export class AvatarDirectionAngle {
  public static DIRECTION_TO_ANGLE: number[] = [45, 90, 135, 180, 225, 270, 315, 0]; //_Str_2204
  public static DIRECTION_IS_FLIPPED: boolean[] = [false, false, false, false, true, true, true, false]; //_Str_1859
  public static MIN_DIRECTION: number = 0; //_Str_1562
  public static MAX_DIRECTION: number = 7; //_Str_1257
}
