export interface IRoomSpriteMouseEvent {
  readonly type: string;
  readonly eventId: string;
  readonly canvasId: string;
  readonly spriteTag: string;
  readonly screenX: number;
  readonly screenY: number;
  readonly localX: number;
  readonly localY: number;
  readonly ctrlKey: boolean;
  readonly altKey: boolean;
  readonly shiftKey: boolean;
  readonly buttonDown: boolean;
  spriteOffsetX: number;
  spriteOffsetY: number;
}
