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278 lines
10 KiB
Java
278 lines
10 KiB
Java
package com.eu.habbo.habbohotel.items.interactions.wired.effects;
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import com.eu.habbo.Emulator;
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import com.eu.habbo.habbohotel.gameclients.GameClient;
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import com.eu.habbo.habbohotel.items.Item;
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import com.eu.habbo.habbohotel.items.interactions.InteractionWiredEffect;
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import com.eu.habbo.habbohotel.items.interactions.wired.WiredSettings;
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import com.eu.habbo.habbohotel.items.interactions.wired.interfaces.InteractionWiredMatchFurniSettings;
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import com.eu.habbo.habbohotel.rooms.*;
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import com.eu.habbo.habbohotel.users.HabboItem;
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import com.eu.habbo.habbohotel.wired.WiredEffectType;
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import com.eu.habbo.habbohotel.wired.WiredHandler;
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import com.eu.habbo.habbohotel.wired.WiredMatchFurniSetting;
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import com.eu.habbo.messages.ClientMessage;
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import com.eu.habbo.messages.ServerMessage;
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import com.eu.habbo.messages.incoming.wired.WiredSaveException;
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import com.eu.habbo.messages.outgoing.rooms.items.FloorItemOnRollerComposer;
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import gnu.trove.set.hash.THashSet;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.regex.Pattern;
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public class WiredEffectMatchFurni extends InteractionWiredEffect implements InteractionWiredMatchFurniSettings {
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private static final Logger LOGGER = LoggerFactory.getLogger(WiredEffectMatchFurni.class);
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private static final WiredEffectType type = WiredEffectType.MATCH_SSHOT;
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public boolean checkForWiredResetPermission = true;
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private THashSet<WiredMatchFurniSetting> settings;
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private boolean state = false;
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private boolean direction = false;
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private boolean position = false;
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public WiredEffectMatchFurni(ResultSet set, Item baseItem) throws SQLException {
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super(set, baseItem);
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this.settings = new THashSet<>(0);
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}
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public WiredEffectMatchFurni(int id, int userId, Item item, String extradata, int limitedStack, int limitedSells) {
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super(id, userId, item, extradata, limitedStack, limitedSells);
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this.settings = new THashSet<>(0);
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}
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@Override
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public boolean execute(RoomUnit roomUnit, Room room, Object[] stuff) {
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if(this.settings.isEmpty())
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return true;
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for (WiredMatchFurniSetting setting : this.settings) {
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HabboItem item = room.getHabboItem(setting.item_id);
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if (item != null) {
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if (this.state && (this.checkForWiredResetPermission && item.allowWiredResetState())) {
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if (!setting.state.equals(" ") && !item.getExtradata().equals(setting.state)) {
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item.setExtradata(setting.state);
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room.updateItemState(item);
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}
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}
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RoomTile oldLocation = room.getLayout().getTile(item.getX(), item.getY());
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double oldZ = item.getZ();
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if(this.direction && !this.position) {
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if(item.getRotation() != setting.rotation && room.furnitureFitsAt(oldLocation, item, setting.rotation, false) == FurnitureMovementError.NONE) {
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room.moveFurniTo(item, oldLocation, setting.rotation, null, true);
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}
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}
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else if(this.position) {
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boolean slideAnimation = !this.direction || item.getRotation() == setting.rotation;
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RoomTile newLocation = room.getLayout().getTile((short) setting.x, (short) setting.y);
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int newRotation = this.direction ? setting.rotation : item.getRotation();
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if(newLocation != null && newLocation.state != RoomTileState.INVALID && (newLocation != oldLocation || newRotation != item.getRotation()) && room.furnitureFitsAt(newLocation, item, newRotation, true) == FurnitureMovementError.NONE) {
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if(room.moveFurniTo(item, newLocation, newRotation, null, !slideAnimation) == FurnitureMovementError.NONE) {
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if(slideAnimation) {
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room.sendComposer(new FloorItemOnRollerComposer(item, null, oldLocation, oldZ, newLocation, item.getZ(), 0, room).compose());
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}
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}
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}
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}
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}
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}
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return true;
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}
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@Override
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public String getWiredData() {
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this.refresh();
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return WiredHandler.getGsonBuilder().create().toJson(new JsonData(this.state, this.direction, this.position, new ArrayList<WiredMatchFurniSetting>(this.settings), this.getDelay()));
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}
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@Override
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public void loadWiredData(ResultSet set, Room room) throws SQLException {
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String wiredData = set.getString("wired_data");
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if(wiredData.startsWith("{")) {
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JsonData data = WiredHandler.getGsonBuilder().create().fromJson(wiredData, JsonData.class);
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this.setDelay(data.delay);
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this.state = data.state;
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this.direction = data.direction;
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this.position = data.position;
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this.settings.clear();
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this.settings.addAll(data.items);
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}
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else {
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String[] data = set.getString("wired_data").split(":");
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int itemCount = Integer.parseInt(data[0]);
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String[] items = data[1].split(Pattern.quote(";"));
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for (int i = 0; i < items.length; i++) {
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try {
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String[] stuff = items[i].split(Pattern.quote("-"));
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if (stuff.length >= 5) {
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this.settings.add(new WiredMatchFurniSetting(Integer.parseInt(stuff[0]), stuff[1], Integer.parseInt(stuff[2]), Integer.parseInt(stuff[3]), Integer.parseInt(stuff[4])));
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}
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} catch (Exception e) {
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LOGGER.error("Caught exception", e);
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}
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}
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this.state = data[2].equals("1");
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this.direction = data[3].equals("1");
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this.position = data[4].equals("1");
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this.setDelay(Integer.parseInt(data[5]));
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this.needsUpdate(true);
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}
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}
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@Override
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public void onPickUp() {
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this.settings.clear();
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this.state = false;
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this.direction = false;
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this.position = false;
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this.setDelay(0);
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}
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@Override
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public WiredEffectType getType() {
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return type;
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}
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@Override
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public void serializeWiredData(ServerMessage message, Room room) {
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this.refresh();
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message.appendBoolean(false);
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message.appendInt(WiredHandler.MAXIMUM_FURNI_SELECTION);
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message.appendInt(this.settings.size());
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for (WiredMatchFurniSetting item : this.settings)
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message.appendInt(item.item_id);
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message.appendInt(this.getBaseItem().getSpriteId());
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message.appendInt(this.getId());
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message.appendString("");
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message.appendInt(3);
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message.appendInt(this.state ? 1 : 0);
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message.appendInt(this.direction ? 1 : 0);
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message.appendInt(this.position ? 1 : 0);
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message.appendInt(0);
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message.appendInt(this.getType().code);
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message.appendInt(this.getDelay());
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message.appendInt(0);
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}
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@Override
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public boolean saveData(WiredSettings settings, GameClient gameClient) throws WiredSaveException {
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if(settings.getIntParams().length < 3) throw new WiredSaveException("Invalid data");
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boolean setState = settings.getIntParams()[0] == 1;
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boolean setDirection = settings.getIntParams()[1] == 1;
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boolean setPosition = settings.getIntParams()[2] == 1;
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Room room = Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId());
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if (room == null)
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throw new WiredSaveException("Trying to save wired in unloaded room");
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int itemsCount = settings.getFurniIds().length;
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if(itemsCount > Emulator.getConfig().getInt("hotel.wired.furni.selection.count")) {
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throw new WiredSaveException("Too many furni selected");
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}
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List<WiredMatchFurniSetting> newSettings = new ArrayList<>();
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for (int i = 0; i < itemsCount; i++) {
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int itemId = settings.getFurniIds()[i];
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HabboItem it = Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(itemId);
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if(it == null)
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throw new WiredSaveException(String.format("Item %s not found", itemId));
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newSettings.add(new WiredMatchFurniSetting(it.getId(), this.checkForWiredResetPermission && it.allowWiredResetState() ? it.getExtradata() : " ", it.getRotation(), it.getX(), it.getY()));
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}
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int delay = settings.getDelay();
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if(delay > Emulator.getConfig().getInt("hotel.wired.max_delay", 20))
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throw new WiredSaveException("Delay too long");
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this.state = setState;
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this.direction = setDirection;
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this.position = setPosition;
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this.settings.clear();
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this.settings.addAll(newSettings);
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this.setDelay(delay);
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return true;
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}
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private void refresh() {
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Room room = Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId());
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if (room != null && room.isLoaded()) {
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THashSet<WiredMatchFurniSetting> remove = new THashSet<>();
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for (WiredMatchFurniSetting setting : this.settings) {
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HabboItem item = room.getHabboItem(setting.item_id);
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if (item == null) {
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remove.add(setting);
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}
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}
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for (WiredMatchFurniSetting setting : remove) {
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this.settings.remove(setting);
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}
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}
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}
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@Override
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public THashSet<WiredMatchFurniSetting> getMatchFurniSettings() {
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return this.settings;
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}
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@Override
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public boolean shouldMatchState() {
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return this.state;
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}
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@Override
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public boolean shouldMatchRotation() {
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return this.direction;
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}
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@Override
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public boolean shouldMatchPosition() {
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return this.position;
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}
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static class JsonData {
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boolean state;
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boolean direction;
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boolean position;
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List<WiredMatchFurniSetting> items;
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int delay;
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public JsonData(boolean state, boolean direction, boolean position, List<WiredMatchFurniSetting> items, int delay) {
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this.state = state;
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this.direction = direction;
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this.position = position;
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this.items = items;
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this.delay = delay;
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}
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}
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}
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