import {RoomEngineObjectEvent} from "./RoomEngineObjectEvent";

export class RoomObjectSoundMachineEvent extends RoomEngineObjectEvent {
  public static SOUND_MACHINE_INIT: string = "ROSM_SOUND_MACHINE_INIT";
  public static SOUND_MACHINE_SWITCHED_ON: string = "ROSM_SOUND_MACHINE_SWITCHED_ON";
  public static SOUND_MACHINE_SWITCHED_OFF: string = "ROSM_SOUND_MACHINE_SWITCHED_OFF";
  public static SOUND_MACHINE_DISPOSE: string = "ROSM_SOUND_MACHINE_DISPOSE";
  public static JUKEBOX_INIT: string = "ROSM_JUKEBOX_INIT";
  public static JUKEBOX_SWITCHED_ON: string = "ROSM_JUKEBOX_SWITCHED_ON";
  public static JUKEBOX_SWITCHED_OFF: string = "ROSM_JUKEBOX_SWITCHED_OFF";
  public static JUKEBOX_DISPOSE: string = "ROSM_JUKEBOX_DISPOSE";
}
