export class WiredTriggerLayout {
  public static AVATAR_SAYS_SOMETHING: number = 0;
  public static AVATAR_WALKS_ON_FURNI: number = 1;
  public static AVATAR_WALKS_OFF_FURNI: number = 2;
  public static EXECUTE_ONCE: number = 3;
  public static TOGGLE_FURNI: number = 4;
  public static EXECUTE_PERIODICALLY: number = 6;
  public static AVATAR_ENTERS_ROOM: number = 7;
  public static GAME_STARTS: number = 8;
  public static GAME_ENDS: number = 9;
  public static SCORE_ACHIEVED: number = 10;
  public static COLLISION: number = 11;
  public static EXECUTE_PERIODICALLY_LONG: number = 12;
  public static BOT_REACHED_STUFF: number = 13;
  public static BOT_REACHED_AVATAR: number = 14;
}
