p class="bullet-item">·&nbsp;<b>:furni</b> Open the furniture chooser tool</p>
<p class="bullet-item">·&nbsp;<b>:kick &lt;username&gt;</b> Kick username from room if you are admin</p>
<p class="bullet-item">·&nbsp;<b>:kickall</b> Kick everybody from the room if you are admin</p>
<span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h2>For Builders Club members only</h2><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p class="bullet-item">·&nbsp;<b>:floor</b> Edit the floor plan</p>
<p class="bullet-item">·&nbsp;<b>:bcfloor</b> Edit the floor plan</p>
<span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h2>Special characters with alt-codes!</h2><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>For extra fun you can trigger special characters by holding down the alt-key on your keyboard and entering the following codes on the numeric keyboard!</p><span class="padding-bottom"><br></span>
<img src="http://images.habbo.com/c_images/habbopages/chat_altcodes.png" vspace="1" hspace="1" height="295"/><font size="12px"><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p></font><p><font size="-1"> </font></p><img src="http://images-eussl.habbo.com/c_images/reception/3b505e.png" width="1000" height="1"/><br>
<span class="padding-top"><br></span><p>Also see: <a href="event:habbopages/chat/options">Chat Options</a></p><span class="padding-bottom"><br></span>

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Chat Options
<span class="padding-top"><br></span><h1>Chat Options</h1><span class="padding-top"><br></span>
<span class="padding-top"><br></span><p>Habbo Hotel has a myriad of different kinds of rooms where people use chat with many different aims. This is why the hotel has a number of options on how chat is presented in a room to you. These options are all quite similar, but differ in subtle ways to offer more tailored chat depending upon your use.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><b>Line-by-line mode</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>In Line-by-line mode, all chat in the room - no matter where it appears - flows upward in a single stream. This is good for determining who said what first, but in large rooms can become problematic as unrelated conversations will get entangled with each other. </p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><b>Free Flow mode</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Free Flow mode allows independent chats that do not neighbor each other too closely, to instead pass freely beside each other in separate streams. This chat setting also pulls neighboring chats closer when people group up together for a chat to automatically form 'conversation' streams. </p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>Room owners</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Only the room owner has control over which type of chat is used in their room, the speed it scrolls upwards, and the maximum width of chat bubbles. They can also control the hearing range of regular chat from 3 tiles up to 90.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>Old Chat</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>For the old-timers Habbos amongst us, we allow a setting to switch back to the older version of the chat. Free-flow and scrolling settings that the room owner has changed will be overridden by 'Classic' chat and have no effect, but hearing range will still be active. This 'Classic' setting is private only for you should you want to switch it on.</p><span class="padding-bottom"><br></span>
<img src="http://images-eussl.habbo.com/c_images/reception/3b505e.png" width="1000" height="1"/><br>
<span class="padding-top"><br></span><p>Also see: <a href="event:habbopages/chat/chatting">Chatting in Habbo</a></p><span class="padding-bottom"><br></span>

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Welcome to Group Forums!
<span class="padding-top"><br></span><h1>Welcome to Group Forums!</h1><span class="padding-top"><br></span>
<span class="padding-top"><br></span><p>Group Forums are a new and unique feature that allow Habbos to easily communicate with other Habbos, without ever having to leave the hotel!</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Forums will allow Groups to effortlessly communicate via the easy to user discussion boards. With the ability to post, comment and discuss topics freely with other Habbos, we hope this community-moderated tool adds to your overall Habbo experience. </p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h2>Moderation</h2><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Moderation of Forums will take place via a community self-moderated system. The main aim of self-moderation is to preserve the main discussion subject, whilst keeping trolls in check. Successful self-moderation is a key component to the success of Habbo Forums.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>The group owners are responsible for the content of their forums. Group admins will have the ability to hide and restore whole threads, as well as individual messages. These actions do not cause automatic removal of the author from a group, but we do hope group admins will take an active position and remove the worst offenders. </p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>Moderation by Hotel staff</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Any Habbo Citizen can report forum threads and messages to moderators using a small 'exclamation mark' icon. This tool should be used only to report content that doesn't conform to the Habbo Way. Some examples would be inappropriate or sexual language, asking for or disclosing personal information, and bullying or threatening fellow Habbos. <b>Off-topic messages and trolls should be dealt with by group admins.</b> As with the self-moderation, we will be closely monitoring the quality of forum-related calls for help and the load it produces on our moderators.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>What is Forum furni?</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>The Forum Terminal furni is a easy way for you, and other Habbos, to access your Group Forum. Each Terminal is Group specific and will display your &quot;Group Badge&quot; on the front of the terminal. </p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Group owners must purchase the first terminal for their group. After the first terminal is purchased, group members can purchase additional terminals. </p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>You can buy your group terminal in the <a href="event:catalog/open/guild_forum">Groups Forums section</a> of the Shop.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>Forums Feedback</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>To report bugs and suggestions, please visit <a href="event:groupforum/403112">Forums Feedback</a> forum.</p><span class="padding-bottom"><br></span>

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Habbo Club
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/directVipBuy/hc_quick_buy_header.png" vspace="0" align="left" hspace="10"/> </p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/directVipBuy/hc_benefits_teaser.png" vspace="0" align="left" hspace="10"/> </p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>What are the benefits of joining Habbo Club?</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p class="bullet-item">·&nbsp;HC Badge</p>
<p class="bullet-item">·&nbsp;Totally ad-free experience</p>
<p class="bullet-item">·&nbsp;Monthly credits paid with HC Payday</p>
<p class="bullet-item">·&nbsp;Exclusive hair + clothing styles</p>
<p class="bullet-item">·&nbsp;Exclusive HC clothing colour palette</p>
<p class="bullet-item">·&nbsp;FREE monthly HC gift</p>
<p class="bullet-item">·&nbsp;Earn twice the amout of Duckets</p>
<p class="bullet-item">·&nbsp;Wardrobe tool to save your outfits</p>
<p class="bullet-item">·&nbsp;Double your friends list (up to 1100!)</p>
<p class="bullet-item">·&nbsp;Additional dances, chat bubbles and actions</p>
<p class="bullet-item">·&nbsp;Access the premium queue for public rooms. </p>
<p class="bullet-item">·&nbsp;Create your own groups</p>
<p class="bullet-item">·&nbsp;Exclusive HC room layouts</p>
<p class="bullet-item">·&nbsp;Special commands like - :furni (select furni) and :chooser (select users)</p>
<span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>What is Habbo Club?</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Habbo Club is a special group that gives you access to exclusive features like more clothing styles, exclusive room designs, more space on your friends list and lots more. </p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>How much does it cost to be a Habbo Club member?</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Joining Habbo Club only costs 50 credits and 50 diamonds per month.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>How can I see how many Habbo Club days I have left?</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>To see how many days or months you have left, simply enter the Hotel and look up to the HC icon in the top right hand corner of the screen. Clicking this opens the HC Centre.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>How does HC Payday work?</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>HC members get credits back from Catalogue purchases on HC Payday, which is on the 15 th of every month. Your monthly payout is determined by your HC Streak and Catalogue purchases.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>We give back 10% of your Catalogue purchases made each month while you are an active HC member. Note:</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p class="bullet-item">·&nbsp;We will round up any HC Payday amounts up to the nearest credit.</p>
<p class="bullet-item">·&nbsp;Not included: Catalogue purchases of credit furni, HC or BC memberships and Marketplace purchases.</p>
<span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Keep up your HC Streak by maintaining an active HC membership for a number of consecutive days, and receive the following bonuses:</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p class="bullet-item">·&nbsp;7 days = 5 credits</p>
<p class="bullet-item">·&nbsp;30 days = 10 credits</p>
<p class="bullet-item">·&nbsp;60 days = 15 credits</p>
<p class="bullet-item">·&nbsp;90 days = 20 credits</p>
<p class="bullet-item">·&nbsp;180 days = 25 credits</p>
<p class="bullet-item">·&nbsp;365 days = 30 credits</p>
<span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>What happens if I want to cancel my HC membership?</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>HC subscriptions last a minimum of one month, so we won't be able to refund any credits for days of membership that you decide you don&#39;t want to use. If you choose to cancel your membership, you won&#39;t get to keep your hairstyle or clothing. You will get to keep the rooms you designed when you were a HC member as well as the furni you received as HC gifts.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>I forgot to renew my subscription and I had lots of furni in my HC gift list. Are they gone forever?</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>No, You will be able to see them as soon as you subscribe to Habbo Club again.</p><span class="padding-bottom"><br></span>

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What is HC Payday?
<span class="padding-top"><br></span><h3>HC Payday</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>On the 15 th of every month, HC members get 10% of their Catalogue purchases<br>
put back into their purse as credits. They also get another payment on the same<br>
day, which is determined by their HC Streak. HC Streaks are the length of time a<br>
Habbo has maintained an active HC membership. Below are the different<br>
thresholds and the related bonuses:</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p class="bullet-item">·&nbsp;7 days = 5 credits</p>
<p class="bullet-item">·&nbsp;30 days = 10 credits</p>
<p class="bullet-item">·&nbsp;60 days = 15 credits</p>
<p class="bullet-item">·&nbsp;90 days = 20 credits</p>
<p class="bullet-item">·&nbsp;180 days = 25 credits</p>
<p class="bullet-item">·&nbsp;365 days = 30 credits</p>
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Training Pets
<span class="padding-top"><br></span><h1>Training Pets</h1><span class="padding-top"><br></span>
<img src="http://images.habbo.com/c_images/hot_campaign_images_no/cb_pets_160x60.gif" vspace="0" align="left" hspace="10"/><span class="padding-top"><br></span><p>Each Pet has the ability to level up from 1 to 20. Every time you train your pet, you will receive experience. The more you train your pet, the more commands your pet will learn. Some training commands require accessories, like water bowls or toys.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>After training, Pets will need food, water and rest. Some foods give your pet more energy than others. Finally, make sure to scratch your pet often - They will listen to you more!</p><span class="padding-bottom"><br></span>

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Navigate through Rooms
<span class="padding-top"><br></span><h3>Finding Rooms</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Use the navigator to explore the wonderful world of Habbo! Easily search for specific rooms with filters like room name, room owner, group name and tags.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>The Four Views</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>The four tabs present different views into the rooms of the hotel; Official, All rooms, Events, and My world. Each view will show you something different.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>Official</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>These are rooms provided by Habbo, such as the hotel public rooms, campaign rooms and attractions. You can also find 'Staff Picks' in this tab, which are rooms built by users but recommended by Habbo staff. </p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>All Rooms</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>You will be able to search for any room in this view - unless the room has been set to invisible, of course! The results will be shown according to their purpose.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>Events</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>In the events tab, you'll find rooms where users are hosting special events. Results are categorised according to style of events in progress. </p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>My World</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>In this tab, you will find all of your own rooms, plus others like your friends' rooms, rooms you frequently visit, and group rooms you belong to.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>Searching</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Choose the relevant tab, then select the criteria you want to filter by. Finally, enter the text you are looking for in the field and press enter! Your desired results should load up instantly.</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>Search results</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Most navigator searches will present you with a list of rooms in various categories. The top results for your search will be displayed automatically. You can expand the category to see even more results!</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>You can choose to hide or show more results in different categories by pressing the <b>+</b> and <b>-</b> signs in the category header. You can also select to view each category in list or thumbnail mode. Plus, all your choices are automatically saved and remembered for the next time you log in! </p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>Going Back</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>You can go back to your previous search results any time by using the button on the top left corner. </p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>Saving your searches</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Every search you make can be saved, along with the filtering options you provided, for a quick and easy view of what's going on in the hotel related to your keywords and interests. Simply press the orange <b>lightning</b> icon to save the search to the column on the left-hand side of the screen. </p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><h3>Adjusting the window size</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>The window size can be adjusted from the bottom right corner and dragged around the top. You can choose to hide or show the left-hand panel by pressing the gray button. All your choices are automatically saved and remembered for the next time you log in!</p><span class="padding-bottom"><br></span>

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Wired Add-Ons
<span class="padding-top"><br></span><h1>Wired Add-Ons</h1><span class="padding-top"><br></span>
<span class="padding-top"><br></span><h3>How does each add-on work?</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_floor_switch1.png" vspace="0" align="center" hspace="10"/><b>Floor Switch 1</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Two states- Switch can be turned on/off. Can only be operated from an adjacent tile</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_glassdoor.png" vspace="0" align="left" hspace="10"/><b>Glass Door</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>When Effect is triggered Glass Door goes up or down</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_firegate.png" vspace="0" align="left" hspace="5"/><b>Wall Of Flame</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Acts as a fiery divider</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_pressureplate.png" vspace="0" align="left" hspace="7"/><b>Pressure Plate</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>What does this plate do?</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_ringplate.png" vspace="0" align="left" hspace="10"/><b>Ringplate</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Can be pressed down and lights up</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_floor_switch2.png" vspace="0" align="left" hspace="10"/><b>Floor Switch 2</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Switch has four different states. Can only be operated from an adjacent tile</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images//album3606/wf_wire1.png" vspace="5" align="left" hspace="10"/><b>Floor Wiring</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Wires that can be laid down in a room</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_wire2.png" vspace="5" align="left" hspace="10"/><b>Wire Junction</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Wires that can be laid down in a room</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_wire3.png" vspace="5" align="left" hspace="10"/><b>Wire Corner</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Wires that can be laid down in a room</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_wire4.png" vspace="5" align="left" hspace="10"/><b>Three Way Wires</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Wires that can be laid down in a room</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_arrowplate.png" vspace="0" align="left" hspace="10"/><b>Arrow Plate</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This way or that way?</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_glowball.png" vspace="0" align="left" hspace="10"/><b>Glowball</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Glowball rises and lights up</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_colortile.png" vspace="0" align="left" hspace="10"/><b>Color Tile</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Changes color</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_blob.png" vspace="0" align="left" hspace="10"/><b>WIRED GAME: Blob</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Used in WIRED games. User/ team receives a point when collected</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_blob2.png" vspace="0" align="left" hspace="10"/><b>WIRED GAME: Super Blob</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Used in WIRED games. User/ team receives five points when collected. Can be controlled by WIRED Furni</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_maze.png" vspace="0" align="left" hspace="10"/><b>Maze Divider</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>For use in your puzzle box maze games</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_box.png" vspace="0" align="left" hspace="10"/><b>Puzzle Box</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Stand beside the box and double click to push it away from you</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_pyramid.png" vspace="0" align="left" hspace="10"/><b>Hidden Pyramid</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Hides in the ground and periodically rises, acting as a divider</p><span class="padding-bottom"><br></span>

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Wired Conditions
<span class="padding-top"><br></span><h1>Wired Conditions</h1><span class="padding-top"><br></span>
<span class="padding-top"><br></span><h3>How does each condition work?</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_cnd_actor_in_group.png" vspace="0" align="center" hspace="10"/><b>WIRED CONDITION: Group Member</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Condition passes when this is a group room and the avatar is a member of that group</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_cnd_has_furni_on.png" vspace="0" align="left" hspace="10"/><b>WIRED Condition: Has Furni On</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Triggering is allowed if one of the chosen Furni has another Furni on it. The Furni on top can then be acted upon with Effects</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_cnd_has_handitem.png" vspace="0" align="left" hspace="5"/><b>WIRED Condition: User has handitem</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Triggering is allowed if the user is holding the selected handitem</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_cnd_not_furni_on.png" vspace="0" align="left" hspace="7"/><b>WIRED Negative Condition: Has NO Furni On</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Triggering is allowed if one of the chosen Furni has NO other Furni on it</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_cnd_not_hv_avtrs.png" vspace="0" align="left" hspace="10"/><b>WIRED Negative Condition: Furnis have NO avatars</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Triggering is allowed if the picked furnis have NO avatars on them</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_cnd_not_in_group.png" vspace="0" align="left" hspace="10"/><b>WIRED Negative Condition: NOT Group Member</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Condition passes when this is a group room and the avatar is NOT a member of that group</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images//album3606/wf_cnd_not_in_team.png" vspace="0" align="left" hspace="10"/><b>WIRED Negative Condition: NOT Team Member</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Condition passes when avatar is NOT a member of the pre-set team</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_cnd_not_match_snap.png" vspace="0" align="left" hspace="10"/><b>WIRED Negative Condition: Furni states DOESN'T match</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Triggering is allowed if the states of the picked furnis DOESN'T match</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_cnd_not_stuff_is.png" vspace="0" align="left" hspace="10"/><b>WIRED Condition: Furni Type DOESN'T Match</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Triggering is allowed if the Furni defined by Trigger is NOT one of the chosen Furnis or is NOT of the same type</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_cnd_not_trggrer_on.png" vspace="0" align="left" hspace="10"/><b>WIRED Negative Condition: Triggerer is NOT on furni</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Triggering is allowed if the triggerer is NOT on one of the picked furnis</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_cnd_not_user_count.png" vspace="0" align="left" hspace="10"/><b>WIRED Condition: User DOESN'T count in Room</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Triggering is allowed if the user count in room is NOT within the defined limits</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_cnd_actor_in_team.png" vspace="0" align="left" hspace="10"/><b>WIRED Condition: User Is In Team x</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Triggering is allowed if the triggerering user belongs to the selected team</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_cnd_furnis_hv_avtrs.png" vspace="0" align="left" hspace="10"/><b>WIRED Condition: Furnis have avatars</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Triggering is allowed if all the picked furnis have avatars on them</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_cnd_match_snapshot.png" vspace="0" align="left" hspace="10"/><b>WIRED Condition: Furni States And Positions Match</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Triggering is allowed if the states and positions of the selected Furni match</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_cnd_stuff_is.png" vspace="0" align="left" hspace="10"/><b>WIRED Condition: Furni Type Matches</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Triggering is allowed if the Furni defined by Trigger is one of the chosen Furnis or is of the same type</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_cnd_time_less_than.png" vspace="0" align="left" hspace="10"/><b>WIRED Condition: Less Than x Secs Elapsed Since Timer Reset</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Triggering is allowed if less than x seconds have elapsed since timer reset</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_cnd_time_more_than.png" vspace="0" align="left" hspace="10"/><b>WIRED Condition: More Than x Secs Elapsed Since Timer Reset</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Triggering is allowed if more than x seconds have elapsed since timer reset</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_cnd_trggrer_on_frn_1.png" vspace="0" align="left" hspace="10"/><b>WIRED Condition: Triggering User Is On Furni</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Triggering is allowed if the triggering user is on one of the selected Furni</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_cnd_user_count_in.png" vspace="0" align="left" hspace="10"/><b>WIRED Condition: User count in Room</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Triggering is allowed if the user count in room is within the defined limits</p><span class="padding-bottom"><br></span>

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Wired Effects
<span class="padding-top"><br></span><h1>Wired Effects</h1><span class="padding-top"><br></span>
<span class="padding-top"><br></span><h3>How does each effect work?</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_toggle_state.png" vspace="0" align="center" hspace="10"/><b>WIRED Effect: Toggle Furni State</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This Effect changes the state of the chosen Furni as if the Furni has just been double clicked</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_teleport_to.png" vspace="0" align="left" hspace="10"/><b>WIRED Effect: Teleport To Furni</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This Effect teleports the triggering user to a Furni. If you select more than one Furni, the user is randomly teleported to one of them</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_bot_teleport.png" vspace="0" align="left" hspace="5"/><b>WIRED Effect: Teleport Bot to Furni</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This effect teleports the selected Bot to one of the selected Furni</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_bot_clothes.png" vspace="0" align="left" hspace="7"/><b>WIRED Effect: Bot changes clothes</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This effect changes the clothes of the selected Bot</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_bot_move.png" vspace="0" align="left" hspace="10"/><b>WIRED Effect: Bot moves to Furni</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This effect makes the selected Bot move to one of the selected Furni</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_bot_talk.png" vspace="0" align="left" hspace="10"/><b>WIRED Effect: Bot talks or shouts to all users</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This effect makes the selected Bot talk or shout to all users</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images//album3606/wf_act_bot_talk_to_avatar.png" vspace="0" align="left" hspace="10"/><b>WIRED Effect: Bot talks or whispers to user</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This effect makes the selected Bot talk or whisper to the triggering user</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_bot_follow_avatar.png" vspace="0" align="left" hspace="10"/><b>WIRED Effect: Bot follows user</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This effect makes the selected Bot follow the triggering users</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_bot_give_handitem.png" vspace="0" align="left" hspace="10"/><b>WIRED Effect: Bot gives Handitem</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This effect makes the selected Bot give the selected handitem</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_kick_user.png" vspace="0" align="left" hspace="10"/><b>WIRED EFFECT: Kick User</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This effect kicks a user depending on the triggering criteria</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_show_message.png" vspace="0" align="left" hspace="10"/><b>WIRED Effect: Show Message</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This effect shows a secret message only to the triggering users</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_move_rotate_1.png" vspace="0" align="left" hspace="10"/><b>WIRED Effect: Move And Rotate Furni</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This effect moves and rotates the selected Furni</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_match_to_sshot.png" vspace="0" align="left" hspace="10"/><b>WIRED Effect: Match Furni to Position & State</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This Effect returns the selected Furni to its set conditions</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_call_stacks.png" vspace="0" align="left" hspace="10"/><b>WIRED EFFECT: Execute Wired Stacks</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This Wired allows you to select 5 wired stacks to execute from a single trigger, regardless of existing conditions or triggers</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_reset_timers.png" vspace="0" align="left" hspace="10"/><b>WIRED Effect: Timer Reset</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This Effect resets triggers that use timers</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_give_score.png" vspace="0" align="left" hspace="10"/><b>WIRED Effect: Give Points</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This Effect gives the set amount of points to the team that triggers the Effect. You can also choose how many times in a game the amount can be given</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_xtra_random.png" vspace="0" align="left" hspace="10"/><b>WIRED Add-on: Random Effect</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Only one random Effect in this stack is triggered at a time</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_xtra_unseen.png" vspace="0" align="left" hspace="10"/><b>WIRED Add-on: Unseen Effect</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Only one previously unused Effect in this stack is triggered at a time</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_chase.png" vspace="0" align="left" hspace="10"/><b>WIRED Effect: Move Furni towards nearest user</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This Effect moves the Furnis towards nearest user in the same row or column. If there is a user next to this furni, WIRED Trigger: User stuff collision will activate</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_flee.png" vspace="0" align="left" hspace="10"/><b>WIRED Effect: Move Furni away from nearest user</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This Effect moves the selected Furnis away from the nearest user in the same row or column. If there is user next to this Furni, WIRED Trigger: User stuff collision will activate</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_give_score_tm.png" vspace="0" align="left" hspace="10"/><b>WIRED Effect: Give score to a predefined team</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This Effect gives the set amount of points to a team of your choosing. You can also choose how many times in a game the score can be given</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_join_team.png" vspace="0" align="left" hspace="10"/><b>WIRED Effect: Join team</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This Effect makes the triggering user join a team of your choosing</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_leave_team.png" vspace="0" align="left" hspace="10"/><b>WIRED Effect: Leave Team</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This Effect makes the triggering user leave their current team</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_act_move_to_dir.png" vspace="0" align="left" hspace="10"/><b>WIRED Effect: Change Furni Direction</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>This Effect changes the Furnis direction. When the move is blocked, Furni will change direction based on setting. If there is a user next to the Furni, WIRED Trigger: User stuff collision will activate</p><span class="padding-bottom"><br></span>

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Wired Leaderboards
<span class="padding-top"><br></span><h1>Wired Leaderboards</h1><span class="padding-top"><br></span>
<span class="padding-top"><br></span><h3>How does each leaderboard work?</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/highscore_classic_weekly.png" vspace="0" align="left" hspace="10"/><b>Highscore Classic - Daily</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Best scores on top (multiple entires per team/avatar), compete against yourself and others</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/highscore_classic_monthly.png" vspace="0" align="left" hspace="5"/><b>Highscore Classic - Weekly</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Best scores on top (multiple entires per team/avatar), compete against yourself and others</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/highscore_classic_alltime.png" vspace="0" align="left" hspace="7"/><b>Highscore Classic - Monthly</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Best scores on top (multiple entires per team/avatar), compete against yourself and others</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/highscore_classic_daily.png" vspace="0" align="center" hspace="10"/><b>Highscore Classic - Alltime</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Best scores on top (multiple entires per team/avatar), compete against yourself and others</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/highscore_perteam_weekly.png" vspace="0" align="left" hspace="10"/><b>Highscore Per-team - Daily</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Each team configuration gets one entry, teams can compete against each other!</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/highscore_perteam_monthly.png" vspace="0" align="left" hspace="5"/><b>Highscore Per-team - Weekly</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Each team configuration gets one entry, teams can compete against each other!</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/highscore_perteam_alltime.png" vspace="0" align="left" hspace="7"/><b>Highscore Per-team - Monthly</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Each team configuration gets one entry, teams can compete against each other!</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/highscore_perteam_daily.png" vspace="0" align="center" hspace="10"/><b>Highscore Per-team - Alltime</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Each team configuration gets one entry, teams can compete against each other!</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/highscore_mostwin_weekly.png" vspace="0" align="left" hspace="10"/><b>Highscore Most Wins - Daily</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Team with the most points at the end of a round gets a win point - wins are then aggregated</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/highscore_mostwin_monthly.png" vspace="0" align="left" hspace="5"/><b>Highscore Most Wins - Weekly</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Team with the most points at the end of a round gets a win point - wins are then aggregated</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/highscore_mostwin_alltime.png" vspace="0" align="left" hspace="7"/><b>Highscore Most Wins - Monthly</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Team with the most points at the end of a round gets a win point - wins are then aggregated</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/highscore_mostwin_daily.png" vspace="0" align="center" hspace="10"/><b>Highscore Most Wins - Alltime</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Team with the most points at the end of a round gets a win point - wins are then aggregated</p><span class="padding-bottom"><br></span>

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Wired Triggers
<span class="padding-top"><br></span><h1>Wired Triggers</h1><span class="padding-top"><br></span>
<span class="padding-top"><br></span><h3>How does each trigger work?</h3><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_trg_walks_on_furni.png" vspace="0" align="center" hspace="10"/><b>WIRED Trigger: User Walks On Furni</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Effects are triggered when an avatar walks on a furni</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_trg_walks_off_furni.png" vspace="0" align="left" hspace="10"/><b>WIRED Trigger: User Walks Off Furni</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Effects are triggered when an avatar walks off a furni</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_trg_bot_reached_avtr.png" vspace="0" align="left" hspace="5"/><b>WIRED Trigger: Bot reaches user</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Effects are triggered when the selected Bot reaches an user</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_trg_bot_reached_stf.png" vspace="0" align="left" hspace="7"/><b>WIRED Trigger: Bot reaches Furni</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Effects are triggered when the selected Bot reaches one of the selected Furni</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_trg_says_something.png" vspace="0" align="left" hspace="10"/><b>WIRED Trigger: User Says Keyword</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Effects are triggered when a user says a certain word or phrase</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_trg_state_changed.png" vspace="0" align="left" hspace="10"/><b>WIRED Trigger: Furni State Is Changed</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Effects are triggered when the state of a Furni is changed by double clicking it</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images//album3606/wf_trg_enter_room.png" vspace="0" align="left" hspace="10"/><b>WIRED Trigger: User Enters Room</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Effects are triggered when a user enters the room</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_trg_periodically.png" vspace="0" align="left" hspace="10"/><b>WIRED Trigger: Repeat Effect</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Effects are triggered every x seconds</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_trg_at_given_time.png" vspace="0" align="left" hspace="10"/><b>WIRED Trigger: At Set Time</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Effects are triggered at a given time after the timer is reset</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_trg_score_achieved.png" vspace="0" align="left" hspace="10"/><b>WIRED TRIGGER: Score achieved</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Triggered when set score is achieved</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_trg_game_ends.png" vspace="0" align="left" hspace="10"/><b>WIRED Trigger: Game Ends</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Effects are triggered when a game ends in the room</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_trg_game_starts.png" vspace="0" align="left" hspace="10"/><b>WIRED Trigger: Game Starts</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Effects are triggered when a game starts in the room</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_trg_collision.png" vspace="0" align="left" hspace="10"/><b>WIRED TRIGGER: Collision</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Triggered when moving a furni (using chase or flee wired) collides with an avatar - the triggering user is the avatar that collides</p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p><img src="http://images.habbo.com/c_images/album3606/wf_trg_period_long.png" vspace="0" align="left" hspace="10"/><b>WIRED TRIGGER: Periodically Long</b></p><span class="padding-bottom"><br></span>
<span class="padding-top"><br></span><p>Longer games! Effects are triggered each time a given time has elapsed. Like Trigger Periodically but longer!</p><span class="padding-bottom"><br></span>

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