nitro-renderer/src/nitro/avatar/enum/AvatarAction.ts

127 lines
4.6 KiB
TypeScript

export class AvatarAction
{
public static CARRY_OBJECT = 'cri';
public static DANCE = 'dance';
public static EFFECT = 'fx';
public static EXPRESSION = 'expression';
public static EXPRESSION_BLOW_A_KISS = 'blow';
public static EXPRESSION_CRY = 'cry';
public static EXPRESSION_IDLE = 'idle';
public static EXPRESSION_LAUGH = 'laugh';
public static EXPRESSION_RESPECT = 'respect';
public static EXPRESSION_RIDE_JUMP = 'ridejump';
public static EXPRESSION_SNOWBOARD_OLLIE = 'sbollie';
public static EXPRESSION_SNOWBORD_360 = 'sb360';
public static EXPRESSION_WAVE = 'wave';
public static GESTURE = 'gest';
public static GESTURE_AGGRAVATED = 'agr';
public static GESTURE_SAD = 'sad';
public static GESTURE_SMILE = 'sml';
public static GESTURE_SURPRISED = 'srp';
public static GUIDE_STATUS = 'guide';
public static MUTED = 'muted';
public static PET_GESTURE_BLINK = 'eyb';
public static PET_GESTURE_CRAZY = 'crz';
public static PET_GESTURE_JOY = 'joy';
public static PET_GESTURE_MISERABLE = 'mis';
public static PET_GESTURE_PUZZLED = 'puz';
public static PET_GESTURE_TONGUE = 'tng';
public static PLAYING_GAME = 'playing_game';
public static POSTURE = 'posture';
public static POSTURE_FLOAT = 'float';
public static POSTURE_LAY = 'lay';
public static POSTURE_SIT = 'sit';
public static POSTURE_STAND = 'std';
public static POSTURE_SWIM = 'swim';
public static POSTURE_WALK = 'mv';
public static SIGN = 'sign';
public static SLEEP = 'sleep';
public static SNOWWAR_DIE_BACK = 'swdieback';
public static SNOWWAR_DIE_FRONT = 'swdiefront';
public static SNOWWAR_PICK = 'swpick';
public static SNOWWAR_RUN = 'swrun';
public static SNOWWAR_THROW = 'swthrow';
public static TALK = 'talk';
public static BLINK = 'blink';
public static TYPING = 'typing';
public static USE_OBJECT = 'usei';
public static VOTE = 'vote';
public static GESTURE_MAP = [ '', AvatarAction.GESTURE_SMILE, AvatarAction.GESTURE_AGGRAVATED, AvatarAction.GESTURE_SURPRISED, AvatarAction.GESTURE_SAD, AvatarAction.PET_GESTURE_JOY, AvatarAction.PET_GESTURE_CRAZY, AvatarAction.PET_GESTURE_TONGUE, AvatarAction.PET_GESTURE_BLINK, AvatarAction.PET_GESTURE_MISERABLE, AvatarAction.PET_GESTURE_PUZZLED ];
public static EXPRESSION_MAP = [ '', AvatarAction.EXPRESSION_WAVE, AvatarAction.EXPRESSION_BLOW_A_KISS, AvatarAction.EXPRESSION_LAUGH, AvatarAction.EXPRESSION_CRY, AvatarAction.EXPRESSION_IDLE, AvatarAction.DANCE, AvatarAction.EXPRESSION_RESPECT, AvatarAction.EXPRESSION_SNOWBOARD_OLLIE, AvatarAction.EXPRESSION_SNOWBORD_360, AvatarAction.EXPRESSION_RIDE_JUMP ];
public static getExpressionTimeout(expressionId: number): number
{
expressionId = parseInt(expressionId as any);
switch(expressionId)
{
case 1:
return 5000;
case 2:
return 1400;
case 3:
return 2000;
case 4:
return 2000;
case 5:
return 0;
case 6:
return 700;
case 7:
return 2000;
case 8:
return 1500;
case 9:
return 1500;
case 10:
return 1500;
default:
return 0;
}
}
public static getExpressionId(expression: string): number
{
return AvatarAction.EXPRESSION_MAP.indexOf(expression);
}
public static getExpression(expressionId: number): string
{
if(expressionId > AvatarAction.EXPRESSION_MAP.length) return null;
return AvatarAction.EXPRESSION_MAP[expressionId];
}
public static getGestureId(gesture: string): number
{
return AvatarAction.GESTURE_MAP.indexOf(gesture);
}
public static getGesture(gestureId: number): string
{
if(gestureId > AvatarAction.GESTURE_MAP.length) return null;
return AvatarAction.GESTURE_MAP[gestureId];
}
public static idToAvatarActionState(id: string): string
{
if(id === 'Lay') return 'lay';
if(id === 'Float') return 'float';
if(id === 'Swim') return 'swim';
if(id === 'Sit') return 'sit';
if(id === 'Respect') return 'respect';
if(id === 'Wave') return 'wave';
if(id === 'Idle') return 'idle';
if(id === 'Dance') return 'dance';
if(id === 'UseItem') return 'usei';
if(id === 'CarryItem') return 'cri';
if(id === 'Talk') return 'talk';
if(id === 'Sleep') return 'Sleep';
if(id === 'Move') return 'mv';
return 'std';
}
}