nitro-renderer/src/nitro/avatar/geometry/AvatarModelGeometry.ts

288 lines
7.4 KiB
TypeScript

import { IAvatarImage } from '../IAvatarImage';
import { AvatarCanvas } from '../structure/AvatarCanvas';
import { AvatarSet } from './AvatarSet';
import { GeometryBodyPart } from './GeometryBodyPart';
import { Matrix4x4 } from './Matrix4x4';
import { Vector3D } from './Vector3D';
export class AvatarModelGeometry
{
private _camera: Vector3D;
private _avatarSet: AvatarSet;
private _geometryTypes: Map<string, Map<string, GeometryBodyPart>>;
private _itemIdToBodyPartMap: Map<string, Map<string, GeometryBodyPart>>;
private _transformation: Matrix4x4;
private _canvases: Map<string, Map<string, AvatarCanvas>>;
constructor(k: any)
{
this._camera = new Vector3D(0, 0, 10);
this._avatarSet = new AvatarSet(k.avatarSets[0]);
this._geometryTypes = new Map();
this._itemIdToBodyPartMap = new Map();
this._transformation = new Matrix4x4();
this._canvases = new Map();
const camera = k.camera;
if(camera)
{
this._camera.x = parseFloat(camera.x);
this._camera.y = parseFloat(camera.y);
this._camera.z = parseFloat(camera.z);
}
if(k.canvases && (k.canvases.length > 0))
{
for(const canvas of k.canvases)
{
if(!canvas) continue;
const scale = canvas.scale;
const geometries = new Map();
if(canvas.geometries && (canvas.geometries.length > 0))
{
for(const geometry of canvas.geometries)
{
if(!geometry) continue;
const avatarCanvas = new AvatarCanvas(geometry, scale);
geometries.set(avatarCanvas.id, avatarCanvas);
}
}
this._canvases.set(scale, geometries);
}
}
if(k.types && (k.types.length > 0))
{
for(const type of k.types)
{
if(!type) continue;
const bodyParts: Map<string, GeometryBodyPart> = new Map();
const itemIds: Map<string, GeometryBodyPart> = new Map();
if(type.bodyParts && (type.bodyParts.length > 0))
{
for(const bodyPart of type.bodyParts)
{
if(!bodyPart) continue;
const geometryBodyPart = new GeometryBodyPart(bodyPart);
bodyParts.set(geometryBodyPart.id, geometryBodyPart);
for(const part of geometryBodyPart.getPartIds(null))
{
itemIds.set(part, geometryBodyPart);
}
}
}
this._geometryTypes.set(type.id, bodyParts);
this._itemIdToBodyPartMap.set(type.id, itemIds);
}
}
}
public removeDynamicItems(k: IAvatarImage): void
{
for(const geometry of this._geometryTypes.values())
{
if(!geometry) continue;
for(const part of geometry.values())
{
if(!part) continue;
part.removeDynamicParts(k);
}
}
}
public getBodyPartIdsInAvatarSet(k: string): string[]
{
const avatarSet = this._avatarSet.findAvatarSet(k);
if(!avatarSet) return [];
return avatarSet.getBodyParts();
}
public isMainAvatarSet(k: string): boolean
{
const avatarSet = this._avatarSet.findAvatarSet(k);
if(!avatarSet) return false;
return avatarSet.isMain;
}
public getCanvas(k: string, _arg_2: string): AvatarCanvas
{
const canvas = this._canvases.get(k);
if(!canvas) return null;
return (canvas.get(_arg_2) || null);
}
private typeExists(k: string): boolean
{
const existing = this._geometryTypes.get(k);
if(existing) return true;
return false;
}
private hasBodyPart(k: string, _arg_2: string): boolean
{
if(this.typeExists(k))
{
const existing = this._geometryTypes.get(k);
if(existing && existing.get(_arg_2)) return true;
}
return false;
}
private getBodyPartIDs(k: string): string[]
{
const parts = this.getBodyPartsOfType(k);
const types = [];
if(parts)
{
for(const part of parts.values())
{
if(!part) continue;
types.push(part.id);
}
}
return types;
}
private getBodyPartsOfType(k: string): Map<string, GeometryBodyPart>
{
if(this.typeExists(k)) return this._geometryTypes.get(k);
return new Map();
}
public getBodyPart(k: string, _arg_2: string): GeometryBodyPart
{
return (this.getBodyPartsOfType(k).get(_arg_2) || null);
}
public getBodyPartOfItem(k: string, _arg_2: string, _arg_3:IAvatarImage): GeometryBodyPart
{
const itemIds = this._itemIdToBodyPartMap.get(k);
if(itemIds)
{
const part = itemIds.get(_arg_2);
if(part) return part;
const parts = this.getBodyPartsOfType(k);
if(parts)
{
for(const part of parts.values())
{
if(!part) continue;
if(part.hasPart(_arg_2, _arg_3)) return part;
}
}
}
return null;
}
private getBodyPartsInAvatarSet(k: Map<string, GeometryBodyPart>, _arg_2: string): GeometryBodyPart[]
{
const parts = this.getBodyPartIdsInAvatarSet(_arg_2);
const geometryParts = [];
for(const part of parts)
{
if(!part) continue;
const bodyPart = k.get(part);
if(bodyPart)
{
geometryParts.push(bodyPart);
}
}
return geometryParts;
}
public getBodyPartsAtAngle(k: string, _arg_2: number, _arg_3: string): string[]
{
if(!_arg_3) return [];
const geometryParts = this.getBodyPartsOfType(_arg_3);
const parts = this.getBodyPartsInAvatarSet(geometryParts, k);
const sets: [ number, GeometryBodyPart ][] = [];
const ids: string[] = [];
this._transformation = Matrix4x4.getYRotationMatrix(_arg_2);
for(const part of parts.values())
{
if(!part) continue;
part.applyTransform(this._transformation);
sets.push([ part.getDistance(this._camera), part ]);
}
sets.sort((a, b) =>
{
const partA = a[0];
const partB = b[0];
if(partA < partB) return -1;
if(partA > partB) return 1;
return 0;
});
for(const set of sets)
{
if(!set) continue;
ids.push(set[1].id);
}
return ids;
}
public getParts(k: string, _arg_2: string, _arg_3: number, _arg_4: any[], _arg_5:IAvatarImage): string[]
{
if(this.hasBodyPart(k, _arg_2))
{
const part = this.getBodyPartsOfType(k).get(_arg_2);
this._transformation = Matrix4x4.getYRotationMatrix(_arg_3);
return part.getParts(this._transformation, this._camera, _arg_4, _arg_5);
}
return [];
}
}