Arcturus-Community/src/main/java/com/eu/habbo/habbohotel/items/interactions/wired/effects/WiredEffectMatchFurni.java
2022-11-16 15:56:06 +00:00

278 lines
10 KiB
Java

package com.eu.habbo.habbohotel.items.interactions.wired.effects;
import com.eu.habbo.Emulator;
import com.eu.habbo.habbohotel.gameclients.GameClient;
import com.eu.habbo.habbohotel.items.Item;
import com.eu.habbo.habbohotel.items.interactions.InteractionWiredEffect;
import com.eu.habbo.habbohotel.items.interactions.wired.WiredSettings;
import com.eu.habbo.habbohotel.items.interactions.wired.interfaces.InteractionWiredMatchFurniSettings;
import com.eu.habbo.habbohotel.rooms.*;
import com.eu.habbo.habbohotel.users.HabboItem;
import com.eu.habbo.habbohotel.wired.WiredEffectType;
import com.eu.habbo.habbohotel.wired.WiredHandler;
import com.eu.habbo.habbohotel.wired.WiredMatchFurniSetting;
import com.eu.habbo.messages.ClientMessage;
import com.eu.habbo.messages.ServerMessage;
import com.eu.habbo.messages.incoming.wired.WiredSaveException;
import com.eu.habbo.messages.outgoing.rooms.items.FloorItemOnRollerComposer;
import gnu.trove.set.hash.THashSet;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.List;
import java.util.regex.Pattern;
public class WiredEffectMatchFurni extends InteractionWiredEffect implements InteractionWiredMatchFurniSettings {
private static final Logger LOGGER = LoggerFactory.getLogger(WiredEffectMatchFurni.class);
private static final WiredEffectType type = WiredEffectType.MATCH_SSHOT;
public boolean checkForWiredResetPermission = true;
private THashSet<WiredMatchFurniSetting> settings;
private boolean state = false;
private boolean direction = false;
private boolean position = false;
public WiredEffectMatchFurni(ResultSet set, Item baseItem) throws SQLException {
super(set, baseItem);
this.settings = new THashSet<>(0);
}
public WiredEffectMatchFurni(int id, int userId, Item item, String extradata, int limitedStack, int limitedSells) {
super(id, userId, item, extradata, limitedStack, limitedSells);
this.settings = new THashSet<>(0);
}
@Override
public boolean execute(RoomUnit roomUnit, Room room, Object[] stuff) {
if(this.settings.isEmpty())
return true;
for (WiredMatchFurniSetting setting : this.settings) {
HabboItem item = room.getHabboItem(setting.item_id);
if (item != null) {
if (this.state && (this.checkForWiredResetPermission && item.allowWiredResetState())) {
if (!setting.state.equals(" ") && !item.getExtradata().equals(setting.state)) {
item.setExtradata(setting.state);
room.updateItemState(item);
}
}
RoomTile oldLocation = room.getLayout().getTile(item.getX(), item.getY());
double oldZ = item.getZ();
if(this.direction && !this.position) {
if(item.getRotation() != setting.rotation && room.furnitureFitsAt(oldLocation, item, setting.rotation, false) == FurnitureMovementError.NONE) {
room.moveFurniTo(item, oldLocation, setting.rotation, null, true);
}
}
else if(this.position) {
boolean slideAnimation = !this.direction || item.getRotation() == setting.rotation;
RoomTile newLocation = room.getLayout().getTile((short) setting.x, (short) setting.y);
int newRotation = this.direction ? setting.rotation : item.getRotation();
if(newLocation != null && newLocation.state != RoomTileState.INVALID && (newLocation != oldLocation || newRotation != item.getRotation()) && room.furnitureFitsAt(newLocation, item, newRotation, true) == FurnitureMovementError.NONE) {
if(room.moveFurniTo(item, newLocation, newRotation, null, !slideAnimation) == FurnitureMovementError.NONE) {
if(slideAnimation) {
room.sendComposer(new FloorItemOnRollerComposer(item, null, oldLocation, oldZ, newLocation, item.getZ(), 0, room).compose());
}
}
}
}
}
}
return true;
}
@Override
public String getWiredData() {
this.refresh();
return WiredHandler.getGsonBuilder().create().toJson(new JsonData(this.state, this.direction, this.position, new ArrayList<WiredMatchFurniSetting>(this.settings), this.getDelay()));
}
@Override
public void loadWiredData(ResultSet set, Room room) throws SQLException {
String wiredData = set.getString("wired_data");
if(wiredData.startsWith("{")) {
JsonData data = WiredHandler.getGsonBuilder().create().fromJson(wiredData, JsonData.class);
this.setDelay(data.delay);
this.state = data.state;
this.direction = data.direction;
this.position = data.position;
this.settings.clear();
this.settings.addAll(data.items);
}
else {
String[] data = set.getString("wired_data").split(":");
int itemCount = Integer.parseInt(data[0]);
String[] items = data[1].split(Pattern.quote(";"));
for (int i = 0; i < items.length; i++) {
try {
String[] stuff = items[i].split(Pattern.quote("-"));
if (stuff.length >= 5) {
this.settings.add(new WiredMatchFurniSetting(Integer.parseInt(stuff[0]), stuff[1], Integer.parseInt(stuff[2]), Integer.parseInt(stuff[3]), Integer.parseInt(stuff[4])));
}
} catch (Exception e) {
LOGGER.error("Caught exception", e);
}
}
this.state = data[2].equals("1");
this.direction = data[3].equals("1");
this.position = data[4].equals("1");
this.setDelay(Integer.parseInt(data[5]));
this.needsUpdate(true);
}
}
@Override
public void onPickUp() {
this.settings.clear();
this.state = false;
this.direction = false;
this.position = false;
this.setDelay(0);
}
@Override
public WiredEffectType getType() {
return type;
}
@Override
public void serializeWiredData(ServerMessage message, Room room) {
this.refresh();
message.appendBoolean(false);
message.appendInt(WiredHandler.MAXIMUM_FURNI_SELECTION);
message.appendInt(this.settings.size());
for (WiredMatchFurniSetting item : this.settings)
message.appendInt(item.item_id);
message.appendInt(this.getBaseItem().getSpriteId());
message.appendInt(this.getId());
message.appendString("");
message.appendInt(3);
message.appendInt(this.state ? 1 : 0);
message.appendInt(this.direction ? 1 : 0);
message.appendInt(this.position ? 1 : 0);
message.appendInt(0);
message.appendInt(this.getType().code);
message.appendInt(this.getDelay());
message.appendInt(0);
}
@Override
public boolean saveData(WiredSettings settings, GameClient gameClient) throws WiredSaveException {
if(settings.getIntParams().length < 3) throw new WiredSaveException("Invalid data");
boolean setState = settings.getIntParams()[0] == 1;
boolean setDirection = settings.getIntParams()[1] == 1;
boolean setPosition = settings.getIntParams()[2] == 1;
Room room = Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId());
if (room == null)
throw new WiredSaveException("Trying to save wired in unloaded room");
int itemsCount = settings.getFurniIds().length;
if(itemsCount > Emulator.getConfig().getInt("hotel.wired.furni.selection.count")) {
throw new WiredSaveException("Too many furni selected");
}
List<WiredMatchFurniSetting> newSettings = new ArrayList<>();
for (int i = 0; i < itemsCount; i++) {
int itemId = settings.getFurniIds()[i];
HabboItem it = Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(itemId);
if(it == null)
throw new WiredSaveException(String.format("Item %s not found", itemId));
newSettings.add(new WiredMatchFurniSetting(it.getId(), this.checkForWiredResetPermission && it.allowWiredResetState() ? it.getExtradata() : " ", it.getRotation(), it.getX(), it.getY()));
}
int delay = settings.getDelay();
if(delay > Emulator.getConfig().getInt("hotel.wired.max_delay", 20))
throw new WiredSaveException("Delay too long");
this.state = setState;
this.direction = setDirection;
this.position = setPosition;
this.settings.clear();
this.settings.addAll(newSettings);
this.setDelay(delay);
return true;
}
private void refresh() {
Room room = Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId());
if (room != null && room.isLoaded()) {
THashSet<WiredMatchFurniSetting> remove = new THashSet<>();
for (WiredMatchFurniSetting setting : this.settings) {
HabboItem item = room.getHabboItem(setting.item_id);
if (item == null) {
remove.add(setting);
}
}
for (WiredMatchFurniSetting setting : remove) {
this.settings.remove(setting);
}
}
}
@Override
public THashSet<WiredMatchFurniSetting> getMatchFurniSettings() {
return this.settings;
}
@Override
public boolean shouldMatchState() {
return this.state;
}
@Override
public boolean shouldMatchRotation() {
return this.direction;
}
@Override
public boolean shouldMatchPosition() {
return this.position;
}
static class JsonData {
boolean state;
boolean direction;
boolean position;
List<WiredMatchFurniSetting> items;
int delay;
public JsonData(boolean state, boolean direction, boolean position, List<WiredMatchFurniSetting> items, int delay) {
this.state = state;
this.direction = direction;
this.position = position;
this.items = items;
this.delay = delay;
}
}
}