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364 lines
14 KiB
Java
364 lines
14 KiB
Java
package com.eu.habbo.habbohotel.items.interactions.wired.effects;
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import com.eu.habbo.Emulator;
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import com.eu.habbo.habbohotel.gameclients.GameClient;
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import com.eu.habbo.habbohotel.items.Item;
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import com.eu.habbo.habbohotel.items.interactions.InteractionWiredEffect;
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import com.eu.habbo.habbohotel.items.interactions.wired.WiredSettings;
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import com.eu.habbo.habbohotel.rooms.*;
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import com.eu.habbo.habbohotel.users.Habbo;
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import com.eu.habbo.habbohotel.users.HabboItem;
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import com.eu.habbo.habbohotel.wired.WiredEffectType;
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import com.eu.habbo.habbohotel.wired.WiredHandler;
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import com.eu.habbo.messages.ClientMessage;
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import com.eu.habbo.messages.ServerMessage;
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import com.eu.habbo.messages.incoming.wired.WiredSaveException;
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import com.eu.habbo.messages.outgoing.rooms.items.FloorItemOnRollerComposer;
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import com.eu.habbo.threading.runnables.WiredCollissionRunnable;
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import gnu.trove.map.hash.THashMap;
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import gnu.trove.set.hash.THashSet;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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import java.util.stream.Collectors;
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/**
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* Wired effect: move to closest user
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* Confirmed as working exactly like Habbo.com 03/05/2019 04:00
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*
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* @author Beny.
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*/
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public class WiredEffectMoveFurniTowards extends InteractionWiredEffect {
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public static final WiredEffectType type = WiredEffectType.CHASE;
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private THashSet<HabboItem> items;
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private THashMap<Integer, RoomUserRotation> lastDirections;
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public WiredEffectMoveFurniTowards(ResultSet set, Item baseItem) throws SQLException {
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super(set, baseItem);
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this.items = new THashSet<>();
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this.lastDirections = new THashMap<>();
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}
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public WiredEffectMoveFurniTowards(int id, int userId, Item item, String extradata, int limitedStack, int limitedSells) {
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super(id, userId, item, extradata, limitedStack, limitedSells);
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this.items = new THashSet<>();
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this.lastDirections = new THashMap<>();
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}
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public List<RoomUserRotation> getAvailableDirections(HabboItem item, Room room) {
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List<RoomUserRotation> availableDirections = new ArrayList<>();
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RoomLayout layout = room.getLayout();
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RoomTile currentTile = layout.getTile(item.getX(), item.getY());
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RoomUserRotation[] rotations = new RoomUserRotation[]{RoomUserRotation.NORTH, RoomUserRotation.EAST, RoomUserRotation.SOUTH, RoomUserRotation.WEST};
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for (RoomUserRotation rot : rotations) {
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RoomTile tile = layout.getTileInFront(currentTile, rot.getValue());
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if (tile == null || tile.state == RoomTileState.BLOCKED || tile.state == RoomTileState.INVALID)
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continue;
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if (!layout.tileExists(tile.x, tile.y))
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continue;
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if (room.furnitureFitsAt(tile, item, item.getRotation()) == FurnitureMovementError.INVALID_MOVE)
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continue;
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HabboItem topItem = room.getTopItemAt(tile.x, tile.y);
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if (topItem != null && !topItem.getBaseItem().allowStack())
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continue;
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if (tile.getAllowStack()) {
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availableDirections.add(rot);
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}
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}
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return availableDirections;
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}
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@Override
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public boolean execute(RoomUnit roomUnit, Room room, Object[] stuff) {
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THashSet<HabboItem> items = new THashSet<>();
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for (HabboItem item : this.items) {
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if (Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(item.getId()) == null)
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items.add(item);
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}
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for (HabboItem item : items) {
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this.items.remove(item);
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}
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for (HabboItem item : this.items) {
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if (item == null)
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continue;
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// direction the furni will move in
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RoomUserRotation moveDirection = null;
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RoomUserRotation lastDirection = lastDirections.get(item.getId());
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// 1. Check if any user is within 3 tiles from the item
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RoomUnit target = null; // closest found user
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RoomLayout layout = room.getLayout();
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boolean collided = false;
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if (layout == null) {
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break;
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}
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for (int i = 0; i < 3; i++) {
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if (target != null)
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break;
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RoomUserRotation[] rotations = new RoomUserRotation[]{RoomUserRotation.NORTH, RoomUserRotation.EAST, RoomUserRotation.SOUTH, RoomUserRotation.WEST};
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for (RoomUserRotation rot : rotations) {
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RoomTile startTile = layout.getTile(item.getX(), item.getY());
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for (int ii = 0; ii <= i; ii++) {
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if (startTile == null)
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break;
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startTile = layout.getTileInFront(startTile, rot.getValue());
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}
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if (startTile != null && layout.tileExists(startTile.x, startTile.y)) {
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Collection<RoomUnit> roomUnitsAtTile = room.getRoomUnitsAt(startTile);
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if (roomUnitsAtTile.size() > 0) {
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target = roomUnitsAtTile.iterator().next();
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if (i == 0) { // i = 0 means right next to it
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collided = true;
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Emulator.getThreading().run(new WiredCollissionRunnable(target, room, new Object[]{item}));
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}
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break;
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}
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}
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}
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}
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if (collided)
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continue;
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if (target != null) {
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if (target.getX() == item.getX()) {
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if (item.getY() < target.getY())
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moveDirection = RoomUserRotation.SOUTH;
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else
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moveDirection = RoomUserRotation.NORTH;
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} else if (target.getY() == item.getY()) {
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if (item.getX() < target.getX())
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moveDirection = RoomUserRotation.EAST;
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else
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moveDirection = RoomUserRotation.WEST;
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} else if (target.getX() - item.getX() > target.getY() - item.getY()) {
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if (target.getX() - item.getX() > 0)
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moveDirection = RoomUserRotation.EAST;
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else
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moveDirection = RoomUserRotation.WEST;
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} else {
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if (target.getY() - item.getY() > 0)
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moveDirection = RoomUserRotation.SOUTH;
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else
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moveDirection = RoomUserRotation.NORTH;
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}
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}
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// 2. Get a random direction
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/*
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getAvailableDirections:
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0 available - don't move
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1 available - move in that direction
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2 available - if lastdirection = null move in random possible direction
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else if direction[0] = lastdirection opposite, move in direction[1]
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else move in direction[0]
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3+ available - move in random direction, but never the opposite
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*/
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List<RoomUserRotation> availableDirections = this.getAvailableDirections(item, room);
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if (moveDirection != null && !availableDirections.contains(moveDirection))
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moveDirection = null;
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if (moveDirection == null) {
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if (availableDirections.size() == 0) {
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continue;
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} else if (availableDirections.size() == 1) {
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moveDirection = availableDirections.iterator().next();
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} else if (availableDirections.size() == 2) {
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if (lastDirection == null) {
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moveDirection = availableDirections.get(Emulator.getRandom().nextInt(availableDirections.size()));
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} else {
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RoomUserRotation oppositeLast = lastDirection.getOpposite();
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if (availableDirections.get(0) == oppositeLast) {
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moveDirection = availableDirections.get(1);
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} else {
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moveDirection = availableDirections.get(0);
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}
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}
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} else {
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if (lastDirection != null) {
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RoomUserRotation opposite = lastDirection.getOpposite();
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availableDirections.remove(opposite);
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}
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moveDirection = availableDirections.get(Emulator.getRandom().nextInt(availableDirections.size()));
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}
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}
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RoomTile newTile = room.getLayout().getTileInFront(room.getLayout().getTile(item.getX(), item.getY()), moveDirection.getValue());
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RoomTile oldLocation = room.getLayout().getTile(item.getX(), item.getY());
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double oldZ = item.getZ();
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if(newTile != null) {
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lastDirections.put(item.getId(), moveDirection);
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if(newTile.state != RoomTileState.INVALID && newTile != oldLocation && room.furnitureFitsAt(newTile, item, item.getRotation(), true) == FurnitureMovementError.NONE) {
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if (room.moveFurniTo(item, newTile, item.getRotation(), null, false) == FurnitureMovementError.NONE) {
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room.sendComposer(new FloorItemOnRollerComposer(item, null, oldLocation, oldZ, newTile, item.getZ(), 0, room).compose());
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}
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}
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}
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}
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return true;
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}
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@Override
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public String getWiredData() {
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return WiredHandler.getGsonBuilder().create().toJson(new JsonData(
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this.getDelay(),
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this.items.stream().map(HabboItem::getId).collect(Collectors.toList())
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));
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}
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@Override
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public void loadWiredData(ResultSet set, Room room) throws SQLException {
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this.items = new THashSet<>();
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String wiredData = set.getString("wired_data");
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if (wiredData.startsWith("{")) {
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JsonData data = WiredHandler.getGsonBuilder().create().fromJson(wiredData, JsonData.class);
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this.setDelay(data.delay);
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for (Integer id: data.itemIds) {
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HabboItem item = room.getHabboItem(id);
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if (item != null) {
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this.items.add(item);
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}
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}
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} else {
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String[] wiredDataOld = wiredData.split("\t");
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if (wiredDataOld.length >= 1) {
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this.setDelay(Integer.parseInt(wiredDataOld[0]));
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}
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if (wiredDataOld.length == 2) {
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if (wiredDataOld[1].contains(";")) {
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for (String s : wiredDataOld[1].split(";")) {
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HabboItem item = room.getHabboItem(Integer.parseInt(s));
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if (item != null)
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this.items.add(item);
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}
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}
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}
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}
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}
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@Override
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public void onPickUp() {
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this.items.clear();
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this.setDelay(0);
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}
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@Override
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public WiredEffectType getType() {
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return type;
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}
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@Override
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public void serializeWiredData(ServerMessage message, Room room) {
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THashSet<HabboItem> items = new THashSet<>();
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for (HabboItem item : this.items) {
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if (item.getRoomId() != this.getRoomId() || Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(item.getId()) == null)
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items.add(item);
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}
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for (HabboItem item : items) {
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this.items.remove(item);
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}
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message.appendBoolean(false);
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message.appendInt(WiredHandler.MAXIMUM_FURNI_SELECTION);
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message.appendInt(this.items.size());
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for (HabboItem item : this.items)
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message.appendInt(item.getId());
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message.appendInt(this.getBaseItem().getSpriteId());
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message.appendInt(this.getId());
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message.appendString("");
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message.appendInt(0);
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message.appendInt(0);
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message.appendInt(this.getType().code);
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message.appendInt(this.getDelay());
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message.appendInt(0);
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}
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@Override
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public boolean saveData(WiredSettings settings, GameClient gameClient) throws WiredSaveException {
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int itemsCount = settings.getFurniIds().length;
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if(itemsCount > Emulator.getConfig().getInt("hotel.wired.furni.selection.count")) {
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throw new WiredSaveException("Too many furni selected");
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}
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List<HabboItem> newItems = new ArrayList<>();
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for (int i = 0; i < itemsCount; i++) {
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int itemId = settings.getFurniIds()[i];
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HabboItem it = Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(itemId);
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if(it == null)
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throw new WiredSaveException(String.format("Item %s not found", itemId));
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newItems.add(it);
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}
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int delay = settings.getDelay();
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if(delay > Emulator.getConfig().getInt("hotel.wired.max_delay", 20))
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throw new WiredSaveException("Delay too long");
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this.items.clear();
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this.items.addAll(newItems);
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this.setDelay(delay);
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return true;
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}
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@Override
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protected long requiredCooldown() {
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return 495;
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}
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static class JsonData {
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int delay;
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List<Integer> itemIds;
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public JsonData(int delay, List<Integer> itemIds) {
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this.delay = delay;
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this.itemIds = itemIds;
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}
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}
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}
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