nitro-renderer/src/room/renderer/RoomSpriteCanvas.ts

1277 lines
37 KiB
TypeScript

import { RenderTexture } from '@pixi/core';
import { Container, DisplayObject } from '@pixi/display';
import { Graphics } from '@pixi/graphics';
import { Matrix, Point, Rectangle } from '@pixi/math';
import { Sprite } from '@pixi/sprite';
import { IRoomCanvasMouseListener, IRoomGeometry, IRoomObject, IRoomObjectSprite, IRoomObjectSpriteVisualization, IRoomRenderingCanvas, IRoomSpriteCanvasContainer, IRoomSpriteMouseEvent, MouseEventType, RoomObjectSpriteData, RoomObjectSpriteType, Vector3d } from '../../api';
import { RoomSpriteMouseEvent } from '../../events';
import { Nitro } from '../../nitro/Nitro';
import { GetTicker, NitroContainer, NitroSprite, PixiApplicationProxy } from '../../pixi-proxy';
import { RoomEnterEffect, RoomGeometry, RoomRotatingEffect, RoomShakingEffect } from '../utils';
import { RoomObjectCache, RoomObjectCacheItem } from './cache';
import { ExtendedSprite, ObjectMouseData, SortableSprite } from './utils';
export class RoomSpriteCanvas implements IRoomRenderingCanvas
{
private _id: number;
private _container: IRoomSpriteCanvasContainer;
private _geometry: RoomGeometry;
private _animationFPS: number;
private _renderTimestamp: number;
private _totalTimeRunning: number;
private _lastFrame: number;
private _master: Sprite;
private _display: Container;
private _mask: Graphics;
private _sortableSprites: SortableSprite[];
private _spriteCount: number;
private _activeSpriteCount: number;
private _spritePool: ExtendedSprite[];
private _skipObjectUpdate: boolean;
private _runningSlow: boolean;
private _width: number;
private _height: number;
private _renderedWidth: number;
private _renderedHeight: number;
private _screenOffsetX: number;
private _screenOffsetY: number;
private _mouseLocation: Point;
private _mouseOldX: number;
private _mouseOldY: number;
private _mouseCheckCount: number;
private _mouseSpriteWasHit: boolean;
private _mouseActiveObjects: Map<string, ObjectMouseData>;
private _eventCache: Map<string, IRoomSpriteMouseEvent>;
private _eventId: number;
private _scale: number;
private _SafeStr_4507: boolean = false;
private _rotation: number = 0;
private _rotationOrigin: Vector3d = null;
private _rotationRodLength: number = 0;
private _effectDirection: Vector3d;
private _effectLocation: Vector3d;
private _SafeStr_795: number = 0;
private _restrictsScaling: boolean;
private _noSpriteVisibilityChecking: boolean;
private _usesExclusionRectangles: boolean;
private _usesMask: boolean;
private _canvasUpdated: boolean;
private _objectCache: RoomObjectCache;
private _mouseListener: IRoomCanvasMouseListener;
constructor(container: IRoomSpriteCanvasContainer, id: number, width: number, height: number, scale: number)
{
this._id = id;
this._container = container;
this._geometry = new RoomGeometry(scale, new Vector3d(-135, 30, 0), new Vector3d(11, 11, 5), new Vector3d(-135, 0.5, 0));
this._animationFPS = Nitro.instance.getConfiguration<number>('system.fps.animation', 24);
this._renderTimestamp = 0;
this._totalTimeRunning = 0;
this._lastFrame = 0;
this._master = null;
this._display = null;
this._mask = null;
this._sortableSprites = [];
this._spriteCount = 0;
this._activeSpriteCount = 0;
this._spritePool = [];
this._skipObjectUpdate = false;
this._runningSlow = false;
this._width = 0;
this._height = 0;
this._renderedWidth = 0;
this._renderedHeight = 0;
this._screenOffsetX = 0;
this._screenOffsetY = 0;
this._mouseLocation = new Point;
this._mouseOldX = 0;
this._mouseOldY = 0;
this._mouseCheckCount = 0;
this._mouseSpriteWasHit = false;
this._mouseActiveObjects = new Map();
this._eventCache = new Map();
this._eventId = 0;
this._scale = 1;
this._restrictsScaling = false;
this._noSpriteVisibilityChecking = false;
this._usesExclusionRectangles = false;
this._usesMask = true;
this._canvasUpdated = false;
this._objectCache = new RoomObjectCache(this._container.roomObjectVariableAccurateZ);
this._mouseListener = null;
this.setupCanvas();
this.initialize(width, height);
}
private setupCanvas(): void
{
if(!this._master)
{
this._master = new NitroSprite();
this._master.interactiveChildren = false;
}
if(!this._display)
{
const display = new NitroContainer();
this._master.addChild(display);
this._display = display;
}
}
public dispose(): void
{
this.cleanSprites(0, true);
if(this._geometry)
{
this._geometry.dispose();
this._geometry = null;
}
if(this._mask) this._mask = null;
if(this._objectCache)
{
this._objectCache.dispose();
this._objectCache = null;
}
if(this._master)
{
while(this._master.children.length)
{
const child = this._master.removeChildAt(0);
child.destroy();
}
if(this._master.parent) this._master.parent.removeChild(this._master);
this._master.destroy();
this._master = null;
}
this._display = null;
this._sortableSprites = [];
if(this._mouseActiveObjects)
{
this._mouseActiveObjects.clear();
this._mouseActiveObjects = null;
}
if(this._spritePool)
{
for(const sprite of this._spritePool)
{
this.cleanSprite(sprite, true);
}
this._spritePool = [];
}
if(this._eventCache)
{
this._eventCache.clear();
this._eventCache = null;
}
this._mouseListener = null;
}
public initialize(width: number, height: number): void
{
width = width < 1 ? 1 : width;
height = height < 1 ? 1 : height;
if(this._usesMask)
{
if(!this._mask)
{
this._mask = new Graphics()
.beginFill(0xFF0000)
.drawRect(0, 0, width, height)
.endFill();
if(this._master)
{
this._master.addChild(this._mask);
if(this._display) this._display.mask = this._mask;
}
}
else
{
this._mask
.clear()
.beginFill(0xFF0000)
.drawRect(0, 0, width, height)
.endFill();
}
}
if(this._master)
{
if(this._master.hitArea)
{
const hitArea = (this._master.hitArea as Rectangle);
hitArea.width = width;
hitArea.height = height;
}
else
{
this._master.hitArea = new Rectangle(0, 0, width, height);
}
if(this._master.filterArea)
{
const filterArea = this._master.filterArea;
filterArea.width = width;
filterArea.height = height;
}
else
{
this._master.filterArea = new Rectangle(0, 0, width, height);
}
}
this._width = width;
this._height = height;
}
public setMask(flag: boolean): void
{
if(flag && !this._usesMask)
{
this._usesMask = true;
if(this._mask && (this._mask.parent !== this._master))
{
this._master.addChild(this._mask);
this._display.mask = this._mask;
}
}
else if(!flag && this._usesMask)
{
this._usesMask = false;
if(this._mask && (this._mask.parent === this._master))
{
this._master.removeChild(this._mask);
this._display.mask = null;
}
}
}
public setScale(scale: number, point: Point = null, offsetPoint: Point = null, override: boolean = false, asDelta: boolean = false): void
{
if(!this._master || !this._display) return;
if(this._restrictsScaling && !override) return;
if(!point) point = new Point((this._width / 2), (this._height / 2));
if(!offsetPoint) offsetPoint = point;
point = this._display.toLocal(point);
if(asDelta)
{
this._scale *= scale;
}
else
{
this._scale = scale;
}
this.screenOffsetX = (offsetPoint.x - (point.x * this._scale));
this.screenOffsetY = (offsetPoint.y - (point.y * this._scale));
}
public render(time: number, update: boolean = false): void
{
this._canvasUpdated = false;
this._totalTimeRunning += GetTicker().deltaTime;
if(this._totalTimeRunning === this._renderTimestamp) return;
if(time === -1) time = (this._renderTimestamp + 1);
if(!this._container || !this._geometry) return;
if((this._width !== this._renderedWidth) || (this._height !== this._renderedHeight)) update = true;
if((this._display.x !== this._screenOffsetX) || (this._display.y !== this._screenOffsetY))
{
this._display.position.set(this._screenOffsetX, this._screenOffsetY);
update = true;
}
if(this._display.scale.x !== this._scale)
{
this._display.scale.set(this._scale);
update = true;
}
this.doMagic();
const frame = Math.round(this._totalTimeRunning / (60 / this._animationFPS));
let updateVisuals = false;
if(frame !== this._lastFrame)
{
this._lastFrame = frame;
updateVisuals = true;
}
let spriteCount = 0;
const objects = this._container.objects;
if(objects.size)
{
for(const object of objects.values())
{
if(!object) continue;
spriteCount = (spriteCount + this.renderObject(object, object.instanceId.toString(), time, update, updateVisuals, spriteCount));
}
}
this._sortableSprites.sort((a, b) => (b.z - a.z));
if(spriteCount < this._sortableSprites.length) this._sortableSprites.splice(spriteCount);
let iterator = 0;
while(iterator < spriteCount)
{
const sprite = this._sortableSprites[iterator];
if(sprite && sprite.sprite) this.renderSprite(iterator, sprite);
iterator++;
}
this.cleanSprites(spriteCount);
if(update || updateVisuals) this._canvasUpdated = true;
this._renderTimestamp = this._totalTimeRunning;
this._renderedWidth = this._width;
this._renderedHeight = this._height;
}
public skipSpriteVisibilityChecking(): void
{
this._noSpriteVisibilityChecking = true;
this.render(-1, true);
}
public resumeSpriteVisibilityChecking(): void
{
this._noSpriteVisibilityChecking = false;
}
public getSortableSpriteList(): RoomObjectSpriteData[]
{
return this._objectCache.getSortableSpriteList();
}
public getPlaneSortableSprites(): SortableSprite[]
{
return this._objectCache.getPlaneSortableSprites();
}
public removeFromCache(identifier: string): void
{
this._objectCache.removeObjectCache(identifier);
}
private renderObject(object: IRoomObject, identifier: string, time: number, update: boolean, updateVisuals: boolean, count: number): number
{
if(!object) return 0;
const visualization = object.visualization as IRoomObjectSpriteVisualization;
if(!visualization)
{
this.removeFromCache(identifier);
return 0;
}
const cache = this.getCacheItem(identifier);
cache.objectId = object.instanceId;
const locationCache = cache.location;
const sortableCache = cache.sprites;
const vector = locationCache.updateLocation(object, this._geometry);
if(!vector)
{
this.removeFromCache(identifier);
return 0;
}
if(updateVisuals) visualization.update(this._geometry, time, (!sortableCache.isEmpty || update), (this._skipObjectUpdate && this._runningSlow));
if(locationCache.locationChanged) update = true;
if(!sortableCache.needsUpdate(visualization.instanceId, visualization.updateSpriteCounter) && !update)
{
return sortableCache.spriteCount;
}
let x = vector.x;
let y = vector.y;
let z = vector.z;
if(x > 0) z = (z + (x * 1.2E-7));
else z = (z + (-(x) * 1.2E-7));
x = (x + Math.trunc(this._width / 2));
y = (y + Math.trunc(this._height / 2));
let spriteCount = 0;
for(const sprite of visualization.sprites.values())
{
if(!sprite || !sprite.visible) continue;
const texture = sprite.texture;
const baseTexture = texture && texture.baseTexture;
if(!texture || !baseTexture) continue;
const spriteX = ((x + sprite.offsetX) + this._screenOffsetX);
const spriteY = ((y + sprite.offsetY) + this._screenOffsetY);
if(sprite.flipH)
{
const checkX = ((x + (-(texture.width + (-(sprite.offsetX))))) + this._screenOffsetX);
if(!this.isSpriteVisible(checkX, spriteY, texture.width, texture.height)) continue;
}
else if(sprite.flipV)
{
const checkY = ((y + (-(texture.height + (-(sprite.offsetY))))) + this._screenOffsetY);
if(!this.isSpriteVisible(spriteX, checkY, texture.width, texture.height)) continue;
}
else
{
if(!this.isSpriteVisible(spriteX, spriteY, texture.width, texture.height)) continue;
}
let sortableSprite = sortableCache.getSprite(spriteCount);
if(!sortableSprite)
{
sortableSprite = new SortableSprite();
sortableCache.addSprite(sortableSprite);
this._sortableSprites.push(sortableSprite);
sortableSprite.name = identifier;
}
sortableSprite.sprite = sprite;
if((sprite.spriteType === RoomObjectSpriteType.AVATAR) || (sprite.spriteType === RoomObjectSpriteType.AVATAR_OWN))
{
sortableSprite.sprite.libraryAssetName = 'avatar_' + object.id;
}
sortableSprite.x = (spriteX - this._screenOffsetX);
sortableSprite.y = (spriteY - this._screenOffsetY);
sortableSprite.z = ((z + sprite.relativeDepth) + (3.7E-11 * count));
spriteCount++;
count++;
}
sortableCache.setSpriteCount(spriteCount);
this._canvasUpdated = true;
return spriteCount;
}
private getExtendedSprite(index: number): ExtendedSprite
{
if((index < 0) || (index >= this._spriteCount)) return null;
const sprite = (this._display.getChildAt(index) as ExtendedSprite);
if(!sprite) return null;
return sprite;
}
protected getExtendedSpriteIdentifier(sprite: ExtendedSprite): string
{
if(!sprite) return '';
return sprite.name;
}
private renderSprite(index: number, sprite: SortableSprite): boolean
{
if(index >= this._spriteCount)
{
this.createAndAddSprite(sprite);
return true;
}
if(!sprite) return false;
const objectSprite = sprite.sprite;
const extendedSprite = this.getExtendedSprite(index);
if(!objectSprite || !extendedSprite) return false;
if(extendedSprite.varyingDepth !== objectSprite.varyingDepth)
{
if(extendedSprite.varyingDepth && !objectSprite.varyingDepth)
{
this._display.removeChildAt(index);
this._spritePool.push(extendedSprite);
return this.renderSprite(index, sprite);
}
this.createAndAddSprite(sprite, index);
return true;
}
if(extendedSprite.needsUpdate(objectSprite.id, objectSprite.updateCounter) || RoomEnterEffect.isVisualizationOn())
{
extendedSprite.tag = objectSprite.tag;
extendedSprite.alphaTolerance = objectSprite.alphaTolerance;
extendedSprite.name = sprite.name;
extendedSprite.varyingDepth = objectSprite.varyingDepth;
extendedSprite.clickHandling = objectSprite.clickHandling;
extendedSprite.filters = objectSprite.filters;
const alpha = (objectSprite.alpha / 255);
if(extendedSprite.alpha !== alpha) extendedSprite.alpha = alpha;
if(extendedSprite.tint !== objectSprite.color) extendedSprite.tint = objectSprite.color;
if(extendedSprite.blendMode !== objectSprite.blendMode) extendedSprite.blendMode = objectSprite.blendMode;
if(extendedSprite.texture !== objectSprite.texture) extendedSprite.setTexture(objectSprite.texture);
if(objectSprite.updateContainer)
{
const length = extendedSprite.children.length;
if(length === 1) extendedSprite.removeChildAt(0);
extendedSprite.addChild(objectSprite.container);
objectSprite.updateContainer = false;
}
if(objectSprite.flipH)
{
if(extendedSprite.scale.x !== -1) extendedSprite.scale.x = -1;
}
else
{
if(extendedSprite.scale.x !== 1) extendedSprite.scale.x = 1;
}
if(objectSprite.flipV)
{
if(extendedSprite.scale.y !== -1) extendedSprite.scale.y = -1;
}
else
{
if(extendedSprite.scale.y !== 1) extendedSprite.scale.y = 1;
}
this.updateEnterRoomEffect(extendedSprite, objectSprite);
}
if(extendedSprite.x !== sprite.x) extendedSprite.x = sprite.x;
if(extendedSprite.y !== sprite.y) extendedSprite.y = sprite.y;
extendedSprite.offsetX = objectSprite.offsetX;
extendedSprite.offsetY = objectSprite.offsetY;
return true;
}
private createAndAddSprite(sortableSprite: SortableSprite, index: number = -1): void
{
const sprite = sortableSprite.sprite;
if(!sprite) return;
let extendedSprite: ExtendedSprite = null;
if(this._spritePool.length > 0) extendedSprite = this._spritePool.pop();
if(!extendedSprite) extendedSprite = new ExtendedSprite();
if(extendedSprite.children.length) extendedSprite.removeChildren();
extendedSprite.tag = sprite.tag;
extendedSprite.alphaTolerance = sprite.alphaTolerance;
extendedSprite.alpha = (sprite.alpha / 255);
extendedSprite.tint = sprite.color;
extendedSprite.x = sortableSprite.x;
extendedSprite.y = sortableSprite.y;
extendedSprite.offsetX = sprite.offsetX;
extendedSprite.offsetY = sprite.offsetY;
extendedSprite.name = sprite.name;
extendedSprite.varyingDepth = sprite.varyingDepth;
extendedSprite.clickHandling = sprite.clickHandling;
extendedSprite.blendMode = sprite.blendMode;
extendedSprite.filters = sprite.filters;
extendedSprite.setTexture(sprite.texture);
if(sprite.updateContainer)
{
extendedSprite.addChild(sprite.container);
sprite.updateContainer = false;
}
if(sprite.flipH) extendedSprite.scale.x = -1;
if(sprite.flipV) extendedSprite.scale.y = -1;
this.updateEnterRoomEffect(extendedSprite, sprite);
if((index < 0) || (index >= this._spriteCount))
{
this._display.addChild(extendedSprite);
this._spriteCount++;
}
else
{
this._display.addChildAt(extendedSprite, index);
}
this._activeSpriteCount++;
}
private cleanSprites(spriteCount: number, _arg_2: boolean = false): void
{
if(!this._display) return;
if(spriteCount < 0) spriteCount = 0;
if((spriteCount < this._activeSpriteCount) || !this._activeSpriteCount)
{
let iterator = (this._spriteCount - 1);
while(iterator >= spriteCount)
{
this.cleanSprite(this.getExtendedSprite(iterator), _arg_2);
iterator--;
}
}
this._activeSpriteCount = spriteCount;
}
private updateEnterRoomEffect(sprite: ExtendedSprite, _arg_2: IRoomObjectSprite): void
{
if(!RoomEnterEffect.isVisualizationOn() || !_arg_2) return;
switch(_arg_2.spriteType)
{
case RoomObjectSpriteType.AVATAR_OWN:
return;
case RoomObjectSpriteType.ROOM_PLANE:
sprite.alpha = RoomEnterEffect.getDelta(0.9);
return;
case RoomObjectSpriteType.AVATAR:
sprite.alpha = RoomEnterEffect.getDelta(0.5);
return;
default:
sprite.alpha = RoomEnterEffect.getDelta(0.1);
}
}
private cleanSprite(sprite: ExtendedSprite, _arg_2: boolean): void
{
if(!sprite) return;
if(!_arg_2)
{
sprite.setTexture(null);
}
else
{
if(sprite.parent) sprite.parent.removeChild(sprite);
sprite.destroy({
children: true
});
}
}
public update(): void
{
if(!this._mouseCheckCount)
{
//this.checkMouseHits(this._mouseLocation.x, this._mouseLocation.y, MouseEventType.MOUSE_MOVE);
}
this._mouseCheckCount = 0;
this._eventId++;
}
public setMouseListener(listener: IRoomCanvasMouseListener): void
{
this._mouseListener = listener;
}
private getCacheItem(id: string): RoomObjectCacheItem
{
return this._objectCache.getObjectCache(id);
}
private isSpriteVisible(x: number, y: number, width: number, height: number): boolean
{
if(this._noSpriteVisibilityChecking) return true;
x = (((x - this._screenOffsetX) * this._scale) + this._screenOffsetX);
y = (((y - this._screenOffsetY) * this._scale) + this._screenOffsetY);
width = (width * this._scale);
height = (height * this._scale);
if(((x < this._width) && ((x + width) >= 0)) && ((y < this._height) && ((y + height) >= 0)))
{
if(!this._usesExclusionRectangles) return true;
}
return false;
}
public handleMouseEvent(x: number, y: number, type: string, altKey: boolean, ctrlKey: boolean, shiftKey: boolean, buttonDown: boolean): boolean
{
x = (x - this._screenOffsetX);
y = (y - this._screenOffsetY);
this._mouseLocation.x = (x / this._scale);
this._mouseLocation.y = (y / this._scale);
if((this._mouseCheckCount > 0) && (type == MouseEventType.MOUSE_MOVE)) return this._mouseSpriteWasHit;
this._mouseSpriteWasHit = this.checkMouseHits(Math.trunc(x / this._scale), Math.trunc(y / this._scale), type, altKey, ctrlKey, shiftKey, buttonDown);
this._mouseCheckCount++;
return this._mouseSpriteWasHit;
}
private checkMouseHits(x: number, y: number, type: string, altKey: boolean = false, ctrlKey: boolean = false, shiftKey: boolean = false, buttonDown: boolean = false): boolean
{
const checkedSprites: string[] = [];
let didHitSprite = false;
let mouseEvent: IRoomSpriteMouseEvent = null;
let spriteId = (this._activeSpriteCount - 1);
while(spriteId >= 0)
{
const extendedSprite = this.getExtendedSprite(spriteId);
if(extendedSprite && extendedSprite.containsPoint(new Point((x - extendedSprite.x), (y - extendedSprite.y))))
{
if(extendedSprite.clickHandling && ((type === MouseEventType.MOUSE_CLICK) || (type === MouseEventType.DOUBLE_CLICK)))
{
//
}
else
{
const identifier = this.getExtendedSpriteIdentifier(extendedSprite);
if(checkedSprites.indexOf(identifier) === -1)
{
const tag = extendedSprite.tag;
let mouseData = this._mouseActiveObjects.get(identifier);
if(mouseData)
{
if(mouseData.spriteTag !== tag)
{
mouseEvent = this.createMouseEvent(0, 0, 0, 0, MouseEventType.ROLL_OUT, mouseData.spriteTag, altKey, ctrlKey, shiftKey, buttonDown);
this.bufferMouseEvent(mouseEvent, identifier);
}
}
if((type === MouseEventType.MOUSE_MOVE) && (!mouseData || (mouseData.spriteTag !== tag)))
{
mouseEvent = this.createMouseEvent(x, y, (x - extendedSprite.x), (y - extendedSprite.y), MouseEventType.ROLL_OVER, tag, altKey, ctrlKey, shiftKey, buttonDown);
}
else
{
mouseEvent = this.createMouseEvent(x, y, (x - extendedSprite.x), (y - extendedSprite.y), type, tag, altKey, ctrlKey, shiftKey, buttonDown);
mouseEvent.spriteOffsetX = extendedSprite.offsetX;
mouseEvent.spriteOffsetY = extendedSprite.offsetY;
}
if(!mouseData)
{
mouseData = new ObjectMouseData();
mouseData.objectId = identifier;
this._mouseActiveObjects.set(identifier, mouseData);
}
mouseData.spriteTag = tag;
if(((type !== MouseEventType.MOUSE_MOVE) || (x !== this._mouseOldX)) || (y !== this._mouseOldY))
{
this.bufferMouseEvent(mouseEvent, identifier);
}
checkedSprites.push(identifier);
}
didHitSprite = true;
}
}
spriteId--;
}
const keys: string[] = [];
for(const key of this._mouseActiveObjects.keys()) key && keys.push(key);
let index = 0;
while(index < keys.length)
{
const key = keys[index];
if(checkedSprites.indexOf(key) >= 0) keys[index] = null;
index++;
}
index = 0;
while(index < keys.length)
{
const key = keys[index];
if(key !== null)
{
const existing = this._mouseActiveObjects.get(key);
if(existing) this._mouseActiveObjects.delete(key);
const mouseEvent = this.createMouseEvent(0, 0, 0, 0, MouseEventType.ROLL_OUT, existing.spriteTag, altKey, ctrlKey, shiftKey, buttonDown);
this.bufferMouseEvent(mouseEvent, key);
}
index++;
}
this.processMouseEvents();
this._mouseOldX = x;
this._mouseOldY = y;
return didHitSprite;
}
protected createMouseEvent(x: number, y: number, localX: number, localY: number, type: string, tag: string, altKey: boolean, ctrlKey: boolean, shiftKey: boolean, buttonDown: boolean): IRoomSpriteMouseEvent
{
const screenX: number = (x - (this._width / 2));
const screenY: number = (y - (this._height / 2));
const canvasName = `canvas_${this._id}`;
return new RoomSpriteMouseEvent(type, ((canvasName + '_') + this._eventId), canvasName, tag, screenX, screenY, localX, localY, ctrlKey, altKey, shiftKey, buttonDown);
}
protected bufferMouseEvent(k: IRoomSpriteMouseEvent, _arg_2: string): void
{
if(!k || !this._eventCache) return;
this._eventCache.delete(_arg_2);
this._eventCache.set(_arg_2, k);
}
protected processMouseEvents(): void
{
if(!this._container || !this._eventCache) return;
for(const [key, event] of this._eventCache.entries())
{
if(!this._eventCache) return;
if(!event) continue;
const roomObject = this._container.getRoomObject(parseInt(key));
if(!roomObject) continue;
if(this._mouseListener)
{
this._mouseListener.processRoomCanvasMouseEvent(event, roomObject, this._geometry);
}
else
{
const logic = roomObject.mouseHandler;
if(logic)
{
logic.mouseEvent(event, this._geometry);
}
}
}
if(this._eventCache) this._eventCache.clear();
}
public getDisplayAsTexture(): RenderTexture
{
this._noSpriteVisibilityChecking = true;
const k = this._scale;
const _local_2 = this._screenOffsetX;
const _local_3 = this._screenOffsetY;
this.setScale(1, null, null, true);
this._screenOffsetX = 0;
this._screenOffsetY = 0;
this.render(-1, true);
this._display.mask = null;
const bounds = this._display.getBounds();
const renderTexture = RenderTexture.create({
width: this._display.width,
height: this._display.height
});
PixiApplicationProxy.instance.renderer.render(this._display, {
renderTexture,
clear: true,
transform: new Matrix(1, 0, 0, 1, -(bounds.x), -(bounds.y))
});
this._display.mask = this._mask;
this._noSpriteVisibilityChecking = false;
this.setScale(k, null, null, true);
this._screenOffsetX = _local_2;
this._screenOffsetY = _local_3;
return renderTexture;
}
private doMagic(): void
{
const geometry = (this.geometry as RoomGeometry);
if(this._rotation !== 0)
{
let direction = this._effectDirection;
geometry.direction = new Vector3d((direction.x + this._rotation), direction.y, direction.z);
direction = (geometry.direction as Vector3d);
geometry.setDepthVector(new Vector3d(direction.x, direction.y, 5));
const location = new Vector3d();
location.assign(this._rotationOrigin);
location.x = (location.x + ((this._rotationRodLength * Math.cos((((direction.x + 180) / 180) * 3.14159265358979))) * Math.cos(((direction.y / 180) * 3.14159265358979))));
location.y = (location.y + ((this._rotationRodLength * Math.sin((((direction.x + 180) / 180) * 3.14159265358979))) * Math.cos(((direction.y / 180) * 3.14159265358979))));
location.z = (location.z + (this._rotationRodLength * Math.sin(((direction.y / 180) * 3.14159265358979))));
geometry.location = location;
this._effectLocation = new Vector3d();
this._effectLocation.assign(location);
this._effectDirection = new Vector3d();
this._effectDirection.assign(geometry.direction);
}
if(RoomShakingEffect.isVisualizationOn() && !this._SafeStr_4507)
{
this.changeShaking();
}
else
{
if(!RoomShakingEffect.isVisualizationOn() && this._SafeStr_4507) this.changeShaking();
}
if(RoomRotatingEffect.isVisualizationOn()) this.changeRotation();
if(this._SafeStr_4507)
{
this._SafeStr_795++;
const _local_4 = this._effectDirection;
const _local_1 = Vector3d.sum(_local_4, new Vector3d((Math.sin((((this._SafeStr_795 * 5) / 180) * 3.14159265358979)) * 2), (Math.sin(((this._SafeStr_795 / 180) * 3.14159265358979)) * 5), (Math.sin((((this._SafeStr_795 * 10) / 180) * 3.14159265358979)) * 2)));
geometry.direction = _local_1;
}
else
{
this._SafeStr_795 = 0;
geometry.direction = this._effectDirection;
}
}
private changeShaking(): void
{
this._SafeStr_4507 = !this._SafeStr_4507;
if(this._SafeStr_4507)
{
const direction = this.geometry.direction;
this._effectDirection = new Vector3d(direction.x, direction.y, direction.z);
}
}
private changeRotation(): void
{
if(this._SafeStr_4507) return;
const geometry = (this.geometry as RoomGeometry);
if(!geometry) return;
if(this._rotation === 0)
{
const location = geometry.location;
const directionAxis = geometry.directionAxis;
this._effectLocation = new Vector3d();
this._effectLocation.assign(location);
this._effectDirection = new Vector3d();
this._effectDirection.assign(geometry.direction);
const intersection = RoomGeometry.getIntersectionVector(location, directionAxis, new Vector3d(0, 0, 0), new Vector3d(0, 0, 1));
if(intersection !== null)
{
this._rotationOrigin = new Vector3d(intersection.x, intersection.y, intersection.z);
this._rotationRodLength = Vector3d.dif(intersection, location).length;
this._rotation = 1;
}
return;
}
this._rotation = 0;
geometry.location = this._effectLocation;
geometry.direction = this._effectDirection;
geometry.setDepthVector(new Vector3d(this._effectDirection.x, this._effectDirection.y, 5));
}
public moveLeft(): void
{
if(this._rotation !== 0)
{
if(this._rotation === 1)
{
this._rotation = -1;
}
else
{
this._rotation = (this._rotation - 1);
}
return;
}
const geometry = (this.geometry as RoomGeometry);
const direction = (((geometry.direction.x - 90) / 180) * 3.14159265358979);
geometry.location = Vector3d.sum(geometry.location, new Vector3d((Math.cos(direction) * Math.sqrt(2)), (Math.sin(direction) * Math.sqrt(2))));
}
public moveRight(): void
{
if(this._rotation !== 0)
{
if(this._rotation === -1)
{
this._rotation = 1;
}
else
{
this._rotation = (this._rotation + 1);
}
return;
}
const geometry = (this.geometry as RoomGeometry);
const direction = (((geometry.direction.x + 90) / 180) * 3.14159265358979);
geometry.location = Vector3d.sum(geometry.location, new Vector3d((Math.cos(direction) * Math.sqrt(2)), (Math.sin(direction) * Math.sqrt(2))));
}
public moveUp(): void
{
if(this._rotation !== 0) return;
const geometry = (this.geometry as RoomGeometry);
const direction = ((geometry.direction.x / 180) * 3.14159265358979);
geometry.location = Vector3d.sum(geometry.location, new Vector3d((Math.cos(direction) * Math.sqrt(2)), (Math.sin(direction) * Math.sqrt(2))));
}
public moveDown(): void
{
if(this._rotation !== 0) return;
const geometry = (this.geometry as RoomGeometry);
const direction = (((geometry.direction.x + 180) / 180) * 3.14159265358979);
geometry.location = Vector3d.sum(geometry.location, new Vector3d((Math.cos(direction) * Math.sqrt(2)), (Math.sin(direction) * Math.sqrt(2))));
}
public get id(): number
{
return this._id;
}
public get geometry(): IRoomGeometry
{
return this._geometry;
}
public get master(): DisplayObject
{
return this._master;
}
public get display(): DisplayObject
{
return this._display;
}
public get screenOffsetX(): number
{
return this._screenOffsetX;
}
public set screenOffsetX(x: number)
{
x = Math.trunc(x);
this._mouseLocation.x = (this._mouseLocation.x - (x - this._screenOffsetX));
this._screenOffsetX = x;
}
public get screenOffsetY(): number
{
return this._screenOffsetY;
}
public set screenOffsetY(y: number)
{
y = Math.trunc(y);
this._mouseLocation.y = (this._mouseLocation.y - (y - this._screenOffsetY));
this._screenOffsetY = y;
}
public get scale(): number
{
return this._scale;
}
public get width(): number
{
return (this._width * this._scale);
}
public get height(): number
{
return (this._height * this._scale);
}
public get restrictsScaling(): boolean
{
return this._restrictsScaling;
}
public set restrictsScaling(flag: boolean)
{
this._restrictsScaling = flag;
}
public get canvasUpdated(): boolean
{
return this._canvasUpdated;
}
public set canvasUpdated(flag: boolean)
{
this._canvasUpdated = flag;
}
}